Jump to content
Sign in to follow this  
Crusader

San Diego Air & Space Museum F-16 Videos

Recommended Posts


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By dtmdragon


      View File F-16XL for SF2 – F-16E Blk 62 Fighting Falcon
      F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1

      In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
      As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
      And so I give you the F-16E/F Block 62 Fighting Falcon.
      The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).

      Included in this mod are:
      - F-16E (XL) Blk 62 Fighting Falcon
      - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
      - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade)
      - 8 different USAF squadrons.

      To Install simply un pack and drop into your mods folder.

      Notes:
      - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
      - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
      - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
      - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
      - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod
      2.1 Changes:
      - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers.
      2.0 Changes:
      - F-16EV (XL) Blk 62 Fighting Falcon added.
      - Loadout.ini and weapon station fixes.
      - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet.
      - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon.
      - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42.
      - Semi- conformal AIM-120 station position and angles corrected.
      - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.

       
      Released under the CA fair use agreement.

      Credits:
      The Viper Team
      The Mudhen Maintenance Team 2016
      Viper63a
      USAFMTL
      Dave
      ravenclaw_007
      Original Model by wpnssgt via Swede
      Dels
      moonjumper
      Fubar512
      creepin death
      Mirage Factory

      Enjoy,
      Dan.
      Submitter dtmdragon Submitted 04/27/2016 Category What If Hangar  
    • By dtmdragon
      F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1

      In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
      As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
      And so I give you the F-16E/F Block 62 Fighting Falcon.
      The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).

      Included in this mod are:
      - F-16E (XL) Blk 62 Fighting Falcon
      - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
      - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade)
      - 8 different USAF squadrons.

      To Install simply un pack and drop into your mods folder.

      Notes:
      - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
      - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
      - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
      - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
      - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod
      2.1 Changes:
      - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers.
      2.0 Changes:
      - F-16EV (XL) Blk 62 Fighting Falcon added.
      - Loadout.ini and weapon station fixes.
      - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet.
      - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon.
      - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42.
      - Semi- conformal AIM-120 station position and angles corrected.
      - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.

       
      Released under the CA fair use agreement.

      Credits:
      The Viper Team
      The Mudhen Maintenance Team 2016
      Viper63a
      USAFMTL
      Dave
      ravenclaw_007
      Original Model by wpnssgt via Swede
      Dels
      moonjumper
      Fubar512
      creepin death
      Mirage Factory

      Enjoy,
      Dan.
    • By Viper63a


      View File ODS Warbirds: F-16 Fighting Falcon ODS30 Squadrons
      SF2 F-16 Fighting Falcon ODS30 Squadrons
      -------------------------------------------------------------
      This pack contains the stand-alone version of the F-16 Fighting Falcon aircrafts from "Operation Desert Storm: 30th Anniversary". This mod contains accurate ODS livery, nose art and serial numbers from ODS. This is just a sample of what you will find in the expansive "Operation Desert Storm: 30th Anniversary" pack. If you like this mod and want (much much) more! Please check out the "Operation Desert Storm: 30th Anniversary" mod here....
      https://combatace.com/files/file/17521-operation-desert-storm-30th-anniversary-edition/
      !! DO NOT INSTALL THIS MOD into the "Operation Desert Storm: 30th Anniversary" pack. That pack already has these aircrafts, customized for the ODS30 theater!
      * Sources: 
      https://dstorm.eu/pages/en/usa/f-16.html
      http://www.f-16.net/units_airforce183.html
      * Included Jets: 
      F-16A Falcon Block 10
      F-16C Falcon Block 25
      F-16C Falcon Block 30
      F-16C Falcon Block 40
      ---------------------
      Installation...
      ---------------------
      1) Copy the contents of the "To_Mod_Folder" folder into your mod folder and over-write if required.
      2) Update your "...\Flight\SOUNDLIST.INI" with the contents of the "Add F16 SoundList.txt". Please don't forget to maintain the number sequence in the sound list.
      3) Check, ensure (or update) all the squadrons in this pack is in your "SQUADRONLIST.INI" file. Once you look at that file, you will know what to do. 
      * Please note that some squadrons may have multiple CO planes, this is not a mistake. Rather than just picking one CO, I am respresenting all the COs for that squardon during the period. So both COs could pop up in given scenario. I rather have them than cut them so...it's only a game...
      * Tweaked and Tested by the ODS30 team!
      * Mod Direction and Optimization - Menrva
      * Additional Data and Weapons improvements - Yakarov79\Viper63a.
      * Additional Sound tweaks and updates - Guuruu.
      * Accurate Skins and Decals - Viper63a\Coupi
      Thanks and Enjoy!
      =Viper63a=
      -------------------------------------------------------------
      -------------------------------------------------------------
      Previous versions....This mod is a ODS specific subset of these other mods...
      Original Mod Packs...
      * F-16C Blk25/30 By the Viper Team.
      Pit by ravenclaw. (A master piece and you haven't seen nuttin' yet.)
      Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
      Skins templates by Migbuster (Went back and made even higher res skins...because he could)
      MFD panel glass by Stary (Did you know he does terrains and clouds too?)
      Units skins by Dave and Jat (I think Jat did like 4 and I did the other 70 or so) lol
      Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      * F-16C Blk40/42 Series By the Viper Team.
      Pack Includes:
      F-16C Block 40/42
      Turkish Blk 40's
      Block 40/42 Cupid mods
      Pit by ravenclaw. (Somebody stop him!)
      Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
      Skins templates by Migbuster (Went back and made even higher res skins...because he could)
      Skins: use of JanHas's F4 skins
      Turkish skins by Pureblue
      Greek pattern by EricJ
      Pilots: Base from Florian mod by JAT
      Loading Screens by ST0RM
      MFD panel glass by Stary (Did you know he does terrains and clouds too?)
      Units skins by Jat, Pureblue, Dave and EricJ  
      Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
      Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
      CrazyhorseB34, ini work (and the other dummy)
      -------------------------------------------------------------
      * Please see the "~Original Readme" folder for original credits and previous contributors. All credit goes to those who came before me. Without them, this pack would not be possible. 
      -------------------------------------------------------------
      Submitter Viper63a Submitted 06/28/2021 Category F-16  
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..