Jump to content

Recommended Posts

Hi there, just a quick question, one I am sure I have seen asked and answered somewhere before, however I can't seem to find it, so I am going to ask anew so to speak. basically my problem is this, I am currently faffing about with various Aircraft, to create skins and markings for both the Dhimar, and the Paran Airforces, but I seem to have run into a peculiar issue, I have been adding squadron patches, and or numbers to the noses of various aircraft, and when I go test it, to see where I have stuff placed etc. they absolutely refuse to show up, unless I then quit out of the mission, whatever mission it may be, then re fly and first go into the weapons load out screen, then, on exiting and then flying the missions, all of a damn sudden, just like freakin' magic, the damn things are there, in all their splendour, and correctly positioned etc. Anyhow, my question is, does anyone have an inkling as to why this happens, and how to prevent it from occurring as it is rather tiresome and one is getting rather irritated, so much so I may have to squash a grape, or even jump of a dolls house....any help and or explanation's will be much appreciated.

Share this post


Link to post
Share on other sites

how are you setting up the decals?

meaning, what Level= are you using??

Share this post


Link to post
Share on other sites

Level 1

 

[Decal001]
MeshName=wing_outer_L
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIROUNDEL
Position=-3.92,-0.38
Scale=0.8
DecalMaxLOD=3

 

[Decal002]
MeshName=wing_outer_R
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIROUNDEL
Position= 3.92,-0.38
Scale=0.8
DecalMaxLOD=3

 

[Decal003]
MeshName=wing_outer_L
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIROUNDEL
Position=-3.92,-0.38
Scale=0.7
DecalMaxLOD=3

 

[Decal004]
MeshName=wing_outer_R
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIROUNDEL
Position= 3.92,-0.38
Scale=0.7
DecalMaxLOD=3

 

[Decal005]
MeshName=boom_L
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIBARS2
Position=-2.60,0.25
Rotation=5.0
Scale=1.15
DecalMaxLOD=3

 

[Decal006]
MeshName=boom_R
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIBARS2
Position=-2.60,0.25
Rotation=355.0
Scale=1.15
DecalMaxLOD=3

 

[Decal007]
MeshName=vertical_tail_R
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIFINFLASH2
Position=-5.30,1.03
Rotation=0.0
Scale=0.45
DecalMaxLOD=3

 

[Decal008]
MeshName=vertical_tail_L
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIFINFLASH2
Position=-5.30,1.03
Rotation=0.0
Scale=0.45
DecalMaxLOD=3

 

[Decal009]
MeshName=nose_gear_door_2
DecalLevel=2
DecalFacing=BOTTOM
FilenameFormat=SOVIETYELLOWNUM
Position=0.0,2.9
Rotation=0.0
Scale=0.20
DecalMaxLOD=3

 

[Decal010]
MeshName=boom_R
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=ARABIC3WHITE
Position=-3.70,0.34
Rotation=355.0
Scale=1.0
DecalMaxLOD=3

 

[Decal011]
MeshName=boom_L
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=ARABIC3WHITE
Position=-3.70,0.34
Rotation=5.0
Scale=1.0
DecalMaxLOD=3

 

[Decal012]
MeshName=Nose
DecalLevel=1
DecalFacing=LEFT 
FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIPATCH2
Position=1.68,-0.02
Scale=0.2  
DecalMaxLOD=3

 

[Decal013]
MeshName=Nose
DecalLevel=1
DecalFacing=RIGHT 
FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIPATCH2
Position=1.68,-0.02
Scale=0.2  
DecalMaxLOD=3

 

DECAL 012 and 013 being the offending articles.

Share this post


Link to post
Share on other sites

I would say just change your DecalLevel to 3 on decals 12 and 13, otherwise patches are used according to nations.ini. That means they have to carry the number of your nation and maybe placed in the root of the decalsfolder.

Edited by Nyghtfall

Share this post


Link to post
Share on other sites

iirc, Level 3 is kill markings

 

level 1 decals ONLY work when selecting the squadron AND the squadron has to be listed in the Squadronlist ini.

 

otherwise, the simplest way is how I've done --

just make them Level = 0

Share this post


Link to post
Share on other sites

Hmmm the thing is, they actually do work, but only if you go into weapons loading first, if you don't do this, then they will refuse to display, however on going and adding weapons or whatever, on exit from that screen they do display, its weird, had the issue on other skins I have messed with too, and its only ever the squadron patch ....very odd indeed, not world shatteringly important I know but you get my point.


Ok I shall try the level 0 option then, as I haven't started messing with Squadronlist ini's yet...... :bad:  :bad:  :bad:

Share this post


Link to post
Share on other sites

Wrench is correct. The game/sim has no 'in built' Dhimari or Parani squadron markings so Level 0 and the correct filepath will get the decals to show.

Share this post


Link to post
Share on other sites

Well bugger me sideways, that's sorted it, I knew it had to be something bloody simple....thanks mate !!! :big_boss:

Share this post


Link to post
Share on other sites

And here is my pride 'n joy with all the decals in the right place....blah blah blah......seriously, thanks for the help, I was going nutz lol post-5759-0-61514000-1452380126_thumb.jpgpost-5759-0-90495500-1452380127_thumb.jpgpost-5759-0-74306900-1452380128_thumb.jpg

Share this post


Link to post
Share on other sites

are they both supposed to face forward??  If so, on the right side do this (change in BOLD)

 

 

[Decal013]
MeshName=Nose
DecalLevel=0
DecalFacing=RIGHT 
FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIPATCH2
Position=1.68,-0.02
Scale=0.2 

Reverse=TRUE 
DecalMaxLOD=3

 

 

(or for whichever side is the correct front facing)

Share this post


Link to post
Share on other sites

Oh yeah, forgot to do that bit...cheers

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..