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'What if' Israeli Air Force F-111 skins plus Bonus real life F-111 ECM corrections and F-111D HUD

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'What if' Israeli Air Force F-111 skins plus Bonus real life F-111 ECM corrections and F-111D HUD


'What if' Israeli Air Force F-111 skins plus Bonus real life F-111 ECM corrections and F-111D HUD

 

 

 

- IDF camo with white underside

 

- IDF camo with black underside

 

- IDF Grey

 


Can be used with any model F-111 but made for the F-111A.

 

I also suggest you add 'ISRAEL' to all the weapon station 'AttachmentType=' statments in the F-111_data.INI

 

 

 

BONUS (optional):

 

Also included is the correct working HUD for the F-111D and the correct internal ECM jammers for ALL the F-111 models.

 

These are not 'what ifs'. All the F-111 came with the internal AN/ALQ-94 or AN/ALQ-137 deceptive and noise jammer.

 

Likewise the F-111D had a basic HUD.

 

 

 

You will need:

 

http://combatace.com/files/file/15561-sf2-updated-usaf-ef-111aef-combat-lancersaardvarksravens/

 

http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/

 

 

 

Credits:

 

FastCargo's Super Vark package 2.4

 

Slick Cowboy's F-111_improvedskinpack 2.0

 

viper63a's SF2 Updated USAF E/F-111/A/E/F Combat Lancers/Aardvarks/Ravens


 

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  • Similar Content

    • By JosefK
      0.9 OPEN BETA FOR F-111 CCIP BY JOSEFK
      View File Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo.  Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/ 
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      Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon.  Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP.  The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2.  So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error.
      Maybe there is better, hence this being an open beta.  I would also like to incorporate terrain following into a bigger avionics upgrade... ;-).
      Submitter JosefK Submitted 02/23/2020 Category Avionics  
    • By JosefK
      Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo.  Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/ 
      Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD.  The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111.  Especially since  there is no feedback when bombing from the Weapons System Operator/WSO in SF2.  
      Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon.  Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP.  The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2.  So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error.
      Maybe there is better, hence this being an open beta.  I would also like to incorporate terrain following into a bigger avionics upgrade... ;-).
    • By JosefK
      When I have fun flights, I kinda like jumping into the US jets (and Tornadoes) of the Cold War.  Not too happy with the lack of a CCIP in the @FastCargo & @viper63a F-111s so I have crafted my own.
      Here are a few pictures of the end result:



      It's not perfect and I don't terribly like the reticle.  But at least this lets me simulate radar bombing with CBUs and slicks.  Yes, back before the modern "smart weapon" era where it's click-point-shoot-boom.
      Here's the current code that works in the F-111s' Avionics.INI and I put it at the very bottom:
      // F-111 avionics 1.1 by MJ with JosefK CCIP add-on 2020-02-09 [HUD] HUDMaterial=HUDMaterial HUDColor=0.18,1.0,0.48,0.80 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.105,-0.105 ViewportBottomRight=0.105,0.155 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=9 TextBold=TRUE [HUDModeNav] Symbol[01]=HUD_CASText Symbol[02]=HUD_AttitudeBars Symbol[03]= Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_RADText Symbol[07]= Symbol[08]= Symbol[09]=HUD_waterline Symbol[10]=HUD_TD Symbol[11]= [HUDModeAA] Symbol[01]=HUD_CASText Symbol[02]=HUD_AttitudeBars Symbol[03]= Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_LCOS Symbol[07]=HUD_TD Symbol[08]=HUD_SRM Symbol[09]=HUD_RADText Symbol[10]= Symbol[11]= Symbol[12]= Symbol[13]=HUD_RadarRange Symbol[14]=HUD_ASE_SRM Symbol[15]=HUD_ASE_MRM Symbol[16]=HUD_guncross [HUDModeAG] Symbol[01]=HUD_CASText Symbol[02]=HUD_AttitudeBars Symbol[03]= Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_CCIP Symbol[07]=HUD_RADText Symbol[08]=HUD_LaserTarget Symbol[09]=HUD_guncross [HUD_CASText] SymbolType=TEXT Text=CAS TextPosition=-0.070,0.120 HorizontalAlignment=RIGHT VerticalAlignment=CENTER [HUD_RADText] SymbolType=TEXT Text=RAD TextPosition=0.069,0.120 HorizontalAlignment=LEFT VerticalAlignment=CENTER [HUD_AttitudeBars] SymbolType=ATTITUDE_BARS ImageFilename=cockpit\Harrier1_attitude_bars%d.tga ImagePosition=0.0,0.00 ImageSize=0.150 StepInterval=30 StepHeight=0.25 [HUD_AirspeedScale] SymbolType=AIRSPEED_SCALE ImageFilename=cockpit\F-16A_vel_scale_caret.tga ImagePosition=-0.065,0.023 ImageSize=0.0125 ScaleImageFilename=cockpit\F-15A_vel_scale.tga ScaleImagePosition=-0.080,0.023 ScaleImageSize=0.125 Scale=160.0 MaxValue=999 MinValue=60 HorizontalAlignment=RIGHT VerticalAlignment=CENTER ScaleTextInterval=50 ScaleTextUnit=1 ScaleTextPosition=-0.079,0.023 ScaleTextFormat=%0.0f DisplayUnit=KNOTS [HUD_AltitudeScale] SymbolType=ALTITUDE_SCALE ImageFilename=cockpit\F-16A_alt_scale_caret.tga ImagePosition=0.062,0.023 ImageSize=0.0125 ScaleImageFilename=cockpit\F-15A_alt_scale.tga ScaleImagePosition=0.077,0.023 ScaleImageSize=0.125 Scale=1600.0 MaxValue=99000 MinValue=0 HorizontalAlignment=LEFT VerticalAlignment=CENTER ScaleTextInterval=500 ScaleTextUnit=1 ScaleTextPosition=0.076,0.023 ScaleTextFormat=%0.0f DisplayUnit=FEET [HUD_LCOS] SymbolType=LCOS [HUD_CCIP] SymbolType=CCIP FallLineImage=cockpit\F-15A_FallLine.tga ImageSize=0.100 [HUD_TD] SymbolType=TD_RADAR ImageFilename=cockpit\F-15A_TD_radar.tga ImageSize=0.050 StayOnHUD=TRUE [HUD_SRM] SymbolType=TD_HEAT ImageFilename=cockpit\F-15A_srm_seeker.tga ImageSize=0.050 ImagePosition=0.00,0.023 [HUD_waterline] SymbolType=IMAGE ImageFilename=cockpit\F-15A_waterline.tga ImageSize=0.025 [HUD_guncross] SymbolType=IMAGE ImageFilename=cockpit\F-15A_guncross.tga ImageSize=0.025 [HUD_RadarRange] SymbolType=RADAR_RANGE_TEXT TextPosition=0.074,0.120 HorizontalAlignment=LEFT VerticalAlignment=CENTER TextFormat=%0.1f DisplayUnit=NM [HUD_ASE_SRM] SymbolType=ASE_HEAT ImageFilename=cockpit\F-15A_ase_srm.tga ImageSize=0.100 ImagePosition=0.00,0.023 [HUD_ASE_MRM] SymbolType=ASE_RADAR ImageFilename=cockpit\F-15A_ase_mrm.tga ImageSize=0.200 ImagePosition=0.00,0.023 [HUD_LaserTarget] SymbolType=TD_LASER ImageFilename=cockpit\F-15A_laser_target.tga ImageSize=0.025 Once I get something I'm 100% happy and not 80% with, hope it's okay to upload the details here for grins.  Already operationally tested this with cluster bombs and MK 82s as well as a LGB before posting here.
      Thoughtfully;
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    • By viper63a


      View File SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016
      SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016
      by Viper63a, dtmdragon, Lel and Fanatic Modder!
      -------------------------------------------------------------
      This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack.
      You can get FastCargo's pack here...
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
      -------------------------------------------------------------
      What's included in this mod pack?
      -------------------------------------------------------------
      This mod includes the updated individual E/F-111A/D/E/F mod packs + other excellent contributions! I had some requests to put them all into one pack for it would be easier to download. So here they are. All the F-111s in this packs are also available for individual downloads in the following links...if you just want a certain model. The F-111D updates from dtmdragon, Lel and Fanatic Modder are only available in this mod pack.
      * F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB!
      http://combatace.com/files/file/15542-sf2-updated-f-111a-jets-for-vietnam-the-428th-429th-and-430th-tfs-from-tahkli-rtafb/ * F-111D Aardvarks from Cannon AFB: The 481st, 522nd, 523rd and 524th TFS from the 27th TFW. Contribution by dtmdragon with support from Lel Fanatic Modder (FM).  * F-111E Aardvarks from USAF/E RAF Upper Heyford 20th TFW. The 55th, 77th and 79th TFS!
      http://combatace.com/files/file/15514-sf2-updated-f-111e-aardvarks-usafe-raf-upper-heyford-20th-tfw-the-55th-77th-and-79th-tfs/ * F-111F Aardvarks from USAF/E 48th Liberty Wing. The 492nd, 493rd, 494th and 495th TFS!
      http://combatace.com/files/file/15510-sf2-updated-f-111f-aardvarks-from-usafe-48th-liberty-wing-the-492nd-493rd-494th-and-495th-tfs/ * EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons!
      http://combatace.com/files/file/15520-sf2-updated-ef-111a-ravens-from-42nd-uh-429th-cc-and-390th-mo-electronic-countermeasure-squadrons/ -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------
      I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\F-111* folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup.
      * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite.
      My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
      C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\
      Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Europe.
      * To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install.
      -------------------------------------------------------------
      Add F111 SoundList
      -------------------------------------------------------------
      Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
      -------------------------------------------------------------
      Thats it - Enjoy!
      Please report any bugs or issues via the "Support Topic" link...
      =Viper=
      -------------------------------------------------------------
      -------------------------------------------------------------
      Credits:
      -------------------------------------------------------------
      -------------------------------------------------------------
      If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all!
      * FastCargo's Super Vark package 2.4 (SF2)
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
      * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
      http://combatace.com/files/file/14798-f-111-improvedskinpack/
      * Dave's EF-111A Version 2.0 (SF1)
      http://combatace.com/topic/36438-ef-111a-version-20/
      * LeL's F-111 TAC Pack (SF1)
      http://combatace.com/topic/80711-f-111-tac-pack/
      * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
      http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
      * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
      http://combatace.com/files/file/15143-the-afterburner-mod/
      * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
      http://combatace.com/files/file/6693-western-style-pilot-models/
      F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
       
      Thank you all for your contributions!!
      Submitter viper63a Submitted 06/26/2015 Category F-111  
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