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Posted

Port Said population


Hi!!! This is the beginning of I hope a bigger project to populate the Middle East. I tried to bring some life to the Port Said. It can be used during the whole second half of the XXth century, as it includes new structures, AAA, SAMs that will only appear after the 1960s, so it will have certain historical accuracy both during conflicts in the 1950s or 1980s. I hope you enjoy!!!!!

 

 

Thanks very much to Stary for the Lighthouse and to Mitch from the Factory Place. I would also like to thank Wrench, I used some of the terrain objects from his Kamchatka, and for his Flag pack. Thank PureBlue for the Julhelms Factory Place , and thanks Peacemeal, your Desert 4 was my inspiration!!!

 

 

Ignacioc91


 

  • Like 2
Posted

:cool: Good mod + Very detailed and useful documentation = 5 Stars : thank you for sharing.

 

The bad thing I've just been shut down over Port Saïd in my Vautour IIa by this fucking ZSU-23 Shilka armed cargo ship LOL :crazy:

Posted (edited)

WHY do people constantly insist on mooring the ships ass-backwards??? Anything over 50m length is going to be moored BOW IN to the slips. Just look at any Real Life ™ port. That's what tugs are for (getting them out into the basin, and turned to the stream). The only difference, might be RO-ROs; and even then it depends on the angle of the offload ramp.

 

Also, wouldn't it have been better to split Port Said and Port Faoud (on the east side of the canal)?

 

all in all, not bad!

Edited by Wrench
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