+russouk2004 Posted August 25, 2013 Posted August 25, 2013 (edited) so, Ejectvelocity=0.0,0.0,0.0 1st number - is left angle?... middle is - forwards + aft ? last ones - down + up ? when ive set coords just rotate helper to get the ange of ejection?... thnx in advance.. I never can remember this procedure lol Paskos Fantail doesnt have ejecting shells but it did eject them...its ports are forward just of wing roots and down a bit... Edited August 25, 2013 by russouk2004 1 Quote
+Stary Posted August 25, 2013 Posted August 25, 2013 yup, good old XYZ in metres, offset from CG/zero Quote
Gatling20 Posted August 25, 2013 Posted August 25, 2013 I'm pretty sure that EjectPosition= is the place (in metres, from the CoG) where the shell casings originate from, and EjectVelocity= is the initial velocity in metres per second. So EjectVelocity=0.0,0.0,-2.0 gives an initial velocity of 0 in the left/right direction, 0 in the fore/aft direction, and 2 metres per second downwards. Quote
+russouk2004 Posted August 25, 2013 Author Posted August 25, 2013 (edited) yes indeed Gatlin...was looking at my hawk gunpod and realised that as long as you know position and in max just add angle but cant recall how to set angle.. Edited August 25, 2013 by russouk2004 Quote
+russouk2004 Posted August 25, 2013 Author Posted August 25, 2013 (edited) they need to be set so...eject 45 degrees angle down to left and slightly aft (to simulate the a\c forwards movement) and can only see it ejecting the shells in game straight angles to left and right... Edited August 25, 2013 by russouk2004 Quote
+ianh755 Posted August 25, 2013 Posted August 25, 2013 (edited) These would be a bit excessive I think but good for a demo of the 45' effect you want - Down, left and aft would be Ejectvelocity=-9.00, -9.00,-3.00 Down, right and aft would be Ejectvelocity=9.00, -9.00,-3.00 These would be 9m/s down + 9m/s left/right (giving 45' angle away) and 3m/s rearwards. You'd probably on need a velocity of around 2m/s I think rather than the 9m/s I've put here which is a bit OTT Have a play with the figures to get the look you're after just remember to keep the 1st two figures matching (regardless of +/-) the you'd get a 45' angle away from the A/C. The Chaff/Flares use the same setup and I'm forever fiddling to get it looking just right Edited August 25, 2013 by ianh755 Quote
+russouk2004 Posted August 25, 2013 Author Posted August 25, 2013 cheers Ian...went with 6 6 and 3 1 Quote
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