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Posted (edited)

I remember a recent post or topic about a mod or edit to reduce the amount an AI aircraft gunner fired and/ or their accuracy which also improved FPS when formations of bombers were firing their tail guns etc. I have searched to no avail so can anyone remember it and point me in the right direction?

 

Cheers,

 

Dan.

Edited by dtmdragon
Posted

hmm I think this one likely is? especially GunnerFireChance should help with fps I reckon
 

 
GunRange=1000//2000...........................Seemed like the gunners were using all their available ammo during running battles so I reduced the engagement range.
GunnerFireChance=40//80............TW default value is 80. The He-111 waist gunner manned 2 guns so thought it was logical to reduce this by half.
GunnerFireTime=2.0//1.0................TW default value is 1.0. The machine guns don't have much hitting power so bumped this up to 2.0.
GunnerAimOffset=0.050.................TW default value.
GunnerAimAccuracy=20//60...........TW default value is 60. Reducing this number will solve your problems Arthur. For WW2 bombers I find the 20 entry reduces the                                                           accuracy enough to cover up the lack of imagination the AI exhibits during bomber attacks.

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