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Skyviper

Was Strike Fighter suppposed to be multiplayer?

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I'm trying to twek some files .... adding weapons to the star lifter ... making it so the C-130 can have backup ... or make it impossible for it to get targeted kind of thing ... I did add five Daisy Cutters to the Starlifter though :biggrin: (I'm not sure if that's accurate or not but its a lot of fun)... gotta figure out how to place those 40 paratroopers on it next...

 

Anyway I came across this in the options file for SF2E.

 

[MultiplayerOptions]
LobbyLaunched=FALSE

 

and this

 

[Multiplayer]
Connection=0
PlayerColor=0
SessionType=0
GameType=0
Password=MyPassword
MaxPlayers=8
IPAddress=[deleted]

 

and this

 

[CoopMission]
MissionMap=GermanyCE
MissionDate=06/18/1978
ContrailAlt=7000.000000
Service1=USAF
Service2=SOVIET
Mission1=SWEEP
AircraftType1=F-15A
AircraftType2=F-15A
AircraftType3=MiG-23MF
AircraftType4=MiG-23MF
ScreenshotsDelay=60
StartYear=0
EndYear=0
WeatherType=SCATTERED

 

 

Just has me thinking if the gap in the bridge can be patched ...

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only 1stGens were/are multiplayer

 

code changed prevented it from being added to SF2

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Well shit they should've added it to SF2.

 

I wonder though can that code by messed with to make a multiplayer? Hell people are making Fallout 3 multiplayer ... but then again there are tons more people playing that game that SF2 ... so yeah. It'd still be neat though. Think about it. Flying around lazing targets for someone flying the B1 blowing up stuff ... shooting down stuff. I guess there is a good reason why it wasn't implemented.

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This has been discussed many times before.  Thirdwire's hand was forced by Microsoft, who did not include DirectPlay in Windows 7 and 8.  SF1 used DirectPlay.  To recode the 2nd series to use another multiplayer API would have been prohibitively expensive.

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Oooohhhh ... makes sense. Microsoft killing everything.

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