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By JamesWilson
Hi everyone,
i've been playing SF2 for years now on my GTX 1050Ti 16 GB RAM i7 8750H Win 10 gaming laptop at medium graphical settings, getting always very high framerate with basically no drops whatsoever.
Now i've moved to a new high-end laptop with GTX 4060 32 GB RAM i7 13650HX Win 11 and i've finally set my graphical settings to unlimited.
I get fps locked at 60 most of the times (it's locked at 60 by default, and i don't know why and how to change it, even if that's not a problem) (i remember it used to be unlocked on my previous laptop and i ranged from 50/60 up to 130 with medium settings), but sometimes it drops for an instant (it's shown in "lowest fps" when i turn on parameters) and some other times (like with smoke or very dense models like carriers and terrains like "Italy" or when i move quickly my sight) it drops and stays there until i look away and not too fast.
I tried at high settings and the difference is i gain 5/6 fps more when a drop happens.
This problem, even if not game breaking, it may sometimes be annoying and disturbing.
I'm actually surprised this happens, since i tried MSFS 2020 and i get 50+ fps at ultra, 80+ fps at high and 120+ fps at medium.
I finally tried to set my SF2 settings to low, and the lowest fps it goes is 50.
Is it because my laptop is not powerful enough (sounds very unlikely to me but i may be wrong) to run SF2 at unlimited and high settings? Or is that SF2 shows its age with newer systems with high-end specs so that's why it tends to lag more than more modern and demanding games?
Thanks for the help and suggestions
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By Eagle114th
Hello everyone,
I am re-creating the posts after hte ideas came up about the name of proejcts and what it is about. This project is to be known as SF2 Avionics Community Pack (SF2:ACP for short), because the purpose of this projects is to create the assets for anyone to usse for our mods, as well for customizing our SF2 installation. You will need to put them into aircraft folder and customize the .ini files, in order, for them to appear in-game.
This is what I find so enjoayble and I noticed that not many simulation does this. This s project aims to bring the realistic, immersive expereicnes in cockpits with actual textures for radar scope, RWR, HUD, and any avionics that is currently moddable in SF2 and aircraft mods.
I will exlpain the limitation of SF2 engine, so we can get better pictures of what we can and can't do for now. I said "for now, is becauuse I have the hope htat someday, somehow, someone manage to make it possible to make avioincs further moddable in SF2.
1) Texture issues: What can be done is chan ging radar scope texture. But the problem is that, the radar symbols / lines colors can not be changed. We are stuck with default green SF2 radar symbosl /lines / circles. And eve with new textures, the radar lines / symbols/ shapes will be applied on top of it. So it mean, if you have 'black line' on top of radar scope like A-4s as an exampe, the radar still overlap it.
Another issues is that, most of SF2 default aircraft does not have texture-able radar scope for 'turned off' radar, so it seem strange how CRT (texture) would suddenly show up when turnig radar on. I wished that the radar scope woudl be texture-able, so that it seem taht only radar lines / symbols / shapes would appear, therefore preserving the immersive experiences.
2) Lighting, after attempting to use the actual colors of radar scope based on the pictures, as an example, they usually show upup too bright comnpared ot another instructments / avionics in cockpit. So they need to be darken, in order to blend naturall in cockpits. And another issue is radar colors of green, it need to be readable, therefore further darken the texture. So they might will appear darker compared to the photo. (I am currenlty wokring on this part on both F-89s and A-4s radar scope and RWR new textures).
3) Avionics DLLs, there are only two DLLs I believe, that we can use either one of Avionics DLL for early and modern aircraft. But I still have the hope. The reason why I have hope is because, I am part of the community that is modding Jane's series simulation. That simulation is almost 30 years old and people still mods it. It amazes me, therefore gives me hopes.
Besides the lmitation, it does not stop us from wanting to create the mods that would improve the experiences in avioincs. What inspired me to do this, I was customizing SF2 installation for early cold war era (My favorite era), in Asia, midddle east, and other theatre, along with later cold war era, I noticed that there is always room of growth and improvement for cockpits. That is when I came up the awy to improve F-89 series radar scope, as you can see it in another theatre abou Stary's F-89 cockpits. Then here it is, SF2: Avionics Community Pack!
What would be great help if we can share the pictures and information on the avioinics for various planes, so we can get busy with the avioniocs improvement.
If anyoneo have the requests for radar scope, or any avioinics improvement, it would be great help if the resources can be provided too.
The next posts will cover what I am doing with both F-89s and A-4s gunsights, radar scope, and rwr, along with F-89's radar scope.
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DOWNLAOD: SF2 ACP v0.2
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Cheers!
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By Panzerfan
My C: Drive is quite full, and I had to uninstall SF2 because the mods just took up too much space.
Now I wonder if there is a way to install mods in any other location but the C:/User-and so on?
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By Viper63a
View File SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB
SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB!
v2.0 20241207
-------------------------------------------------------------
This mod includes upgraded version of...
* F-111A Combat Lancer jets for Vietnam 1968: The 428th, 429th and 430th TFS from Tahkli RTAFB!
-------------------------------------------------------------
Installation: Important!
-------------------------------------------------------------
* Backup\Delete\Move the "F-111A" folder out of your installation "\Aircraft\" & "\Decals\" folders...
* Unzip and copy the contents of the the uncompressed "To_Mod_Folder" folder to your StrikeFighter2 mod folder and overwrite if required.
-------------------------------------------------------------
Add F111 SoundList
-------------------------------------------------------------
Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
-------------------------------------------------------------
Enjoy!
=Viper=
-------------------------------------------------------------
-------------------------------------------------------------
Credits: Updated by Viper63a, dtmdragon, Lel and Fanatic Modder!
-------------------------------------------------------------
-------------------------------------------------------------
* FastCargo's Super Vark package 2.4 (SF2)
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
http://combatace.com/files/file/14798-f-111-improvedskinpack/
* Dave's EF-111A Version 2.0 (SF1)
http://combatace.com/topic/36438-ef-111a-version-20/
* LeL's F-111 TAC Pack (SF1)
http://combatace.com/topic/80711-f-111-tac-pack/
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
http://combatace.com/files/file/15143-the-afterburner-mod/
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
http://combatace.com/files/file/6693-western-style-pilot-models/
Submitter Viper63a Submitted 06/17/2015 Category F-111
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By Viper63a
SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB!
v2.0 20241207
-------------------------------------------------------------
This mod includes upgraded version of...
* F-111A Combat Lancer jets for Vietnam 1968: The 428th, 429th and 430th TFS from Tahkli RTAFB!
-------------------------------------------------------------
Installation: Important!
-------------------------------------------------------------
* Backup\Delete\Move the "F-111A" folder out of your installation "\Aircraft\" & "\Decals\" folders...
* Unzip and copy the contents of the the uncompressed "To_Mod_Folder" folder to your StrikeFighter2 mod folder and overwrite if required.
-------------------------------------------------------------
Add F111 SoundList
-------------------------------------------------------------
Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
-------------------------------------------------------------
Enjoy!
=Viper=
-------------------------------------------------------------
-------------------------------------------------------------
Credits: Updated by Viper63a, dtmdragon, Lel and Fanatic Modder!
-------------------------------------------------------------
-------------------------------------------------------------
* FastCargo's Super Vark package 2.4 (SF2)
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
http://combatace.com/files/file/14798-f-111-improvedskinpack/
* Dave's EF-111A Version 2.0 (SF1)
http://combatace.com/topic/36438-ef-111a-version-20/
* LeL's F-111 TAC Pack (SF1)
http://combatace.com/topic/80711-f-111-tac-pack/
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
http://combatace.com/files/file/15143-the-afterburner-mod/
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
http://combatace.com/files/file/6693-western-style-pilot-models/
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