Geary Posted April 28, 2015 Posted April 28, 2015 I know how to hide/remove parts from a plane using the plane's data.ini. But cockpits don't have data.ini's, hence my question. If possible, how? TIA, Geary Quote
+Fubar512 Posted April 28, 2015 Posted April 28, 2015 Cockpits do have ini files, and yes, it is possible to rotate canopy frames and the like in order to render them invisible. Quote
+Wrench Posted April 28, 2015 Posted April 28, 2015 yes, indeed. do it all the time... edit: btw, the P-70 tweeks pack in up in the downloads section, in case you missed the announcement Sunday Quote
Geary Posted April 28, 2015 Author Posted April 28, 2015 Thank you guys for those very informative answers. Do I need to learn a secret hand shake or something before you will tell me how to do this? Or is this one of those life lessons I have to figure out on my own like Beaver Cleaver's dad is always making him learn? Wrench, got the P-70 release. Thanks again to you and Raven for all the work you two did to give that old bird a new lease on life. Quote
Do335 Posted April 28, 2015 Posted April 28, 2015 (edited) Oh man Geary it is a very basic thing. With LODviewer it's all very easy now. Say I wanna hide the RWR in the phantom pit. First what's the LOD name? Find it in F-4E_COCKPIT.INI. [CockpitSeat001] ModelName=F-4E_pit So we have LOD name F-4E_pit. Next open the main F-4E.ini and we have [LOD001]Filename=F-4E.lodDistance=100 This is obviously the aircraft external LOD. Change it to this: [LOD001]Filename=F-4E_pit.lodDistance=100 So it points to the cockpit LOD, and LODviewer can open it: What's the node name? Left click and highlight. Use ctrl or shift to select the rest of nodes under the hierachy: Click "Hide selected Node" to make sure it is the desired visual result after the node is hidden: All good indeed. Next just gotta input the .ini edits into the cockpit.ini file. Open up F-4E_COCKPIT.INI and add this to the end of instrument lists: Instrument[xxx]=HideRWR And at the end of the file, add this: [HideRWR] Type=Inactive NodeName=RWRbox and it's done. Edited April 28, 2015 by Do335 2 Quote
Geary Posted April 28, 2015 Author Posted April 28, 2015 Do335, Thanks for the graphics and explanation. I learn better with pictures and simple sentence explanations. This works well in SF2. Now to figure out how to do this in SF1. The same method doesn't seem to work in SF1. I've been trying to hide the missile lights and weapon selector box in the SF1 F-100D cockpit. So far no joy. Will keep at it. Thanks, again. Quote
Do335 Posted April 28, 2015 Posted April 28, 2015 (edited) Hi Geary... The Type=Inactive command is SF2 only. Maybe try the old methods like Type=Airspeed_Indicator MovementType=POSITION_X NodeName=xxxx Set[01].Position=-99Set[01].Value=-100Set[02].Position=-99Set[02].Value=100 etc Good luck. Edited April 28, 2015 by Do335 Quote
+Wrench Posted April 28, 2015 Posted April 28, 2015 Geary, look in the P-70's cockpit ini (or any Havoc) ... you'll see a bunch of moves/hides I did to take out certain things, to make it a bit more like it should be. Those statement can easily be reused, with differing mesh names, for any pit The LOD viewer is a great help, but in the olden days one could look through the OUT file, as that lists the node/meshes, or get framiliar with a hex editor to 'search...' It really ain' that hard Quote
Geary Posted April 28, 2015 Author Posted April 28, 2015 EUREKA! (I know, ... I don't smell so good myself.) Cockpit parts I want gone are gone. Thanks to all for assistance. Quote
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