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Posted

antiglare_nose

nose

 

looking into the (pre-lock archived) lod, those are the only 2 named nose meshes.

 

looking for "top" gives use

 

clip_top_L

clip_top_R

 

(no idea what THOSE are!!!)

 

however...

 

anti_glare_fuselage

 

turns up

 

worth a try, eh!!

 

(btw, liked the 'fragile but agile' skin .. there was a write up on the REAL aircraft in the December 2013 issue of 'Flight Journal')

Posted

Just speculating here, but if those two mesh’s are for the ‘Anti-Glare’ part of the skin then they may have been ‘cooked/baked,ect’  to reduce the shine and may not take a decal? Not sure on this, but I would like to find out.

Posted

Thing is I'm adding a decal that covers the side of the nose and part of the antiglare panel. When in game the part of the decal on the side of the nose shows up but the portion that goes on the antiglare panel doesn't. I'm pretty sure it's a mesh name thing. So far none of the suggestions above have worked.

 

Also Wrench, could it be possible to get a copy of the unlocked .lod?

Just speculating here, but if those two mesh’s are for the ‘Anti-Glare’ part of the skin then they may have been ‘cooked/baked,ect’ to reduce the shine and may not take a decal? Not sure on this, but I would like to find out.

I thought about that too.

Posted

Just speculating here, but if those two mesh’s are for the ‘Anti-Glare’ part of the skin then they may have been ‘cooked/baked,ect’ to reduce the shine and may not take a decal? Not sure on this, but I would like to find out.

I modified the _5.jpg file to reduce the shine from the rudder (rudders were fabric-covered so they weathered diferently) and applied a decal there and it worked fine. So that posibility is scratched out.

 

I'm more convinced now that it has to be mesh name issue. Will keep trying!

Posted

Cool , that answers my question. Thanks. One other thing I've run into is a ' space' at the beginning of the mesh name ( nose) instead of (nose). This won't show in a . lod word search.

  • 4 weeks later...
Posted (edited)

An other way to track down a mesh/ mesh name is to use the remove edit, (_Data.ini) if you get the mesh name correct it will disappear.

 

AntiGlare_Nose 100% confirmed.

post-300-0-73557600-1385953250_thumb.jpg

Edited by RAVEN
  • Like 2
Posted

I just can't leave stuff alone. I did some testing and this is what I came up with. The Top decals are distorting.

My Data for test:
----------------

[Decal001]
MeshName=Nose
DecalLevel=0
DecalFacing=Right
FilenameFormat=Eagle_R
Position=1.7,-0.1
Rotation=0.0
Scale=2.0
DecalMaxLOD=4

[Decal002]
MeshName=Nose
DecalLevel=0
DecalFacing=Left
FilenameFormat=Eagle_L
Position=1.7,-0.1
Rotation=0.0
Scale=2.0
DecalMaxLOD=4

[Decal003]
MeshName=AntiGlare_Nose
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Eagle_L
Position=-0.77,1.7
Rotation=-90.0
Scale=2.0
DecalMaxLOD=4

[Decal004]
MeshName=AntiGlare_Nose
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Eagle_R
Position=0.77,1.7
Rotation=90.0
Scale=2.0
DecalMaxLOD=4

 

Hope this helps.

post-300-0-05697400-1385958477_thumb.jpg

post-300-0-90385200-1385958488_thumb.jpg

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