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[Fictional] Grumman F-14A Tomcat 'COAN'
By
Spinners, in Thirdwire: Strike Fighters 2 Series - File Announcements
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By JamesWilson
Hi everyone,
I'm trying to recreate the 1st Gulf of Sidra Incident with my F-14A Tomcats and my Su-22M3 Fitters, doing it extremely historically accurate, paying attention to every little detail.
So far i've done everything, and it's almost identical to the real one, but there's ONE issue i can't figure out, let me explain:
During the morning of the 19th of August 1981 two F-14A Tomcats intercepted two Libyan Su-22M3 Fitters in the Gulf of Sidra.
The Fitters were equipped with two AA-2 "Atoll".
Just before the merge, while nose-to-nose, one of the two Fitters fired a missile to one of the two Tomcats, but being the missile a very old and primitive heatseeker, it started tracked and going for the Tomcat, but as soon as the F-14 made a slight break, the Atoll lost its track.
The PROBLEM IS:
There's no way i can make the Fitters shoot the missiles before merging, if only the AA-2, or any other equippable missile was all-aspect or radar guided just like the R-23, i think it would work.
I tried having a head-on merge with two Mig-23 Floggers equipped with radar guided R-23s and they shot at me before merging.
I tried all other available missiles and nothing changed, some didn't show either.
I tried copying and pasting the Data file from the Aim-7 to the R-60 Data file, and nothing changed.
I tried changing the loadout file to R-23, but the Fitters show up without any weapon since there's no R-23 option in loadout for Su-23M3s, so i think it's not possible to have them (and would be historically inaccurate too).
I tried changing enemy difficulty from Normal to Hard, but nothing changes still.
The only thing the Fitters do is shooting their guns just before the merge, but no missiles are fired when nose-to-nose.
Is there a way to fix this? A way i can make my Fitters fire at least one of their missiles when we're nose-to-nose, just like when i got nose-to-nose against Floggers equipped with R-23s?
Is it a problem with the enemy AI? Or with the missiles? Or maybe even with the Su-22M3 Fitter i'm using?
Thank you very much for helping me
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By Spinners
View File [Fictional] McDonnell Douglas Phantom FGR.3
McDonnell Douglas Phantom FGR.3 for STRIKE FIGHTERS 2
This is a simple mod of the stock Third Wire Phantom F-4E (early - short cannon muzzle fairing) to create a fictional Phantom FGR.3 in service with the Royal Air Force in the 1969-1972 timeline with markings for No.6 and No.112 squadrons of RAF Middle East Command as they might have appeared during this period when deployed to Dhimar. Both squadrons have an association with the Middle East and Desert areas with No.6 Squadron being 'The Flying Tin Openers' whilst No.112 Squadron were famous for being the RAF's 'sharkmouth' squadron.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the PhantomFGR3 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the PhantomFGR3 folder into your Decals folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Special thanks to sundowner for the F-4E templates.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - February 29th, 2024.
Submitter Spinners Submitted 11/29/2009 Category What If Hangar
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By Spinners
McDonnell Douglas Phantom FGR.3 for STRIKE FIGHTERS 2
This is a simple mod of the stock Third Wire Phantom F-4E (early - short cannon muzzle fairing) to create a fictional Phantom FGR.3 in service with the Royal Air Force in the 1969-1972 timeline with markings for No.6 and No.112 squadrons of RAF Middle East Command as they might have appeared during this period when deployed to Dhimar. Both squadrons have an association with the Middle East and Desert areas with No.6 Squadron being 'The Flying Tin Openers' whilst No.112 Squadron were famous for being the RAF's 'sharkmouth' squadron.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the PhantomFGR3 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the PhantomFGR3 folder into your Decals folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Special thanks to sundowner for the F-4E templates.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - February 29th, 2024.
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By Spinners
View File [Fictional] Lockheed Starfighter F.2
Lockheed Starfighter F.2 for STRIKE FIGHTERS 2:Europe
This is a simple mod of the stock Third Wire F-104G to give a 'what if' Starfighter F.2 interceptor-fighter with markings for ten classic 1960's RAF Fighter Command squadrons - mainly real world Lightning squadrons but with No.43 Squadron added in as they were a famous interceptor squadron in the Phantom era. The service dates are confined to 1963 to 1969 but you can easily edit this to suit your tastes.
RAF Squadrons covered; 5, 11, 19, 23, 29, 43, 56, 74, 92, 111.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the StarfighterF2 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the StarfighterF2 folder into your Decals folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Special thanks to bobrock for the excellent F-104G template used here for the skin and the specular maps.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - February 25th, 2024.
Submitter Spinners Submitted 12/30/2009 Category What If Hangar
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By Spinners
Lockheed Starfighter F.2 for STRIKE FIGHTERS 2:Europe
This is a simple mod of the stock Third Wire F-104G to give a 'what if' Starfighter F.2 interceptor-fighter with markings for ten classic 1960's RAF Fighter Command squadrons - mainly real world Lightning squadrons but with No.43 Squadron added in as they were a famous interceptor squadron in the Phantom era. The service dates are confined to 1963 to 1969 but you can easily edit this to suit your tastes.
RAF Squadrons covered; 5, 11, 19, 23, 29, 43, 56, 74, 92, 111.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the StarfighterF2 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the StarfighterF2 folder into your Decals folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Special thanks to bobrock for the excellent F-104G template used here for the skin and the specular maps.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - February 25th, 2024.
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