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AH-1J SeaCobra Over the Seven Seas ver.2016

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AH-1J SeaCobra Over the Seven Seas ver.2016


BELL AH-1J SEA COBRA Over the Seven Seas Ver 2.0 for SF2
April 2016

 

This is a third party add on of the AH-1J Sea Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in SF2 series.

 

*************************************************************

 

This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;

 

*************************************************************

 

 

 

*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************

 

 

 

Jarek Hereda
----------------------------------------------------------------------------------------------------------------------

 

WARNING!

 

This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. Even weapon folders. It is updated here.
This is totaly new files and will not work in many parts with old.

 


Also new cockpits included for both 69 and 80 versions.

 

This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.

 

Standard commands for activating Cobra features:

 

AIRBRAKES - jump from pilot station to gunner station.

 

ARRESTING HOOK - deploy arresting hook to land on aircraft carrier.

 

LANDING GEAR - belly light deploy/retract at any speed. Don't forget to fold before shooting.

 

A2A mode - gunner station guncross for turret.

 

A2Ground mode - pilot M60 gunsight cross.

 

ANIMATION 7 - turret doors

 

ANIMATION 8 - ammo bay dooors

 

ANIMATION 9 - gunner door (ext and cockpit view)

 

ANIMATION 10 - pilot door (ext and cockpit view)

 


For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.

 

When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.

 

There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.

 

To take off from ship.
Increase throttle realase brake.
Or.
Incrase throttle around 75% of throttle vector controll and then realase brake.
Landing on ship.
Aproach. Reduce speed using throttle vector controll. Realase hook. Slowly aproach matching speed with vessel and reducing altitude to deck height. Hit deck. Needs practice but it is easy.

 

Catapult on deck are set 10cm higher than regular deck level. So aircraft is 'hovering' 10cm above deck. It must be this way since these vesseles are not supportin aircraft carrier operations. It is just fooling game engine.

 

All serial numbers are historicaly correct and based on available documents.

 


I divided models into three sub packs. Weapons,guns,sounds are common to every part.
Models 69 and 80 in diferent packs are still same model it is made this way for specific game mod.

 

Vietnam pack 69 model.
HML-367 'Scareface' Marble Mountain 1971
HMA-369 'Marhukers' Operation MARHUK USS Cleveland, USS Denver

 

Desert Storm pack 80 model
HMA-773 'Sea Cobras' USS New Orleans 1991
HMA-775 'Coyotes' Camp Smith, Saudi Arabia 1991

 


Wings Over Europe/North Atlantic/Mediterranean Sea and anywhere.
69 model:
HMM-263© Det.HMA-269 USS Guadalcanal 1975
HMM-162© Det.HMA-269 USS Guadalcanal 1976 (I am not sure if BuNos and modex are 100% correct here)
HMH-362© Det.HMA-269 USS Guadalcanal 1976
HMM-262© Det.HMA-169 USS Tarawa 1979 (I am not sure if BuNos and modex are 100% correct here)

 

80 model"
semi fictional skins (serial numbers are correct for J mode but not sure all of them apeard in HMA -169
HMA-169 'World Famous Vipers' Two skins early green and mid-late 80s tri color version.
This unit used AH-1J until 1986. This skin is based on photos but serial numbers are not 100% correct. Those are real SeaCObra numbers but fictional for this unit. However numbers started with 159 were present in this unit.

 


Optional files:
Two navy ships LHA and LPD class. Converted to USMC service. So in single mission, player flight will start from ship. (Water map needed)
Both with landing deck.
Experimental lights on deck of LPD class ship. Credits to Fubar for his carrier lights pack.

 

Weapons included.

 

One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.

 

During late 70 Marines tested scoop exhaust like US Army on G model. There are just a few photos with this mod.
Here in game it will apear for a while in 1976-1978. It doesn't do anything. Since there is no IR suppresion in game. It is just for look and fun factor.

 

In 80's model there is ALQ-144 IR Jammer. Since ther is no IR Jamming in game it is just very weak jammer. you can turn it on but don't count on jamming.

 

Pilots:
I am using usnpilots by OldDiego. Not included.
SOme pilots models might be too big for this helo.

 


Instalation:

 

Copy all files into specific folders.

 

Sounds:
For M197gatling sound copy the lines from SOUNDLIST ADDON to your soundlist ini file.

 

Squadrons:
Add specific entrys form Squadronlist addon to your squadron list.

 


Enjoy.
Edit your way.
Report bugs.

 

For updates visit on:
strikechoppers.wordpress.com

 

*********************************************************************************************************

 

*********************************************************************************************************

 

Reference:
NAVAIR 00-110AH1-4
NATOPS FLIGHT MANUAL AH-1J
TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Osprey Colour Series Cobra Tank Killer Supreme
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
With the 1st Marine Division in Desert Shield and Desert Storm
U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
Concord 3002 US Marine Corps Helicopters
airport-data.com
aerialvisuals.ca
planepictures.net


 

  • Like 5

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Very very well done!

 

- a plenty of skins/weapons/features

 

- good take off (the best I saw) from USMC ships

 

- no more tractor-beam ! (please upgrade ALL the serie)

 

:biggrin:

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Next project???

Maybe to finish what i've started.

Guess I will stick with helos for now

  • Like 1

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Very good! I like it... Cobra for ever!!!

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Another awesome Cobra to the collection. Thank you!!   :good:

 

PD: Are you planning to make an AH-1F ? 

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F is at the very end of Army models. But yes, there will be time for F.

  • Like 2

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I am curious how the airbrakes or arresting hook can be used to jump to different places in the cockpit. As an ex-WSO I would naturally like to jump to "my office" in the back of a two-place fighter...
 

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I am curious how the airbrakes or arresting hook can be used to jump to different places in the cockpit. As an ex-WSO I would naturally like to jump to "my office" in the back of a two-place fighter...

 

It is possible only on cockpit that is made for this purpose. Meaning two cockpits in one must be build from the begining.

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Update for this file was uploaded.

Changes to prvious:

 

fixes at external .lod model.
new skins, some parts remapped. ( I've lost templates year ago in pc crash, so ive made again new).
small fixes in ini files.
new loadout.ini file.
changes in cockpit model.
changes in cockpit textures

changes in weapon weight limits on weaponstations

added parking eye candy animation.

 

Higly recomended to backup old files or just simply delete old files. As this is new pack and will not work with old.

 

Added few new skins.

  • Like 1

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  • Similar Content

    • By yakarov79
      BELL AH-1J SEA COBRA Over the Seven Seas Ver 2.0 for SF2
      April 2016
       
      This is a third party add on of the AH-1J Sea Cobra using models and cockpits created by me.
      The original flight model is standard as on many free to download helicopters.
      I have just modified it a bit.
      It is designed for and works only in SF2 series.
       
      *************************************************************
       
      This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modfications, contact me first.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
       
      *************************************************************
       
       
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
       
       
      Jarek Hereda
      ----------------------------------------------------------------------------------------------------------------------
       
      WARNING!
       
      This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. Even weapon folders. It is updated here.
      This is totaly new files and will not work in many parts with old.
       

      Also new cockpits included for both 69 and 80 versions.
       
      This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
       
      Standard commands for activating Cobra features:
       
      AIRBRAKES - jump from pilot station to gunner station.
       
      ARRESTING HOOK - deploy arresting hook to land on aircraft carrier.
       
      LANDING GEAR - belly light deploy/retract at any speed. Don't forget to fold before shooting.
       
      A2A mode - gunner station guncross for turret.
       
      A2Ground mode - pilot M60 gunsight cross.
       
      ANIMATION 7 - turret doors
       
      ANIMATION 8 - ammo bay dooors
       
      ANIMATION 9 - gunner door (ext and cockpit view)
       
      ANIMATION 10 - pilot door (ext and cockpit view)
       

      For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
       
      When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
       
      There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
       
      To take off from ship.
      Increase throttle realase brake.
      Or.
      Incrase throttle around 75% of throttle vector controll and then realase brake.
      Landing on ship.
      Aproach. Reduce speed using throttle vector controll. Realase hook. Slowly aproach matching speed with vessel and reducing altitude to deck height. Hit deck. Needs practice but it is easy.
       
      Catapult on deck are set 10cm higher than regular deck level. So aircraft is 'hovering' 10cm above deck. It must be this way since these vesseles are not supportin aircraft carrier operations. It is just fooling game engine.
       
      All serial numbers are historicaly correct and based on available documents.
       

      I divided models into three sub packs. Weapons,guns,sounds are common to every part.
      Models 69 and 80 in diferent packs are still same model it is made this way for specific game mod.
       
      Vietnam pack 69 model.
      HML-367 'Scareface' Marble Mountain 1971
      HMA-369 'Marhukers' Operation MARHUK USS Cleveland, USS Denver
       
      Desert Storm pack 80 model
      HMA-773 'Sea Cobras' USS New Orleans 1991
      HMA-775 'Coyotes' Camp Smith, Saudi Arabia 1991
       

      Wings Over Europe/North Atlantic/Mediterranean Sea and anywhere.
      69 model:
      HMM-263© Det.HMA-269 USS Guadalcanal 1975
      HMM-162© Det.HMA-269 USS Guadalcanal 1976 (I am not sure if BuNos and modex are 100% correct here)
      HMH-362© Det.HMA-269 USS Guadalcanal 1976
      HMM-262© Det.HMA-169 USS Tarawa 1979 (I am not sure if BuNos and modex are 100% correct here)
       
      80 model"
      semi fictional skins (serial numbers are correct for J mode but not sure all of them apeard in HMA -169
      HMA-169 'World Famous Vipers' Two skins early green and mid-late 80s tri color version.
      This unit used AH-1J until 1986. This skin is based on photos but serial numbers are not 100% correct. Those are real SeaCObra numbers but fictional for this unit. However numbers started with 159 were present in this unit.
       

      Optional files:
      Two navy ships LHA and LPD class. Converted to USMC service. So in single mission, player flight will start from ship. (Water map needed)
      Both with landing deck.
      Experimental lights on deck of LPD class ship. Credits to Fubar for his carrier lights pack.
       
      Weapons included.
       
      One more thing. I am using mostly standard weapon effects.
      Make sure to edit it your way if you decide to use this weapons.
       
      During late 70 Marines tested scoop exhaust like US Army on G model. There are just a few photos with this mod.
      Here in game it will apear for a while in 1976-1978. It doesn't do anything. Since there is no IR suppresion in game. It is just for look and fun factor.
       
      In 80's model there is ALQ-144 IR Jammer. Since ther is no IR Jamming in game it is just very weak jammer. you can turn it on but don't count on jamming.
       
      Pilots:
      I am using usnpilots by OldDiego. Not included.
      SOme pilots models might be too big for this helo.
       

      Instalation:
       
      Copy all files into specific folders.
       
      Sounds:
      For M197gatling sound copy the lines from SOUNDLIST ADDON to your soundlist ini file.
       
      Squadrons:
      Add specific entrys form Squadronlist addon to your squadron list.
       

      Enjoy.
      Edit your way.
      Report bugs.

       
      For updates visit on:
      strikechoppers.wordpress.com
       
      *********************************************************************************************************
       
      *********************************************************************************************************
       
      Reference:
      NAVAIR 00-110AH1-4
      NATOPS FLIGHT MANUAL AH-1J
      TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
      Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
      Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
      GUNSLINGERS IN ACTIONS - Squadron Signal
      WALK AROUND AH-1G Cobra - Squadron Signal
      Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
      Osprey Colour Series Cobra Tank Killer Supreme
      Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
      Squadron Signal - Bell AH-1 Cobra In Action
      Osprey - New Vanguard 125 - Huey Cobra Gunships
      XM-118 Organizational DS GS and Depot Maintenance XM118
      With the 1st Marine Division in Desert Shield and Desert Storm
      U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
      Concord 3002 US Marine Corps Helicopters
      airport-data.com
      aerialvisuals.ca
      planepictures.net
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