+russouk2004 Posted March 23, 2016 Posted March 23, 2016 (edited) Im doing some checks for Nyghtfall on his A4F pylons....some reason they wont show shadows.... I thought it may be reversed polys...nope...all fine....did xform reset...nothing....set parameters in user section of mesh properties tab..to recieve and cast shadows ..nothing....checked the ini ....ok....still no go....any ideas? im dumbfounded... see pics....polys fine....settings fine....ini fine [WeaponData]ObjectFullName=Pylon+LAU117 (for Maverick)ObjectDataFile=_A-4_OuterPylon_LAU117_HV_data.INI[LOD001]Filename=OuterPylon_LAU117.lodDistance=1000[shadow]CastShadow=TRUEShadowCastDist=2000MaxVisibleDistance=500 Edited March 23, 2016 by russouk2004 Quote
+Sundowner Posted March 23, 2016 Posted March 23, 2016 Not got double sided checked in your materials have you m8?...I had an issue with shadows on something a while ago & that was my problem. Quote
Svetlin Posted March 23, 2016 Posted March 23, 2016 I had a problem with missing shadows on weapons and the solution that worked for me was to have the lod file named exactly as the TypeName entry in the data.ini file. For example: TypeName=OuterPylon_LAU117 ObjectFullName=Pylon+LAU117 (for Maverick)ObjectDataFile=OuterPylon_LAU117_data.INI[LOD001]Filename=OuterPylon_LAU117.lod or TypeName=_A-4_OuterPylon_LAU117_HV ObjectFullName=Pylon+LAU117 (for Maverick)ObjectDataFile=_A-4_OuterPylon_LAU117_HV_data.INI[LOD001]Filename=_A-4_OuterPylon_LAU117_HV.lod 1 Quote
Nyghtfall Posted March 23, 2016 Posted March 23, 2016 I had a problem with missing shadows on weapons and the solution that worked for me was to have the lod file named exactly as the TypeName entry in the data.ini file. I did a quick test and I think it solved the shadow issue! Never thought of that. You learn something new every day. Thanks a lot! Quote
+russouk2004 Posted March 24, 2016 Author Posted March 24, 2016 hmmmm I didnt spot the mismatch....thnx sd a svet Quote
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