hrc Posted November 2, 2013 Posted November 2, 2013 I just started looking into aircraft carriers files, trying to figure out what makes them "arrest" the plane. 'Cause I would like to make some air bases have that ability if possible. For instance I thought it would be cool (and historically accurate) to make Marine air base in Chu Lai (SF-2V) have that ability. So if anyone could speed up my search I would appreciate it. Quote
+Fubar512 Posted November 2, 2013 Posted November 2, 2013 Arresting cables as used in the series are applicable to ground objects, and most likely, limited to ground objects only. In order for any "event" to take place in the series, it requires coding in the respective DLL files in order to execute that event, be it arresting gear on a ship, or countermeasure dispensers on an aircraft. Quote
Viggen Posted November 2, 2013 Posted November 2, 2013 (edited) Arresting cables as used in the series are applicable to ground objects, and most likely, limited to ground objects only. In order for any "event" to take place in the series, it requires coding in the respective DLL files in order to execute that event, be it arresting gear on a ship, or countermeasure dispensers on an aircraft. I presume then that this means we can't get ships to launch countermeasures? Edited November 2, 2013 by Viggen Quote
+Fubar512 Posted November 2, 2013 Posted November 2, 2013 I presume then that this means we can't get ships to launch countermeasures? Not "effective" ones. However, one can create guns and launchers that fire visual effects that will not decoy missiles. Quote
hrc Posted November 3, 2013 Author Posted November 3, 2013 Hm, not likely to get my A#$ arrested in Chu Lai any time soon. :) Thanks! Quote
+Fubar512 Posted November 3, 2013 Posted November 3, 2013 Hm, not likely to get my A#$ arrested in Chu Lai any time soon. :) Thanks! Crusader just reminded me that another CA member (Crab-02) tried this quite a few years ago. He created a fake carrier (data.ini only) placed it as a static ground object, with the flight deck at ground level, and the landing deck oriented with the center-line of the runway. He doesn't recall if it worked or not, but it does provides food for thought. Quote
+CrazyhorseB34 Posted November 3, 2013 Posted November 3, 2013 I got an idea.... Create an invisible ground object with wires and place on the strip at Chu Lai via the TargetData.ini...... 1 Quote
usafphantom2 Posted November 3, 2013 Posted November 3, 2013 Hey! I like that idea. Suggested this to TK sometime back but I guess Historical accuracy wasn't worth the trouble.All THAI fighter bases had these and used them esp during monsoon season when braking was reduced on the runways,Also with damaged aircraft and hung ordinance.Most S.Vietnam fighter base's had as well,I know DA Nang had for sure.:-) Quote
+CrazyhorseB34 Posted November 4, 2013 Posted November 4, 2013 I must have posted that the same time Fubar did! Oops! But, what we said! Fake Carrier, flight deck at ground level, wires painted on air strip tiles like the Chu Lai strip mod, Ground Object placed on field just like you would dock a carrier in port. No reason why it would not work. Whoever else wants to try PM me and we can do this. Wrench, are you monitoring this? 1 Quote
beachav8r Posted November 4, 2013 Posted November 4, 2013 I must have posted that the same time Fubar did! Oops! But, what we said! Fake Carrier, flight deck at ground level, wires painted on air strip tiles like the Chu Lai strip mod, Ground Object placed on field just like you would dock a carrier in port. No reason why it would not work. Whoever else wants to try PM me and we can do this. Wrench, are you monitoring this? Would be neat to see a FCLP (Field Carrier Landing Practice) too.. From what I gather though visual landing aids aren't possible in Strike Fighters huh? This one is from FSX: BeachAV8R Quote
+Fubar512 Posted November 4, 2013 Posted November 4, 2013 Would be neat to see a FCLP (Field Carrier Landing Practice) too.. From what I gather though visual landing aids aren't possible in Strike Fighters huh? No, not using the game engine the way it was intended to, by the developer. But, sometimes, one can create a "cheat", using parameters that were designed into the series for other purposes. Quote
+SupGen Posted November 4, 2013 Posted November 4, 2013 Fubar and Migbuster have something up their respective sleeves: If this works, it'll be the mod of the year, at least. And knowing those two it'll work. Quote
+Fubar512 Posted November 4, 2013 Posted November 4, 2013 Fubar and Migbuster have something up their respective sleeves: "Migbuster, SidDogg, and Fubar have something up their collective sleeves" would be a much more accurate statement Quote
+SupGen Posted November 4, 2013 Posted November 4, 2013 (edited) Good lord, the Navy's in on this too! Seriously though, can't wait! Edited November 4, 2013 by SupGen Quote
beachav8r Posted November 4, 2013 Posted November 4, 2013 Dude..a somewhat functional IFLOLS would be epic. What would also be really cool would be some sort of inset camera view of it..but that is really stretching the wishlist...<g> * Can I add the ability to taxi back the catapult and launch to the list too! * <G> ** Apologies for the thread-hijack hrc - I hope you can get your workaround implemented. <S> BeachAV8R Quote
+331Killerbee Posted November 28, 2013 Posted November 28, 2013 Me and Crab02 Had one Built 6 Years ago and it worked. Had the Base 80% Done, Then smoked My Computer and lost it. All I have left is the 3DModel of a portable Fensel. I still have the the Layout. I just need a 3D Max Member that would like to build a Cat, M-2 Morest, Tower/Comm Shack and a 2D Layout of the Airfield...........Again. (This makes about 4 times now) But the SATS Runway had been tested and worked with Loooooong Cat Launches and one Wire Traps. There's a Trick to it I came up with awhile back. So if You guys need some help, Just Hollar'. Semper Fi! 331KillerBee Quote
+331Killerbee Posted November 28, 2013 Posted November 28, 2013 Some Shots of the Flightline............ Quote
+CrazyhorseB34 Posted November 28, 2013 Posted November 28, 2013 Gunny, I am in! not a 3dmax guy but I love to fiddle with data ini's. Please PM me and I will see what I can do. Maybe I can recruit a max guy...... Also on a related note...... JATO does not work in SF2 because the bottles are set up as gun pods which don't work when the gear is down. They fire really good after you sucked the gear up, but that defeats the purpose. Also gun pods are non jettisonable in SF2. Wonder if there is a "FIRE GUN WITH GEAR DOWN" command you can add to the A-4? Any body with any SF2 specific info on circumventing this let me know. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.