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after redding Raven´s tread about the multi shocks and the fake gear solution i have question

would a fake gear help in this case?

 

becose i only have one fisical mesh for a gear the outher two floats dont touch the ground!

i have dragging for years on my HD for that reason only!

 

Cocas

Daniel

 

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Four tiny wheel mesh's. Two hidden in the main float, one in each wing float. Then fake out the Game Engine with the Rolling radius. Something like that should work.

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Pete!!??

 

that sounds like it would work. I know on Pasko's Rex, he actually HAS landing gear wheels that retract into the main float.

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Daniel, I'm setting up my Testbed AC for another AC that I'm working on for my shock test. I'll run a Fake Rolling Radius test without the Gear on the export model too test it, but right now I'm dead tired from just getting off work, it's 3AM here So I'll get back to you with the results.

Yes on the Texture, but if their completely hidden it shouldn't matter, I think.

 

Raven

Edited by RAVEN

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rest first has you can my plane his far from even its frist run in game so we got time man!

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probably.

but if the node is "not really there", (invisible mesh? is that possible?) or just stated in the ini would that work?

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make a small box,or even one plane....hide it in the float...make float the parent,and float legs as the main gear strut or whatever....dont assign texture just default will do...in "Wheel" properties...disable cast shadow

Float legs>

Float>

box 

box would be fake wheel....

in data.ini

 

[maingearleft]
SystemType=LANDING_GEAR
Retractable=FALSE
HideGearNode=FALSE
ModelNodeName=FLOATLEG NAME HERE
ShockAnimationID=-1
WheelNodeName=BOX
RotationAxis=ALTER THE NUMBER YOU HAVE HERE TIL FLOAT SITS ON GROUND PROPERLY
ReverseModelOrientation=
RollingRadius=SIZE HERE AS NORMAL
CastoringWheel=FALSE <here  unless you want to put the fake wheel as rudder to steer
CastoringNodeName=
Steerable=FALSE
RollingCoefficient=0.0
MaxLoadFactor=8.0

leave

Edited by russouk2004

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Well it works! Don't mind the jets on the wings, I'm testing a Animation for them also.

The Zip is the data i used, Shocks need refining, but you don't need to animate any of it.

post-300-0-74825400-1417416244_thumb.jpg

post-300-0-80372600-1417416261_thumb.jpg

post-300-0-78263300-1417416273_thumb.jpg

Testbed2_DATA.zip

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i will get craking on the pete soon!

thanks alot to all!

 

and some people say that we always getting blocked by the game engine!

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...just in case you might need it.

 

http://combatace.com/files/file/10789-macchi-castoldi-mc72/

 

[LeftMainGear]
SystemType=LANDING_GEAR
Retractable=FALSE
DragArea=0.09
HideGearNode=FALSE
IsSkid=TRUE
NoContactOnGround=FALSE
ContactPoint=-2.6198,1.2329,-1.3931
ModelNodeName=Float_L
ShockAnimationID=
ShockNodeName=
ShockTravelAxis=Z-AXIS
ReverseShockOrientation=
ShockStroke=0.11
SpringFactor=3.0
DampingFactor=2.0
HasBrakes=FALSE
BrakingCoefficient=0.75
RollingCoefficient=0.05
MaxLoadFactor=6.0

 

(from my version, maybe edited I don't remember, it was 4 years ago)

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