Jump to content
Sign in to follow this  
Dillon

Super Hornet 3.2 forward flaps won't retract

Recommended Posts


Are the slats extended when the aircraft is on the ground?  Are they extended when in level flight at cruise speed?  Or are they extended when maneuvering during high AoA flight, or when experiencing mid to high G loads, like the Super Bug in the image below? (Notice that the trailing edge flaps are also deployed)

 

1280px-FA-18F-USN-RedRippers-20070406.jp

Edited by Fubar512

Share this post


Link to post
Share on other sites

On the ground before takeoff the forward flaps are extended as normal. After takeoff and in cruise the forward flaps are never fully retract like they should. I saw this reported in the file's download comments section but haven't seen a resolution. The leading edge flaps function properly otherwise it's just they don't fully go up in place flush with the wing like they should.

Edited by Dillon

Share this post


Link to post
Share on other sites

It's game logic, not anything wrong with the jet itself.  It's automatically set per the aircraft's AoA so blame TK, not anybody associated with the Super Hornet Team.

 

However I'll see if I can't muck with it but if not it is what it is.

Edited by EricJ

Share this post


Link to post
Share on other sites

Open the appropriate aircraft's data.ini and replace the original values with this:

 

[LeftSlat]
SystemType=HIGHLIFT_DEVICE
CLiftdc=-0.0065
CDdc=0.0018
Cmdc=-0.0001
DeltaStallAlpha=2.39
AreaRatio=1.013
SmoothDeployment=TRUE
FullyDeployOnGround=TRUE
DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK
Setting[1].Angle=0
Setting[1].DeployValue=9.7
Setting[1].RetractValue=7.7
Setting[2].Angle=21
Setting[2].DeployValue=13.8
Setting[2].RetractValue=12.7
MaxDeflection=30.0
MinDeflection=0.0
ControlRate=3.0
RotationAxis=Y-AXIS
ModelNodeName=LeftInnerSlatAxis
ReverseModelOrientation=TRUE
MinExtentPosition=-4.759,-1.207,0.219
MaxExtentPosition=-1.934,0.719,0.415
HasGearDownSetting=TRUE
GearDownMaxDeflection= 8.0
GearDownMinDeflection=-8.0

[RightSlat]
SystemType=HIGHLIFT_DEVICE
CLiftdc=-0.0065
CDdc=0.0018
Cmdc=-0.0001
DeltaStallAlpha=2.39
AreaRatio=1.013
SmoothDeployment=TRUE
FullyDeployOnGround=TRUE
DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK
Setting[1].Angle=0
Setting[1].DeployValue=9.7
Setting[1].RetractValue=7.7
Setting[2].Angle=21
Setting[2].DeployValue=13.8
Setting[2].RetractValue=12.7
MaxDeflection=30.0
MinDeflection=0.0
ControlRate=3.0
RotationAxis=Y-AXIS
ModelNodeName=RightInnerSlatAxis
MinExtentPosition=4.759,-1.207,0.219
MaxExtentPosition=1.934,0.719,0.415

[LeftOuterSlat]
SystemType=HIGHLIFT_DEVICE
CLiftdc=-0.0062
CDdc=0.0017
DeltaStallAlpha=2.39
AreaRatio=1.010
SmoothDeployment=TRUE
FullyDeployOnGround=TRUE
DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK
Setting[1].Angle=0
Setting[1].DeployValue=9.7
Setting[1].RetractValue=7.7
Setting[2].Angle=21
Setting[2].DeployValue=13.8
Setting[2].RetractValue=12.7
MaxDeflection=30.0
MinDeflection=0.0
ControlRate=3.0
RotationAxis=Y-AXIS
ModelNodeName=LeftOuterSlatAxis
ReverseModelOrientation=TRUE
MinExtentPosition=-6.536,-1.812,0.152
MaxExtentPosition=-4.77,-0.584,0.307

[RightOuterSlat]
SystemType=HIGHLIFT_DEVICE
CLiftdc=-0.0062
CDdc=0.0017
DeltaStallAlpha=2.39
AreaRatio=1.010
SmoothDeployment=TRUE
FullyDeployOnGround=TRUE
DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK
Setting[1].Angle=0
Setting[1].DeployValue=9.7
Setting[1].RetractValue=7.7
Setting[2].Angle=21
Setting[2].DeployValue=13.8
Setting[2].RetractValue=12.7
MaxDeflection=30.0
MinDeflection=0.0
ControlRate=3.0
RotationAxis=Y-AXIS
ModelNodeName=RightOuterSlatAxis
MinExtentPosition=6.536,-1.812,0.152
MaxExtentPosition=4.77,-0.584,0.307

Share this post


Link to post
Share on other sites

or try this...........

 

 

 

[LeftSlat]
SystemType=HIGHLIFT_DEVICE
CLiftdc=-0.0065
CDdc=0.0018
Cmdc=-0.0001
DeltaStallAlpha=2.39
AreaRatio=1.013
DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD
Setting[1].Angle=0.0
Setting[1].DeployValue=114.0
Setting[1].RetractValue=128.0
Setting[2].Angle=20.0
Setting[2].DeployValue=77.17
Setting[2].RetractValue=97.74
MaxDeflection=230.0
MinDeflection=0.0
ControlRate=0.6
RotationAxis=Y-AXIS
ModelNodeName=LeftInnerSlatAxis
ReverseModelOrientation=TRUE
MinExtentPosition=-4.759,-1.207,0.219
MaxExtentPosition=-1.934,0.719,0.415
 
[RightSlat]
SystemType=HIGHLIFT_DEVICE
CLiftdc=-0.0065
CDdc=0.0018
Cmdc=-0.0001
DeltaStallAlpha=2.39
AreaRatio=1.013
DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD
Setting[1].Angle=0.0
Setting[1].DeployValue=114.0
Setting[1].RetractValue=128.0
Setting[2].Angle=20.0
Setting[2].DeployValue=77.17
Setting[2].RetractValue=97.74
MaxDeflection=230.0
MinDeflection=0.0
ControlRate=0.6
RotationAxis=Y-AXIS
ModelNodeName=RightInnerSlatAxis
MinExtentPosition=4.759,-1.207,0.219
MaxExtentPosition=1.934,0.719,0.415
 
[LeftOuterSlat]
SystemType=HIGHLIFT_DEVICE
CLiftdc=-0.0062
CDdc=0.0017
DeltaStallAlpha=2.39
AreaRatio=1.010
DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD
Setting[1].Angle=0.0
Setting[1].DeployValue=114.0
Setting[1].RetractValue=128.0
Setting[2].Angle=20.0
Setting[2].DeployValue=77.17
Setting[2].RetractValue=97.74
MaxDeflection=230.0
MinDeflection=0.0
ControlRate=0.6
RotationAxis=Y-AXIS
ModelNodeName=LeftOuterSlatAxis
ReverseModelOrientation=TRUE
MinExtentPosition=-6.536,-1.812,0.152
MaxExtentPosition=-4.77,-0.584,0.307
 
[RightOuterSlat]
SystemType=HIGHLIFT_DEVICE
CLiftdc=-0.0062
CDdc=0.0017
DeltaStallAlpha=2.39
AreaRatio=1.010
DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD
Setting[1].Angle=0.0
Setting[1].DeployValue=114.0
Setting[1].RetractValue=128.0
Setting[2].Angle=20.0
Setting[2].DeployValue=77.17
Setting[2].RetractValue=97.74
MaxDeflection=230.0
MinDeflection=0.0
ControlRate=0.6
RotationAxis=Y-AXIS
ModelNodeName=RightOuterSlatAxis
MinExtentPosition=6.536,-1.812,0.152
MaxExtentPosition=4.77,-0.584,0.307
 
 
and here is a smoother flap activation.... from high speed to low speed
 
[LeftFlap]
SystemType=HIGHLIFT_DEVICE
CLiftdc=0.1533
CDdc=0.0123
Cmdc=-0.0024
DeltaStallAlpha=-2.83
AreaRatio=1.000
DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD
Setting[1].Angle=15.0
Setting[1].DeployValue=144.0
Setting[1].RetractValue=154.3
Setting[2].Angle=45.0
Setting[2].DeployValue=77.17
Setting[2].RetractValue=97.74
MaxDeflection=45.0
MinDeflection=0.0
ControlRate=0.5
AnimationID=4
//RotationAxis=Y-AXIS
ModelNodeName=LeftInnerFlapAxis
MinExtentPosition=-4.439,-3.679,0.158
MaxExtentPosition=-1.299,-2.375,0.488
 
[RightFlap]
SystemType=HIGHLIFT_DEVICE
CLiftdc=0.1533
CDdc=0.0123
Cmdc=-0.0024
DeltaStallAlpha=-2.83
AreaRatio=1.000
DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD
Setting[1].Angle=15.0
Setting[1].DeployValue=144.0
Setting[1].RetractValue=154.3
Setting[2].Angle=45.0
Setting[2].DeployValue=77.17
Setting[2].RetractValue=97.74
MaxDeflection=45.0
MinDeflection=0.0
ControlRate=0.5
AnimationID=4
//RotationAxis=Y-AXIS
ModelNodeName=RightInnerFlapAxis
ReverseModelOrientation=TRUE
MinExtentPosition=4.439,-3.679,0.158
MaxExtentPosition=1.299,-2.375,0.488
 
[LeftOuterFlap]
SystemType=HIGHLIFT_DEVICE
CLiftdc=0.1533
CDdc=0.0123
Cmdc=-0.0024
DeltaStallAlpha=-2.83
AreaRatio=1.000
DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD
Setting[1].Angle=10.0
Setting[1].DeployValue=144.0
Setting[1].RetractValue=154.3
Setting[2].Angle=45.0
Setting[2].DeployValue=77.17
Setting[2].RetractValue=97.74
MaxDeflection=45.0
MinDeflection=0.0
ControlRate=0.5
AnimationID=4
//RotationAxis=Y-AXIS
ModelNodeName=LeftOuterFlapAxis
MinExtentPosition=-6.6,-3.578,0.121
MaxExtentPosition=-4.479,-2.796,0.351
 
[RightOuterFlap]
SystemType=HIGHLIFT_DEVICE
CLiftdc=0.1533
CDdc=0.0123
Cmdc=-0.0024
DeltaStallAlpha=-2.83
AreaRatio=1.000
DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD
Setting[1].Angle=10.0
Setting[1].DeployValue=144.0
Setting[1].RetractValue=154.3
Setting[2].Angle=45.0
Setting[2].DeployValue=77.17
Setting[2].RetractValue=97.74
MaxDeflection=45.0
MinDeflection=0.0
ControlRate=0.5
AnimationID=4
RotationAxis=Y-AXIS
//ModelNodeName=RightOuterFlapAxis
ReverseModelOrientation=TRUE
MinExtentPosition=6.6,-3.578,0.121
MaxExtentPosition=4.479,-2.796,0.351
 

Share this post


Link to post
Share on other sites

here's the footage

 

 

Flaps looks great.  Where did you get those custom grunt sounds?  Sounds like the guy is either dying in there or having an extreme joyous moment (the latter being a bit disturbing)...   :airplane:

Edited by Dillon

Share this post


Link to post
Share on other sites

Open the appropriate aircraft's data.ini and replace the original values with this:

 

 

Eric, I have a version of the Super Hornet who's file name is 'FA_18EWoX'.  I swear these things fly more realistic than version 3.2 (BlkII).  I flew back seat in the 'A' model and when you turned that thing it moved even with a load of mock weapons and fuel tanks.  Granted it wasn't the 'E/F' model but I can't imagine the new birds being under powered and sluggish.  Getting off the deck with after burner and a full load is a struggle for the 'BlkII' model.  The WOX model's fuel tanks don't show just like what I originally saw with 'BlkII' model (same model it seems minus a few things).  The 'Tanks480' folder that came with the 'BlkII' file is not compatible with the 'WoX' bird and the 'Tank482' folder that came in the 'WoX' file doesn't work.  If you have any suggestions concerning why the tanks don't show up on the WOX model please let me know.  The 'BlkII' model seems harder on framerates and it's handling is too heavy when loaded with weapons.  Yes there's some degridation in performance with a load but not that much.  Turning shouldn't loose as much speed as seen in the 'BlkII' version and the engines seem underpowered.  I know logic suggests these birds should be sluggish with a load and that may be true to some extent but the 'BlkII' model over did it.  Again I only flew in the 'A' model and the 'C' simulator but I thought I'd let you guys know from someone who's flew in a real F/A-18.  For the record the virtual A/B/C/D models seem fine in SF2 NA.

Share this post


Link to post
Share on other sites

No no no don't do that stuff man.. the old WoX version is for Wings over <Name> and NOT for SF2.... Please don't bring the WoX version into SF2... the flight model is as you noticed different and frankly I just don't recommend bringing that into SF2.

 

The reason is that SF2 is a different setting and the tanks are not setup for SF2, which doesn't use the weapondata.ini as SF1 did, but is more "modular" that SF1 (and quite honestly saves a boatload of time) isn't. 

  • Like 1

Share this post


Link to post
Share on other sites

No no no don't do that stuff man.. the old WoX version is for Wings over <Name> and NOT for SF2.... Please don't bring the WoX version into SF2... the flight model is as you noticed different and frankly I just don't recommend bringing that into SF2.

 

The reason is that SF2 is a different setting and the tanks are not setup for SF2, which doesn't use the weapondata.ini as SF1 did, but is more "modular" that SF1 (and quite honestly saves a boatload of time) isn't. 

 

 

That's interesting because your new VFA-94 paint works perfectly with it.  The only anomaly I see is the canopy texture on one side but that's only with your new paint.  All weapons work without issue, it totally works flawlessly.  It was the 3.2 version that I saw an issue in which the forward slates would not fully go up (thanks for the help on this) and the performance hit in the sim is noticeable.  We can't be talking about the same version?  The file name is 'FA_18EWoX.7z'...  There's an E/F version that looks to be a slightly older version than v3.2.  Like I said your new paint works with it.

Edited by Dillon

Share this post


Link to post
Share on other sites

Okay yeah the mapping for both versions didn't change so you can still use the SF2 versions on the older version no problem.  It was just the file structure that changed that's all.

Share this post


Link to post
Share on other sites

Okay yeah the mapping for both versions didn't change so you can still use the SF2 versions on the older version no problem.  It was just the file structure that changed that's all.

 

 

Wish I could figure out how to get those drop tanks to show up in the sim. doh.gif.pagespeed.ce.55mAjSdUju.gif

Share this post


Link to post
Share on other sites

You'd have to adapt the tanks (which I thought you got sorted already?) for SF2, which I think is the issue you're having.  There's an SF2 version for SF2, so I'm scratching my head why you're using that version for SF2.

Share this post


Link to post
Share on other sites

You'd have to adapt the tanks (which I thought you got sorted already?) for SF2, which I think is the issue you're having.  There's an SF2 version for SF2, so I'm scratching my head why you're using that version for SF2.

 

 

Your mis-understanding me here.  The SF2 version (BlkII) I have is working just fine thanks to your help.  The only problem is upon landing the main flaps aren't adjusting once the gear is lowered meaning I need a faster approach speed to the deck.  I know the Block E/F are supposed to have auto flaps but they aren't working on approach.  Another thing is it's a performance hog both it's ability to carry a load and have the desired thrust and maneuverability (this is without fuel tanks and set for AA) and in sim performance graphically compared to the WoX version.

 

I meant getting the drop tanks visible on the WoX version.

Edited by Dillon

Share this post


Link to post
Share on other sites

Okay, what you need to do is add the entry in the Readme to the Weapondata.ini as it's one LONG list depending if you have a weapons pack involved.

 

So for the tank you'll have to add the tanks which should be sequentially next in number.

Edited by EricJ

Share this post


Link to post
Share on other sites

Okay, what you need to do is add the entry in the Readme to the Weapondata.ini as it's one LONG list depending if you have a weapons pack involved.

 

So for the tank you'll have to add the tanks which should be sequentially next in number.

 

 

What 'Readme'???

Share this post


Link to post
Share on other sites

Could of sworn... Anyway you see the block of text for the Drop tanks yes?

 

If so open the weapondata.ini (it's been so long since I've played SF1...) and copy, and paste below the entries via Notepad or Wordpad to open the weapondata.ini file.

 

Remember to number them sequentially after the first one, and so on.  Once you're done open the Weapon Editor (may still be available at the ThirdWire site) and see if it's there, if so save it and open the game and check.

Edited by EricJ

Share this post


Link to post
Share on other sites

 

or try this...........

 

and here is a smoother flap activation.... from high speed to low speed

 
[LeftFlap]
SystemType=HIGHLIFT_DEVICE
CLiftdc=0.1533
CDdc=0.0123
Cmdc=-0.0024
DeltaStallAlpha=-2.83
AreaRatio=1.000
DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD
Setting[1].Angle=15.0
Setting[1].DeployValue=144.0
Setting[1].RetractValue=154.3
Setting[2].Angle=45.0
Setting[2].DeployValue=77.17
Setting[2].RetractValue=97.74
MaxDeflection=45.0
MinDeflection=0.0
ControlRate=0.5
AnimationID=4
//RotationAxis=Y-AXIS
ModelNodeName=LeftInnerFlapAxis
MinExtentPosition=-4.439,-3.679,0.158
MaxExtentPosition=-1.299,-2.375,0.488
 
[RightFlap]
SystemType=HIGHLIFT_DEVICE
CLiftdc=0.1533
CDdc=0.0123
Cmdc=-0.0024
DeltaStallAlpha=-2.83
AreaRatio=1.000
DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD
Setting[1].Angle=15.0
Setting[1].DeployValue=144.0
Setting[1].RetractValue=154.3
Setting[2].Angle=45.0
Setting[2].DeployValue=77.17
Setting[2].RetractValue=97.74
MaxDeflection=45.0
MinDeflection=0.0
ControlRate=0.5
AnimationID=4
//RotationAxis=Y-AXIS
ModelNodeName=RightInnerFlapAxis
ReverseModelOrientation=TRUE
MinExtentPosition=4.439,-3.679,0.158
MaxExtentPosition=1.299,-2.375,0.488
 
[LeftOuterFlap]
SystemType=HIGHLIFT_DEVICE
CLiftdc=0.1533
CDdc=0.0123
Cmdc=-0.0024
DeltaStallAlpha=-2.83
AreaRatio=1.000
DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD
Setting[1].Angle=10.0
Setting[1].DeployValue=144.0
Setting[1].RetractValue=154.3
Setting[2].Angle=45.0
Setting[2].DeployValue=77.17
Setting[2].RetractValue=97.74
MaxDeflection=45.0
MinDeflection=0.0
ControlRate=0.5
AnimationID=4
//RotationAxis=Y-AXIS
ModelNodeName=LeftOuterFlapAxis
MinExtentPosition=-6.6,-3.578,0.121
MaxExtentPosition=-4.479,-2.796,0.351
 
[RightOuterFlap]
SystemType=HIGHLIFT_DEVICE
CLiftdc=0.1533
CDdc=0.0123
Cmdc=-0.0024
DeltaStallAlpha=-2.83
AreaRatio=1.000
DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD
Setting[1].Angle=10.0
Setting[1].DeployValue=144.0
Setting[1].RetractValue=154.3
Setting[2].Angle=45.0
Setting[2].DeployValue=77.17
Setting[2].RetractValue=97.74
MaxDeflection=45.0
MinDeflection=0.0
ControlRate=0.5
AnimationID=4
RotationAxis=Y-AXIS
//ModelNodeName=RightOuterFlapAxis
ReverseModelOrientation=TRUE
MinExtentPosition=6.6,-3.578,0.121
MaxExtentPosition=4.479,-2.796,0.351
 

 

 

 

Just to let you know this broke my plane's ability to auto-deploy flaps coming in for approach.  When the flaps don't deploy you have to come in at a higher rate of speed to avoid high AOA which doesn't quite work for carrier traps.  Eric's mod above actually did the trick.  I used yours at first and thought I had another issue with the plane until I went back and tried Eric's mod above.  Thanks for the help though, much appreciated.

Could of sworn... Anyway you see the block of text for the Drop tanks yes?

 

If so open the weapondata.ini (it's been so long since I've played SF1...) and copy, and paste below the entries via Notepad or Wordpad to open the weapondata.ini file.

 

Remember to number them sequentially after the first one, and so on.  Once you're done open the Weapon Editor (may still be available at the ThirdWire site) and see if it's there, if so save it and open the game and check.

 

 

Eric, there is no 'weapondata.ini' file in the WoX version of the F/A-18E/F's I have. 

Share this post


Link to post
Share on other sites

The weapondata.ini is part of the game, not so much part of the aircraft mod.  I'd recommend downloading Bunyap's weapons pack and installing it, and then adding the tanks to the list.  And the pack is one of the best for that series (the SF2 version is just as good, but I recommend updating the GBUs with Ravenclaw's models) and has a larger assortment of weapons to play with.

Edited by EricJ

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..