karpin2 Posted September 23, 2015 Posted September 23, 2015 I saw that the first response of "Red Crow" is defined by this entry in the SpeechSystem.ini file. [Concept001] // MSN_SPC_TACC_RADAR_CONTACT, Priority = FALSE TargetFragmentID = SPC_TACC_LEAD_CALLSIGN CallerFragmentID = SPC_TACC_TACC_CALLSIGN BodyFragment001 = SPC_TACC_RADAR_CONTACT BodyFragment002 = SPC_TACC_FREQUENCY But in the game, communication -> BodyFragment002 = SPC_TACC_FREQUENCY <-, (something like "stay in this frequency") is not pronounced by the operator. Is there a fault in a configuration file?
+Wrench Posted September 23, 2015 Posted September 23, 2015 more than likely, something that was never implemented in the game engine
karpin2 Posted September 23, 2015 Author Posted September 23, 2015 Thanks for you reply Wrench. Well, the operator says that phrase in SF1. It does not seem that the game engine has changed so much between them.
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