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Posted

change it in the data.ini of the terrain (section of that airfield where the damaged hangars are on

from damaged hangar to another one (non damaged)

but therefor you need some terrain editing experience....)

Posted

not understanding the question...

 

that's the destroyed model.

are you wanting them to be 'repaired and/or rebuilt?'

 

that's controlled in the _types ini

 

 

 

[TargetType012]

 

Name=Hangar1

FullName=Hangar

ModelName=hangar1.lod

TargetType=HANGAR

ActiveYear=0

TargetValue=100

UseGroundObject=FALSE

DamagePoint=100.0

ArmorValue=516128.0

ArmorType=1

RepairRate=0.050

StartDetectChance=20

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=12000.0

CollisionMesh=hangar1_col.LOD

DamagedModel=

DestroyedEffect=LargeShortStructureCollapse

DestroyedModel=hangar1_destroyed.LOD

SecondaryChance=100

SecondaryEffect=LargeFireEffect

 

although, unfortunately, I don't know exactly what that number means. I assume (oh! that word!!) that I higher number means a faster repair rate.

Maybe Jonathon would know, as I think it's campaign related

Posted

yes, I've built several "destroyed" cites and bases on several terrains

 

would help to know exactly WHICH terrain he's talking about, eh??

Posted

I think what Slick Cowboy means is that this particular type of hangar uses stock destroyed model that overlapses the fighters placement points and creates visual confusion

Posted

Sorry been out ... flying

The destroyed hangars are from the desert terrain, but they're modded.

I know i recycled a few things for the desert 3 terrain, mostly airfield objects... I'm not sure if this is a stock one. I tend to lose track after a while. It's the small open hangars under which you find parked aircraft.

I'll check the repair rate, that's interesting.

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