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ignacioc91

Coastal Range preview II

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Hi!!! Some weeks ago I posted a preview of the Coastal Range terrain http://combatace.com/topic/87125-coastal-range-terrain-preview/. It´s almost finnished, and I want to share some updated screenshots with you guys. As always, comments and suggestions are welcomed!!

 

 I have included many ground objects and 3rd party mods, so, if I have omitted anyone, would you please let me know? 

Thanks so much to:

 

  • Wrench, for I have borrowed ground objects from his great Libya Terrain (barbed wire, Soviet Freighter, factory building, helicopters, pillbox) and for his airbase goodies.
  • Stary, for his realistic and gorgeous GermanyCE tiles. They look great!!!
  • Piecemeal, I borrowed some layouts from his awesome DesertV4 terrain.
  • Rends, I borrowed some ground objects from his Germany CE terrain.
  • Krfrge, I took a look at his combat outpost and artillery firebase, and used them as a basis to create some.
  • Kesselbrut, I have included some ships he has created (trawler, tug)
  • Rover and Gepard for your terrain building tutorials, they have been very valuable to me!!!
  • PureBlue for his Airfield Development kit and those who worke to contribute to it: Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects

    Amokfloo: ControlTower, ForkLift, FireExtinguisher, ShelterZu
    Ravenclaw: Fire Trucks
    Stary: str_hangars 1 thru 8
    Pureblue: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, HeliPad1N
    Polak: tools
  • Polak and the CFS Midway Group for their object Library 1.
  • Julhelm for his Factory Buildings.
  • Sundowner, for his Airfield objects.
  • Wingwiner for his gas station and control tower.
  • Mue for his great Target Area Editor, I have used it extensively. 
  • Gerwin for his TFD Tool, very useful, specially for last-minute terrain modifications
  • Gepard, for his Marxwalde Air Base, included in his 10 new air base mod.
  • And finally, many many thanks to the CombatAce Community, you guys have always helped me in time of need!

As said before, PLEASE let me know if I did not mention anyone above, I don't think I left anyone out, but it's never too late to make a mistake  :oops: . Also, If you see in the screenshots below any object whose author I did not mention, please tell me! 

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Edited by ignacioc91
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why would someone pitch a tent on concrete? (and HOW would they drive the stake and pegs? :dntknw: )

I'd suggest moving it off, and onto the grass, and "squaring" it the concrete pad.

 

you also might want to turn on the shadows in your game settings; it helps with the "look" of things, especially when taking screen shots.

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why would someone pitch a tent on concrete? (and HOW would they drive the stake and pegs? :dntknw: )

I'd suggest moving it off, and onto the grass, and "squaring" it the concrete pad.

 

you also might want to turn on the shadows in your game settings; it helps with the "look" of things, especially when taking screen shots.

Interesting question Wrench!!  :blink: Thanks for the suggestion!

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having driven many a tent peg in my younger days ... it was the first thing that came to mind (and having worked on concrete floors all my life -- I know how hard it is to hammer something into it)

 

OTH, replacing the tents with something like a Nissen or Quonset hut would be a viable alternative

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That's what I thought, I replaced it with a barack from Polak's library

post-57511-0-43548900-1443392176_thumb.jpg

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yes, the AF5 is a Quonset hut

 

now, just square it off so it's right angles to the hanger (door pointing out, of course!)

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Also, keep army equipment seperate from airfields. Even Camp Bondsteel had the tanks and howitzers on the opposite side of the heliport, trucks without trailers and jeeps are fine though spreadcaround not lined up like a motor pool

 

Looks outstanding, just something that stands out to me..

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