ignacioc91 Posted February 13, 2014 Posted February 13, 2014 (edited) Hi there!! I've been trying this for a while, but with no luck.What I'd like to do is create new target areas on existing terrains, such as TW IsraelME. I understand that to get the coordinates, you have to start the game on Debug. Although I can populate existing target areas, I don't know from where shoulg I get the terrain coordinates to create a new target area, and in what ini should I add the entries in (_cities.ini? ; _targets.ini?) Speaking about this, I have another doubt: From where should I get the coordinates from to populate airbases? I ask because when I try to place objects using the coordinates as if it were a non-airbase target area, they appear, but in a different place!!! I hope you can help me!!! Regards, Ignacioc91 Edited February 13, 2014 by Wrench Quote
+Soulfreak Posted February 13, 2014 Posted February 13, 2014 Target.ini and types.ini are the files to edit Quote
+Florian Posted February 13, 2014 Posted February 13, 2014 Use the targets.INI to place objects, those are defined in the types.INI. You have set DisplayDebug=TRUE in HUDData.INI in the Flight folder? The shown coordinates are the one you can place as new target area. Now every target is placed with offset values. Airbases are FIRST populated and then the airbase is rotated to allign the runway like in the real world. So, switch back to Heading=0, place objects and rotate the airfield back! Quote
ignacioc91 Posted February 13, 2014 Author Posted February 13, 2014 Thanks for your replies! As regards airbases, how do you rotate them?? Quote
+Florian Posted February 13, 2014 Posted February 13, 2014 Thanks for your replies! As regards airbases, how do you rotate them?? In Targets.ini, change Heading to zero (and back when positioning is done). Quote
+Wrench Posted February 13, 2014 Posted February 13, 2014 (edited) http://combatace.com/topic/44621-adding-objects-to-your-target-areas/ would have thought this would have been a pretty good descriptor edit: ahha! I knew I'd done a WoI targets upgrade, in 2008 http://combatace.com/files/file/6274-woi-israelme-targets-enhancement-pak/ Edited February 13, 2014 by Wrench Quote
ignacioc91 Posted February 13, 2014 Author Posted February 13, 2014 You mean this entry?? Position=506000,478000 Radius=5000 ActiveYear=0 Location=1 Alignment=ENEMY AirfieldDataFile=desert_airfield4.ini NumSquadrons=6 Target[001].Type=Runway4 Target[001].Offset=0.00,0.00 Target[001].Heading=0---------------------THIS ENTRY? Target[002].Type=TowerH1 Target[002].Offset=-350,-655 Target[002].Heading=0 Target[003].Type=eor_shack Target[003].Offset=-162.14,1590.40 Target[003].Heading=0 Quote
+Wrench Posted February 14, 2014 Posted February 14, 2014 dingdingding!! give that man a cigar!! EVERYTHING (offsets and headings) on stock 3W airbases is based off the north/south heading. You add the objects with the runway heading north (as it's the 0/0 point), at whatever offset and heading that sets them way you want, then rotate the runway, and it'll "drag" all the objects with it. several hundred examples of additional structures to airfields exist an dozens of terrains, with the runways at various angles. Just look through the target inis Quote
+Wrench Posted February 15, 2014 Posted February 15, 2014 have fun!!! also, if you're replacing the stock hangars with those from Stary's hangar pack, they're reversed. Meaning, if you want it facing west (270), you have the set the heading to east (90). Just a little quirk they have! Quote
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