Hi there can anyone point me at a possible solution to this problem. I have 2 installs of FE2 one which is vanilla standard, and the other is using the Desert/Palestine maps, on the weapons loadouts for CAS work perfectly well in vanilla FE, however, not on the Palestine install, all other loadouts work just fine though ie. Strike, and armed recon, however whenever CAS is inserted anywhere, it refuses to auto equip the appropriate loadouts for a CAS mission. Does anybody have a clue as to why this may be occurring at all ? the loadout files are identical for both Vanilla, and for the Palestine installs, aand as I say, if I specify an armed recon mission, it will install the correct weapons load, but not for CAS, this is bugging the hell out of me, so any assistance will be much appreciated.
I am sharing what I am working on with the team. It is a slow project because we do it for the hobby. We are flowing along with it, and there is no ETA. Initially, I worked on Dhimar and Paran expansion pack without much research, which led me to do a project that made no sense. That was an opportunity for me to learn how to do it properly, especially in a semi-realistic way that makes sense.
I decided to discontinue Dhimar and Paran expansion project because I didn't want to change the stories written by TW. Therefore, I want to honor his work. Thank the community and friends for inspiring me to work on an entirely new fictional nation that I can envision and bring into SF2. A friend of mine recommended I look into the Africa map, where the imaginary nations of Saad and Zafir come in.
What took the longest time was actual research about the nations around the horn of Africa and the Arabian Peninsula and the ancient civilization around that area. The research on the language, cultures, and history was also involved. It taught me many new things, which opened me to Africa and the Arab world.
This is how Saad and Zafir get an enriched history and depths with the cultures, languages, and where they come from. This led me from just making SF2 mods into writing a book. I never thought I would do it, yet I am doing it as a hobby.
Then it came to me; this book is not just for SF2; it can be used for any simulation. It taught me how to be creative with the stories, including the graphic designs (flags, insignia, roundel, pilot badges, and other materials).
After finishing the short history series about Saad and Zafir's ancestors, I can start focusing on finding the right aircraft for Saad and Zafir. It is intended that Saad and Zafir are truly unique to each other and the world of SF2. It won't be another classic "USA aircraft vs. Soviets Aircraft." Instead, they use various aircraft tied to Saad and Zafir history with connections to certain nations from Europe to the Middle East to Asia. They will still use some of the United States and Soviets aircraft, though.
My friend has been a great teacher who taught me a lot about the military system and how they do things. I can make Saad and Zafir military semi-realistic with it, especially when being fictional nations. I intend to bridge the alternative world (SFAW) with this world in balanced ways.
By the way, here is the information about the SFAW project:
I will give you the brief background about Saad and Zafir.
NOTE: I am NOT an expert with the language of Tigrinya. I am still looking for someone who knows the Tigrinya languages. I find them to be very interesting. It is intended that the language of Tigrinya for Saad is one of the native languages. That way, Saad can be fully immersive in the book and SF2.
ሳድ (Saad) - (1920 – Present)
الظافر (Zafir) - (1930 – Present)
I will add more information as time passes by. For now, this is an introduction to the SFAW project for the start. I hope you all enjoy reading the background stories.
Dec. 26, 2021 Update - Please find, available at the link below, my previously released mods. for RoF United Ed. - this time as a convenient, consolidated mod. package. Do read the included "Read Me" files, where available, for more info., particularly the "READ_ME_ROF_General_Info" file that is located in the root folder of the package when unzipped. This consolidated package is provided "as is," with no active support beyond the included explanatory files. Should I ever revisit in particular the AI/DM mod. for RoF United, fresh info. will be posted in this thread.
Jan. 19, 2022 Update - "Morane-Saulnier Type H Campaigning Tweak" now available below the consolidated mods. link (allows for the Fokk. E.III to be flown by the Entente as an M-S Type H in PWCG campaigns, ver. 16.x.x, in RoF United).
Jan. 20, 2022 Revision - Have fixed and included further improvements in the "AircraftInfo" file that is a part of the M-S Type H tweak. Also, don't forget to name your M-S Type H French and Russ. skins as "MS_H_French" and "MS_G_Russian," without quot. marks - for the correct skins to load if running the tweak.
Feb. 3, 2022 Update - The RoF United "Addon" mod. ver. 1.35 further tunes AI behavior for more varied tactics, outcomes, etc. Recommended is to use it with the ver. 1.3 AI mod. See the enclosed "Read Me" file for more info.
Happy flying all,
When playing Wings Over Europe whenever I select weapon, change radar setting, gear etc it all shows up in a small box at the bottom. It tells me what weapon is selected and radar distance, i'm sure you know what i'm talking about. But when I play Strike Fighters 2 this box does not appear. Did anyone else have this problem? I have deselected then selected subtitles as its the only setting that was different from WoE.
*edit: I wanted to also add that time compression does show up in the box as well as pause and unpause.
Hi guys I have a problem and have already tried a few things, if I install a nuclear mod I get everything right with the explosion and such but I have no detonation sound I've tried a lot I'm sorry for the bad English but I'm from Germany I hope so can someone help.