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russouk2004

Pylons in weapons folder wont show shadows.

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Im doing some checks for Nyghtfall on his A4F pylons....some reason they wont show shadows....

I thought it may be reversed polys...nope...all fine....did xform reset...nothing....set parameters in user section of mesh properties tab..to recieve and cast shadows  ..nothing....checked the ini ....ok....still no go....any ideas?

im dumbfounded...

see pics....polys fine....settings fine....ini fine

[WeaponData]
ObjectFullName=Pylon+LAU117 (for Maverick)
ObjectDataFile=_A-4_OuterPylon_LAU117_HV_data.INI

[LOD001]
Filename=OuterPylon_LAU117.lod
Distance=1000

[shadow]
CastShadow=TRUE
ShadowCastDist=2000
MaxVisibleDistance=500

post-1981-0-86880600-1458704575_thumb.jpg

Edited by russouk2004

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Not got double sided checked in your materials have you m8?...I had an issue with shadows on something a while ago & that was my problem.

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I had a problem with missing shadows on weapons and the solution that worked for me was to have the lod file named exactly as the TypeName entry in the data.ini file.

For example:

 

TypeName=OuterPylon_LAU117

ObjectFullName=Pylon+LAU117 (for Maverick)
ObjectDataFile=OuterPylon_LAU117_data.INI

[LOD001]
Filename=OuterPylon_LAU117.lod

 

or

 

TypeName=_A-4_OuterPylon_LAU117_HV

ObjectFullName=Pylon+LAU117 (for Maverick)
ObjectDataFile=_A-4_OuterPylon_LAU117_HV_data.INI

[LOD001]
Filename=_A-4_OuterPylon_LAU117_HV.lod

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I had a problem with missing shadows on weapons and the solution that worked for me was to have the lod file named exactly as the TypeName entry in the data.ini file.

 

I did a quick test and I think it solved the shadow issue! Never thought of that. You learn something new every day. Thanks a lot!

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You are welcome, glad I could help.

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