+dtmdragon Posted April 15, 2016 Posted April 15, 2016 (edited) I remember a recent post or topic about a mod or edit to reduce the amount an AI aircraft gunner fired and/ or their accuracy which also improved FPS when formations of bombers were firing their tail guns etc. I have searched to no avail so can anyone remember it and point me in the right direction? Cheers, Dan. Edited April 15, 2016 by dtmdragon Quote
KJakker Posted April 16, 2016 Posted April 16, 2016 Are you thinking of this thread? http://combatace.com/topic/88688-ais-utterly-pathetic-shooting-abilities/ Quote
+baffmeister Posted April 16, 2016 Posted April 16, 2016 Here is an old thread with some tips for WW2 bomber gunners. http://combatace.com/topic/80048-adjusting-accuracy-of-turrets-on-bombers/ Quote
+dtmdragon Posted April 19, 2016 Author Posted April 19, 2016 Thanks guys but not what I was trying to find.... Quote
Do335 Posted April 19, 2016 Posted April 19, 2016 hmm I think this one likely is? especially GunnerFireChance should help with fps I reckon http://combatace.com/topic/80048-adjusting-accuracy-of-turrets-on-bombers/ GunRange=1000//2000...........................Seemed like the gunners were using all their available ammo during running battles so I reduced the engagement range.GunnerFireChance=40//80............TW default value is 80. The He-111 waist gunner manned 2 guns so thought it was logical to reduce this by half.GunnerFireTime=2.0//1.0................TW default value is 1.0. The machine guns don't have much hitting power so bumped this up to 2.0.GunnerAimOffset=0.050.................TW default value.GunnerAimAccuracy=20//60...........TW default value is 60. Reducing this number will solve your problems Arthur. For WW2 bombers I find the 20 entry reduces the accuracy enough to cover up the lack of imagination the AI exhibits during bomber attacks. Quote
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