Slant6 Posted September 24, 2016 Posted September 24, 2016 Noticed with Meteors (both TW and user-made) that trying to intercept Tu-16s at 20,000 feet is like a fat man chasing a trolley. Top speed of any Meatbox at that altitude is about 350 kts when it should be nearly 200 kts more! Can this be fixed in data.inis? Quote
Caesar Posted September 24, 2016 Posted September 24, 2016 Sooo, KIAS or KTAS? The number down in the lower left is KIAS. If you turn on the debug, you can see KTAS, which at high altitudes has a significant delta from KIAS. Quote
Slant6 Posted September 25, 2016 Author Posted September 25, 2016 AT 20000 feet, KIAS is 360, KTAS is 499 (at full throttle). Still seems a bit slow for an aircraft rated at around 580 mph at that altitude. Quote
Caesar Posted September 25, 2016 Posted September 25, 2016 Well, 499 knots is 574.3 mph, so that's pretty close. The line in the data.ini dictating maximum speed in the Meteor F8 shows: MachLimit=0.811. You could bump it up a little bit, which should change your max speed. Usually, the player aircraft winds up a few hundredths of a Mach lower than that number, and that number establishes a hard limit, regardless of other aerodynamic/engine values. Quote
Slant6 Posted September 25, 2016 Author Posted September 25, 2016 I didn't realize KTAS was knots. Makes sense now. thanks! Quote
Spinners Posted September 25, 2016 Posted September 25, 2016 TK's probably got it right. There's no way a Meteor F.8 could hope to intercept a Tu-16 at altitude and certainly not in a tail-chase. Quote
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