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yubba

Yubba got a Bone- B-1B fixed

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Go to nato fighters column5 down load the B-1 there add a f-111 cockpit to the aircraft folder and rename accordingly change B-1b_early configuration to this -

 

[AircraftData]
AircraftFullName=B-1B Lancer (SAC)
AircraftDataFile=B-1B_early_data.ini
LoadoutImage=B-1B_early_LOADOUT.bmp
LoadoutFile=B-1B_early_LOADOUT.INI
CockpitDataFile=B-1B_early_cockpit.ini
HangarScreen=Bone_Hangar.bmp
LoadingScreen=Bone_loading.bmp
AvionicsDLL=Avionics60.dll
AvionicsDataFilename=B-1B_early_Avionics.ini
 
enjoy it flies like a dream,, you'll have to move cockpit forward or you'll get a lap full of bombs ha ha

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What did you fix then?

My bone has it's own cockpit and flies great.

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What did you fix then?

My bone has it's own cockpit and flies great.

for us that can't find a B-1B to download for sfp-1 ,,I made an ai flyable so I call that a fix,, unless you would like to share yours I'd be open to that

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Oh, oops sorry, I didn't see it was a Bone for SFP1.

I have mine in SF2.

Sorry again.

 

My best regards, Kodiak.

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Oh, oops sorry, I didn't see it was a Bone for SFP1.

I have mine in SF2.

Sorry again.

 

My best regards, Kodiak.

That's ok, I should have said sfp-1 first of all, heck,, I couldn't find a bone for Sfp-2,, I'd try that pit

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Here is the Early Bone Cockpit from SF2.

Try if you get it to work in SF1.

 

My best regards, Kodiak.

Early_Bone_Cockpit.zip

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HOLY MOLY IT WORKED,, THANK YOU,  see a little team work goes along way I spent more time searching and reading,, that I couldn't get a Bone for sfp-1 than putting one together... make sure you change config file to this..

 

[AircraftData]
AircraftFullName=B-1B Lancer (SAC)
AircraftDataFile=B-1B_early_data.ini
LoadoutImage=B-1B_early_LOADOUT.bmp
LoadoutFile=B-1B_early_LOADOUT.INI
CockpitDataFile=B-1B_86_COCKPIT.ini
HangarScreen=Bone_Hangar.bmp
LoadingScreen=Bone_loading.bmp
AvionicsDLL=Avionics60.dll
AvionicsDataFilename=B-1B_86_AVIONICS.ini
 
 
a working B-1B for sfp-1 with a working B-1B pit,, now if I would have as much luck getting weapons on the cobras in sfp-1 I'm stuck 
Edited by yubba

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not so fast yubba,,, bomb ripple selection no work in B-1B pit from SFP-2 ,,, calm yourself I'm certain that someone from this nice site will come up with a solution,, I think it has to do with a missing sight,,,yubba how can I put bombs on target with no sight ,,like I said before some one will come up with a solution,,geeezs Rome wasn't built in a day ,,and you got a whole list of other planes to fly and a helicopter,, that Mi-35 that I fix the rotor on,, plus you haven't been over at hyperlobby flyin IL-2 1946 in days someone will think something happened to you,, yeah I guess you're right yubba,, here have a snickers you're not yourself when you're hungry..

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now it's fixed ,,, in cockpit data.ini it should read this.

 

[CockpitData]
Directory=Cockpit
HUDMode=CAGED,AG
RippleQuantity=1,2,3,6,12,24,32
RippleInterval=60,100,160,250,500
 
time for bed.

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now it is really fixed go see my thread Buffy goes to school,, and fling laser guided munitions like a pro.

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I downloaded the latest version.

It's 70.dll avionics, so you have to tinker with the avionics file to get the radar to work.

You will need a CCIP entry and a FallLine image in the cockpit folder

You also need to adjust the cockpit file so the two Gunsight entries are in the right place, and make sure you have your favourite gunsight loaded in the cockpit folder.

I changed the damping to what the F/A18 Hornet has.

 

It flies and bombs beautifully now and I added a neat HUD.

I can share the figures if anyone is interested.

But how-to-do-it is all in the knowledge base.

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