Jump to content

Recommended Posts

I'm working on templates for the DH Venom, hi-res 2048

I redrew the lines and added rivets... but can i make bump maps? If so, what files names should I use?

Do I go for SM_ ?

 

 

Share this post


Link to post
Share on other sites

Was the model originally equipped with, and/or setup to use bump maps? If not, then the answer is no. The model has to have bump-mapping associated with it from the onset in 3dMax, before its exported to LOD format.  One cannot simply add bump maps like they were skin textures.

Share this post


Link to post
Share on other sites

as Fubar said, bump mapping would be impossible on that, as the Lod dates from 2005

Share this post


Link to post
Share on other sites

you can fake it using painted layers of white and black highlights if you have the templates,I usually add any I make by sharpening a copied layer and adjusting it to simulate bumpmaps.


not exact but you get the idea...pic1 before...pic 2 after

post-1981-0-58303000-1404436207.jpg

post-1981-0-96665500-1404436211.jpg

Share this post


Link to post
Share on other sites

yeah... i use layers of inverted lines and rivets and shift by 1 pixel, and mess around with the transparency

it kinda works

 

almost done with the skins... just a few details and then test how the damn thing looks in game :-)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..