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Abukuma class destroyer escort


This model represents the Abukuma class destroyer escorts (DE-229~DE-234), in service with the JMSDF from 1989 to present. They are designed as cost-effective general-purpose escorts with an emphasis on anti-sub and anti-surface warfare. "Destroyer escort" is the JMSDF's equivalent term for "frigate."

 

The Abukuma class features a 76mm gun, Phalanx CIWS, two 4-canister SSM launchers, ASROC launcher, and ASW torpedoes. Installation of a RAM launcher is also planned for the near future.

 

A full names list and authentic decals are included. This ship is best used in conjunction with my Kongo, Takanami, Murasame, Asagiri, Hatsuyuki, and other upcoming Japanese Maritime Self Defense Force capital ships.


 

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    • By dtmdragon


      View File F-101 Voodoo Escort Fighter, as it was meant to be.
      F-101 Voodoo Escort Fighter, as it was meant to be.
      Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105).
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      F-101A Voodoo Escort Fighter:
      - Full 7.33 G.
      - Reduced the effect/ impact of  the stall/ spin when you pull up suddenly in the FM.
      - MA-7 FCS with AN/APG-37 Radar, 30nm range.
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      - 1957 Service entry.
      F-101C Voodoo Escort Fighter:
      - As above plus:
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      - Upgraded AN/APG-125 Radar, 60nm range
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      - 1966 Service entry.
      The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS  assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. 
      F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75)
      Instillation:
      1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/
      2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/
      3, Unpack this mod and drop the objects folder into you SF2 mods folder.
      Credits:
      Ravenclaw_007
      Dave
      Enrico "ErikGen" Gennari
      Spillone104
      Column5
      Submitter dtmdragon Submitted 03/30/2018 Category What If Hangar  
    • By dtmdragon
      F-101 Voodoo Escort Fighter, as it was meant to be.
      Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105).
      Features:
      F-101A Voodoo Escort Fighter:
      - Full 7.33 G.
      - Reduced the effect/ impact of  the stall/ spin when you pull up suddenly in the FM.
      - MA-7 FCS with AN/APG-37 Radar, 30nm range.
      - LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system.
      - K-19 Gunsight system (as on F-105).
      - 3x Semi-recessed AIM-4 Falcon Missile stations.
      - “Not a pound for air-to-ground!”
      - 1957 Service entry.
      F-101C Voodoo Escort Fighter:
      - As above plus:
      - Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning.
      - Upgraded AN/APG-125 Radar, 60nm range
      - (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971).
      - 1966 Service entry.
      The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS  assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. 
      F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75)
      Instillation:
      1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/
      2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/
      3, Unpack this mod and drop the objects folder into you SF2 mods folder.
      Credits:
      Ravenclaw_007
      Dave
      Enrico "ErikGen" Gennari
      Spillone104
      Column5
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