Tman Posted January 24, 2003 Posted January 24, 2003 Is there a Skyraider available for Strike Fighter? And, if so, can it be used with the missions? Quote
Tman Posted January 24, 2003 Author Posted January 24, 2003 Well, I got the DL installed but the cockpit is a jet complete with jet sound and externally there is no engine sound. I put the engine sound file under 'sound' but couldn't figure out where to put the soundconfig.ini. Any ideas? Quote
KFG_Keller Posted January 24, 2003 Posted January 24, 2003 should say in the readme, i cant remember right now Quote
Tman Posted January 24, 2003 Author Posted January 24, 2003 Ya, things'd be a lot easier if there was a readme. No such animal. Quote
+SkateZilla Posted January 24, 2003 Posted January 24, 2003 there is a read me in both the 2.0a Pack and the Cockpit INI Update. The Cockpit INI Update Contains the Newest _DATA INI so install that as well.. The Skyraider 2.0a Pack. The Skyraider Cockpit INI Update Set. If theres no INI then You Got an WAY outdated Pack. also a Fix for the sonds INI Change in the patched version will be released either in the next 48 hours or with the next Update 2.1a pack.. which ever comes first. Quote
Tman Posted January 25, 2003 Author Posted January 25, 2003 Got my Skyraider workin fairly well, sound and all. I do have an invisible Skyraider sometimes at certain angles of external view. Goes away for the most part after takeoff. What's funny is all the armament is still hangin there. On a high note the rocket packs are awesome. thought I was on unlimited there for a while. Took me a long time to empty them. Next time out they are going to be set at quick any muti ripple. Watch the Devastation! Quote
+Armourdave Posted January 25, 2003 Posted January 25, 2003 I do have an invisible Skyraider sometimes at certain angles of external view This is most likely due to the fact that the skyraider uses several 1024x1024 texture files which take up 3MB's of video memory each. Try resizing 2 or more of the textures to 512x512. Hope that helps. David - Skunkworks Quote
KFG_Keller Posted January 25, 2003 Posted January 25, 2003 Dont rush it Digital Overload! :) make it good as u can :) Quote
Tonyhawk1786 Posted January 25, 2003 Posted January 25, 2003 IS there a way to make it so rocket shots are in clusters or anything? Cause the one a time...takes..ssssssssooooooooooooooooo loooooooooooong Quote
Dagger Posted January 25, 2003 Posted January 25, 2003 yes it's easy..just set it up as if you were setting your ripple count in bombs. Quote
Tman Posted January 25, 2003 Author Posted January 25, 2003 Hey Armourdave, Sounds like we just can't win. Put together the best sys I could afford, along with the gforce 4600 at 128megs of ram, and it ain't enough? Doh! Quote
+SkateZilla Posted January 26, 2003 Posted January 26, 2003 I have had feedback on the Invisible plane prob. If all the latest things are installed the problem should be limited to certain Skins.. which all the ones that come in the pack SHOULD BE 512x512. The Problem is Usually based on skins or in earlier INI the 3rd LOD File for lower Poly LODS was missing.(Incorrect Link) Quote
Guest Ranger332 Posted January 26, 2003 Posted January 26, 2003 http://www.skyraider.org/skyassn/sartapes/...ill/migkill.htm mIG kILL BY rAIDERS http://www.marcfighters.hpg.ig.com.br/page11.htm lol Quote
KFG_Keller Posted January 26, 2003 Posted January 26, 2003 LMFAO@ranger now thats what i called limited stealth :P Quote
Volksjager Posted January 26, 2003 Posted January 26, 2003 I just checked all my skins for the skyraider and they are 512x512, like D.O said. I have been flying it abit after the patch and its really great Now, Take a while lot of AAA before it finally goes done. Also after the patch I dont seem to have the invisible Prob anymore. I always thought it was to do with the weapons, It used to happen when the aircraft was fully loaded but once a certian amount of weapons, or if jettisoned, where gone the plane would stop dissapering. Why it doesnt dissaper might be because of another reason which I might investigate now :) Volks Quote
Guest Ranger332 Posted January 26, 2003 Posted January 26, 2003 when you get your Raider ready hers a mission for you copy and add to your Missions File [MissionHeader] AircraftType=A1H MissionMap=DESERT MissionType=STRIKE StartTime=16:00:00 StartDate=09/18/1968 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=5123 [Weather] WeatherType=CLEAR WeatherAlt=2000.0 WeatherThickness=500.0 FogAmount=0.6 ContrailAlt=8000.0 StartWindDirection=150 StartWindSpeed=2.57222 WindGustingAmount=2.57222 [AircraftMission001] AircraftType=A-1H Name=SAR1 FormationType=SovietBomber Size=4 RandomChance=100 MissionType=STRIKE Position=445264.0,483519,300 Heading=135.0 Speed=150.0 Alignment=ENEMY Loadout=BOMB Waypoint[01].Position= 447000, 479000,400 Waypoint[01].Size=250 Waypoint[01].Command=WAYPOINT WAYPOINT[01].Speed=150 [AircraftMission002] AircraftType=B-57B Name=ANVIL FormationType=USFighter Size=1 RandomChance=100 MissionType=CAS_DEFENSIVE ObjectiveID=2 RatingForSuccess=50 Position=562600.000,391100.000,200.0 Heading=170.0 Speed=0 Alignment=FRIENDLY Position=563800.000,386300.000,200.0 [AircraftMission003] AircraftType=Mig-19s Name=RED HAMMER FormationType=SovietFighter Size=4 RandomChance=100 MissionType=INTERCEPT Position=445224.0,483559.0,300 Heading=110.0 Speed=150.0 Alignment=ENEMY Loadout=AirToAir Waypoint[01].Position= 563800.000,386300.000,200.1 Waypoint[01].Size=250 Waypoint[01].Command=WAYPOINT_DEFEND WAYPOINT[01].Speed=150 Alignment=ENEMY Position=445264.0,483519,300.100 [GroundMission001] GroundObjectType=ZSU-23 Name=AD Btn FormationType=SovietAD Size=4 RandomChance=100 ObjectiveID=01 RatingForSuccess=100 Alignment=ENEMY Heading=350 Speed=0 Position=445264.0,483519,300.100 Quote
Tman Posted January 26, 2003 Author Posted January 26, 2003 OK, so here's a couple more complaints. Please don't hate me, I'm only the messenger. 1. The soundloop blows. It's definately a great houserattlin(If I have it turned up.((Can still hear the wife,"TURN THAT DOWN!!))monster Skyraider radial but the loop is far from a smooth transition. 2. My wingmen have no loadouts. Am I missing something here? Quote
Tonyhawk1786 Posted January 26, 2003 Posted January 26, 2003 Ok every time i try the rocket thing, it doesnt work right, it still just fires one a a time, and also, are all these loads for the A-1 real cause if so....good lord...i think im amazed...i just checked and yes i am indeed amazed :shock: Quote
KFG_Keller Posted January 26, 2003 Posted January 26, 2003 If you think the load of the Spud is amazing u should see the one of the A/C that got beat out by it. Look up info on the Martin Mauler, its loadout was more than what the empty weight of the Spud was. Quote
Guest PhantomWarrior Posted January 27, 2003 Posted January 27, 2003 Martin started producing the Mauler in 1945 and made less than 150 planes. Production ceased in 1949. The Navy had decided that it wanted the Skyraider instead. The Mauler broke a few single engine plane records for payload and could outdo the Skyraider in this respect. The Mauler was difficult to land on a carrier and had a lot of landing mishaps. The Mauler served with reserve units until 1953. The Martin "Mauler" is probably one of the least well-known US Navy aircraft to have actually entered squadron service. Its career was eclipsed by the superior performance of the Douglas AD "Skyraider", which was a contemporary design. References to the "Mauler" are not particularly easy to find. The only detailed literature, that I know of, is number fourteen in the "Naval Fighter" series, published in 1994. This volume contains historical information, including photographs, detail sketches, and basic three-view drawings. Alan Ranger managed to find me a copy of the book on one of his trips to the USA, though it may be possible to obtain a copy from one of the UK bookshops. The Mauler saw only limited active duty service before being replaced by the much better AD Skyraider. This particular Mauler shows what an active service one looked like. The spinner tip was white, while the pennant behind the nose number was red with a black circle. All the codes are in white, and are repeated in the usual wing positions. http://www.martinstateairport.com/museum/a...craft/ch_19.htm In April 1949 he took up a Mauler carrying three 2,200-pound torpedoes, twelve 500-pound bombs, and 800 rounds of ammunition for the wing-mounted 20-mm cannons. The payload of 10,648 pounds set an unofficial record for single-engine planes. With the fleet, though, the Maulers proved difficult to land safely aboard even the Midway's 986-foot flight deck. One squadron commander nicknamed his AM's as "Awful Monsters." Although unable to match the Mauler's weight records, the Douglas "Able Dogs" were easier to fly and maintain; they were to serve on into the 1960's. In 1950 the Maulers were reassigned to naval reserve squadrons flying from inland concrete runways. Quote
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