+Viper63a Posted March 3, 2015 Posted March 3, 2015 (edited) I sub'ed some wavs to simulate bitchin' betty on my F-16s and 15s, but she sounds like chipmunk...any ideas? Appreciate the assist... Edited March 3, 2015 by viper63a Quote
+Wrench Posted March 3, 2015 Posted March 3, 2015 bet they sound like this ONLY in SF2NA, right? Quote
Stick Posted March 3, 2015 Posted March 3, 2015 Your soundlist.ini HAS to be updated for it to work properly. Quote
+Viper63a Posted March 3, 2015 Author Posted March 3, 2015 I've only tried it in SF2 and SF2E...any idea what needs to be changed in the soundlist.ini? Quote
CowboyTodd41 Posted March 4, 2015 Posted March 4, 2015 Pretty sure it has to do with the FrequencyControlled=True/False line, can anyone c/d? Quote
Stick Posted March 5, 2015 Posted March 5, 2015 You will have to enter the following sequentially: SoundFile***=BtyOverG SoundFile***=BtyPullUp SoundFile***=BtyYawRate SoundFile***=BtyLowAlt [btyOverG] Priority=NORMAL Looped=TRUE NumBuffers=2 [btyPullUp] Priority=NORMAL Looped=TRUE NumBuffers=2 [btyYawRate] Priority=NORMAL Looped=TRUE NumBuffers=2 [btyLowAlt] Priority=NORMAL Looped=TRUE NumBuffers=2 Quote
+Muesli Posted March 6, 2015 Posted March 6, 2015 Does that work for the engine sounds, too?I seem to have the same trouble with the radials on some a/c. Quote
Stick Posted March 6, 2015 Posted March 6, 2015 (edited) It should-if you look at some of the campaign packages uploaded here by Spectre8750 and eburger68 you will note that they have incorporated comprehensive soundlist.ini's My understanding of the game logic is that when you introduce a sound file that is different from the stock sound files and its corresponding call outs in the .ini files it will not work as intended unless the .ini is appropriately edited.(in this case the soundlist.ini) Edited March 6, 2015 by Stick 1 Quote
+Viper63a Posted March 6, 2015 Author Posted March 6, 2015 Thanks all, I added the wav to the soundlist.ini file like Stick said and that did the trick. Looking into that FrequencyControlled parm to see what that does... =Viper= Quote
+Muesli Posted April 8, 2015 Posted April 8, 2015 Hi,My sound issue still persists. All piston engines still sound like 2.5cc model airplane ones,and with every piston engined plane I tested... Aaaarrgghhh! Quote
+Wrench Posted April 8, 2015 Posted April 8, 2015 Muesli, in sf2na only right??? cause all mine to the same thing, EVEN if they are entered into the soundlist ini. gotta be an na.exe fault somewhere. Quote
+Muesli Posted April 9, 2015 Posted April 9, 2015 Yes Wrench... NA...So the problem is in there.... damn... Quote
+Wrench Posted April 9, 2015 Posted April 9, 2015 and the really weird thing is, all 3 of my ww2 installs, and my KAW, are built from the NA exe, and all the sounds are perfectly fine. I just don't understand what's going on with that! Quote
+Spectre8750 Posted December 8, 2015 Posted December 8, 2015 I seems that changing the bitrate would be the only solution. Quote
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