Peugeot205 Posted September 2, 2014 Posted September 2, 2014 No. It adds a sight that changes its position with respect of the position of the aircraft , similar to the sight in the A-A mode, so that targeting with bombs is easier. Quote
ultramig688 Posted September 2, 2014 Posted September 2, 2014 That's how we learn is by asking questions and the only stupid question is the one that is not asked. 1 Quote
CowboyTodd41 Posted September 3, 2014 Posted September 3, 2014 the -78 looks really badass though, that's about it. Quote
+SupGen Posted September 3, 2014 Posted September 3, 2014 Coolhand, d,load Homefries' A-6 Superpack, here: http://combatace.com/files/file/12897-a-6-superpack/ . All is explained... Quote
CoolhandF4 Posted September 3, 2014 Author Posted September 3, 2014 What is the optimum delivery altitude for the AGM-45 and AGM-78? Quote
CoolhandF4 Posted September 6, 2014 Author Posted September 6, 2014 I previously had WOV which had wingman commands but I can't find the wingman commands on SF2V. Any help? Quote
+Wrench Posted September 6, 2014 Posted September 6, 2014 same as it's always been tab --> select command. Quote
CoolhandF4 Posted September 8, 2014 Author Posted September 8, 2014 Hi all, I have a technical question, for some reason my SF2 Air and ground expansion pack A-6 model has external fuel tanks on all five hardpoints, I can still carry the normal bomb load, but its some sort of glitch or something? I have attached a picture to clarify. Quote
+FastCargo Posted September 8, 2014 Posted September 8, 2014 The A-6 model is a SF2 compliant model, but the data.ini is probably for a SF1 model. The SF2 models have built in fuel tanks. FC Quote
+Wrench Posted September 8, 2014 Posted September 8, 2014 in other words, delete or rename the data ini, so the game engine don't see it. Then, the game engine will revert to the data ini stored in the whichever objectdata cat it's hiding in. problem solved Quote
+eburger68 Posted September 8, 2014 Posted September 8, 2014 (edited) Folks: Asked and answered on several previous occasions: the user needs to apply the Sept. 2013 Update package, which includes the updated A-6 files (and a bunch else to boot): http://combatace.com/topic/52002-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/ Eric Howes Edited September 8, 2014 by eburger68 Quote
CoolhandF4 Posted September 10, 2014 Author Posted September 10, 2014 Hi all. I was wondering if anyone had developed a working DIANE system for the A-6? Any help? Quote
+eburger68 Posted September 10, 2014 Posted September 10, 2014 CoolhandF4: No such animal has been developed for the A-6A/E in SF2. MiGbuster does have a mod that adds a working CCIP to the A-6 cockpit, and that mod is incorporated in the update mentioned in my previous post. Eric Howes Quote
CoolhandF4 Posted September 12, 2014 Author Posted September 12, 2014 Hi all. I was wondering, can the shrike track and hit AAA such as the KS-12, KS-60, KS-19, etc. Quote
macelena Posted September 12, 2014 Posted September 12, 2014 Only ground objects carrying a radar. ZSU-23s or SA-8s are possible. Quote
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