Jump to content
Sign in to follow this  
swell

Ocean Terrain water problem

Recommended Posts

First of all thanks to Stary and JonathanRL!

 

Just one question, Why is Ocean_data.ini is so diferent from other terrains?

 

I ask this, because, due to my weak graphic card, in other terrains, I have to change water characteristics just to have acceptable water, and normally changing somethings in xxxterrainxxx_DATA.ini solve the problem, but in this terrain I don't know what to change, Changing ocean_water.bmp is not enough.

 

I hope someone can help me

 

Thanks

Share this post


Link to post
Share on other sites

The Terrain is LOD based, just like the Terrain in SF2: North Atlantic. And since the terrain is literally only water I am afraid there is not much to change; The NA Water Shaders are a hog on the system. I do not know of a good way to get around that.

Edited by JonathanRL

Share this post


Link to post
Share on other sites

What JRL says, it's the LOD-type terrain which is to be honest completely empty, and given our lack of knowledge regarding the entries NA brought I sort of made it in the dark by trails&errors

 

So if you  have weak graphics card there sadly isn't much that can be done except, there was epty terrain by I can't say for sure whom (NeverEnought?) for series1 that in theory could work the similar way albeit would require some additional tweaks to be fully useable in NA level

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..