Gunrunner Posted October 13, 2016 Posted October 13, 2016 (edited) My, what a click-baity title that was... Have you ever noticed that, beyond the known bug of engine sound playing only when the game feels like it, there are some planes which simply refuse to play their engine sounds ? I've recently had the problem with some F4U/AU-1 and couldn't figure it out, the engine sound worked fine on another plane and other engine sounds known to work simply refused to play. After an hour of testing (mostly waiting for the game to load), here's the solution I found for the Corsairs. The Corsairs use two engineIDs, one for the actual engine, the other for additional exhaust effects, which is a perfectly valid technique but which prevents the sound from playing. The Data ini looks something like : [Fuselage] ModelNodeName=Fuselage [...] SystemName[001]=CenterlineStation SystemName[002]=FuselageFuelCell SystemName[003]=TopRedLight SystemName[004]=Pilot SystemName[005]=BottomRedLight SystemName[006]=TailGear SystemName[007]=Canopy SystemName[008]=Tailhook SystemName[009]=WingFold [Nose] ParentComponentName=Fuselage ModelNodeName=Nose [...] SystemName[001]=Engine SystemName[002]=Nozzle SystemName[003]=ExhaustEngine <- This is the problem The solution is simple, move the "fake" engines to the [Fuselage] or other relevant parent and suddenly you will have engine sounds without losing the additional effects. [Fuselage] ModelNodeName=Fuselage [...] SystemName[001]=CenterlineStation SystemName[002]=FuselageFuelCell SystemName[003]=TopRedLight SystemName[004]=Pilot SystemName[005]=BottomRedLight SystemName[006]=TailGear SystemName[007]=Canopy SystemName[008]=Tailhook SystemName[009]=WingFold SystemName[010]=ExhaustEngine <- ExhaustEngine has a new home, notice the SystemName number changed to fit the sequence [Nose] ParentComponentName=Fuselage ModelNodeName=Nose [...] SystemName[001]=Engine SystemName[002]=Nozzle In case you wondered, changing the EngineID doesn't work (and yes, it works on some planes with other types of fake engines, specifically those are set as 0 thrust engines, while all the problematic fake engines are set up as pure effect emitters). Edited October 13, 2016 by Gunrunner 1 Quote
+1977Frenchie Posted October 13, 2016 Posted October 13, 2016 Had a souond problem a couple months ago. After instaling one campaign pack (can't remember which one) my prop planes sounded like they were on steroids :) I checked the sound files inside this pack and found that the engine sound for the F-18C hornet was the problem (don't ask me why). I kept the afterburner sound, but changed the main sound to the one of the F-117 as they use the same engine in real life and it solves the problem. Quote
yubba Posted October 13, 2016 Posted October 13, 2016 I could use some help on bomb release sound,, please. thought I had it but don't. Quote
Wrench Posted October 13, 2016 Posted October 13, 2016 bomb release sounds have never worked in the SF series. Yet another thing TK never gave us odd, that I've never had that problem with any of the Corsairs, but hey! Great find and an excellent fix!!! Quote
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