+Corktip_14 0 Posted September 11, 2013 Hey guys, Is there a way to make the wing pylons of the stock A-1H/J always visible, even if not loaded with any weapon? IRL, the pylons were always mounted under the wings, empty or not. Share this post Link to post Share on other sites
+Crusader 2,101 Posted September 11, 2013 extract their data inis then remove the pyon node names in the station sections Share this post Link to post Share on other sites
bwild 5 Posted September 11, 2013 Yes, remove the ModelNodeName for every station you want to show up. [LeftOutStation1]SystemType=WEAPON_STATIONStationID=1StationGroupID=1StationType=EXTERNALAttachmentPosition=-5.90,-0.09,-0.63AttachmentAngles=0.0,0.0,0.0LoadLimit=113.40DiameterLimit=0.36AllowedWeaponClass=BOMB,RCKTAttachmentType=NATO,USNModelNodeName=PylonMass=10.00PylonDragArea=0.01 Share this post Link to post Share on other sites
+CrazyhorseB34 937 Posted September 11, 2013 Or you could load the "Invisible Weapon." Share this post Link to post Share on other sites
Wrench 9,876 Posted September 11, 2013 yeah, cause the data ini gets "twerked" with every patch (as seen recently with the decal issues on the AD3/4 and A-1H/J paks) but still, commenting out the node name would be the quickest Share this post Link to post Share on other sites
+Corktip_14 0 Posted September 11, 2013 The node name trick did it perfectly. Thanks guys, now I have a decent looking A-1H! Share this post Link to post Share on other sites
charlielima 328 Posted September 25, 2013 (edited) Good question and nice fix. Now I too am happy with my outer wing hard points. What about the centerline station? [CenterlineStation]SystemType=WEAPON_STATIONStationID=15StationGroupID=6StationType=EXTERNALAttachmentPosition=0,0.81,-1.14AttachmentAngles=0.0,0.0,0.0LoadLimit=1621.62LengthLimit=5.0AllowedWeaponClass=BOMB,FT,TER,NUC,ECMAttachmentType=NATO,USN,USAFModelNodeName=Center_PylonPylonMass=63.50PylonDragArea=0.02FuelTankName=Tank300_A1H//FuelTankNodeName=droptank_C It has a fuel tank node name also. On the subject of decent looking A-1Hs there is a few bitchin skins for TK SPADS not done yet. CL Edited September 25, 2013 by charlielima Share this post Link to post Share on other sites
+Crusader 2,101 Posted September 25, 2013 The node name trick did it perfectly. Thanks guys, now I have a decent looking A-1H! To finish the station mod, take all the pylonmass data, set it to 0 on all stations and add all the weight to the EmptyWeight in the AircraftData section Share this post Link to post Share on other sites
charlielima 328 Posted June 10, 2015 (edited) Did any body else loose their outboard pylons on the last patch also ? I did. Did they change the name of the model nodes ? I also got this wicked fuselage seem that messes with the NAVY and MARINES decal there. CL Edited June 10, 2015 by charlielima Share this post Link to post Share on other sites
Wrench 9,876 Posted June 10, 2015 probably the same thing I went through a few years back (see above). Extract a new data ini, and see if that fixes it Share this post Link to post Share on other sites
charlielima 328 Posted June 11, 2015 Again ? OK. Did it fix that weird fuselage seem. I've been enjoying your PBJ with the 75MM too much lately Wrench. Thanks. CL Share this post Link to post Share on other sites
Wrench 9,876 Posted June 11, 2015 Your welcome! and Thanks! Share this post Link to post Share on other sites
charlielima 328 Posted June 14, 2015 Does any body know why the Max diameter was decreased from .44 to .36 ? CL Share this post Link to post Share on other sites