+Menrva Posted February 17, 2017 Posted February 17, 2017 I'm making some interesting changes to the game's default HUD, eventually I will release my modded .ini files in a simple package. I have a problem regarding text colours: As you can see in the image above, text from other pilots is dark blue, yet I'd like to change the colour from dark blue to the light blue you can see in the box at the lower right-end corner of the image. I can't seem to find the related parameter in any of the .ini files, it's like it is hardcoded. Can anyone confirm this? Quote
Spudknocker Posted February 17, 2017 Posted February 17, 2017 Huh mine is set to white as default... but I would look at the speachsystem.ini not the hud.ini Quote
yubba Posted February 17, 2017 Posted February 17, 2017 Like this,, you can also change the target box to something smaller,, I'm looking for the code for the colors of grey or silver,, Quote
+Menrva Posted February 17, 2017 Author Posted February 17, 2017 (edited) Huh mine is set to white as default... but I would look at the speachsystem.ini not the hud.ini Unfortunately no, it has nothing to do with that .ini. Logic says such parameter should be in the hud.ini, but I can only find the following that apply to in-flight dialog: NormalColor=1.0,1.0,1.0,1.0 (white for common messages) WarningColor1=1.0,1.0,0.0,1.0 (yellow for warnings towards your flight) WarningColor2=1.0,0.0,0.0,1.0 (red for warnings towards your aircraft) Like this,, you can also change the target box to something smaller,, I'm looking for the code for the colors of grey or silver,, I know this already, yubba, I made several changes to target boxes. You can change the color with the following parameter: BoxColor=1.0,1.0,1.0,0.75 First three numbers are RGB (Red-Green-Blue) colours, fourth value is transparency. 1.0 is equivalent to 255 in programs like Paint. Choose a colour in some painting software. Let's say that your custom colour has a Red value of 223, you simply divide 223 by 255, and you have the value to put in the BoxColor parameter. I hope this is useful to you. Back to topic, I think I'll give up, it really seems it is hardcoded, I have looked everywhere. Damned TK always locking things up! Edited February 18, 2017 by Menrva Quote
yubba Posted February 17, 2017 Posted February 17, 2017 To get the above go into your flight file create a new text document and name it HUDData,, copy and paste this into it. [Debug] DisplayDebug=FALSE TextFontName=Arial TextSize=12 [infoDisplay] BackgroundImage=TextBackground.tga BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,1.0,1.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 BoxSize=1 BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName=whitecone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=25 BoxSize=10 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=25 BoxSize=5 BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName= [Display004] DisplayType=DIRECTOR ObjectType=RADAR_TARGET ConeSize=25 BoxSize=10 BoxType=DIAMOND BoxColor=1.0,1.0,0.0,0.75 ConeModelName= I also have this in WOV-1 it was one of my first mods in this series by adding this HUDData into something other than Strike Fighters 1,, if it works in 2 we'll see ,, at least it's a start Quote
+Menrva Posted February 17, 2017 Author Posted February 17, 2017 yubba, it works in SF2, but it's not what I asked about. Please do not hijack the thread. Quote
+EMCON360 Posted March 3, 2017 Posted March 3, 2017 Theres Also Parameters In The CommData.ini At The Top TextFontName=ArialTextSize=20 [infoDisplay]BackgroundImage=TextBackground.tgaTopLeftPosition=0.01,0.015DisplayWidth=0.32DisplayHeight=0.23VerticalBorder=0.0015HorizontalBorder=0.008ActiveColor=1.0,1.0,1.0,1.0DisabledColor=0.4,0.4,0.4,1.0DisplayTime=15.0//5.0 Don't know if that's what your looking for though just checking? Quote
+Menrva Posted March 4, 2017 Author Posted March 4, 2017 Theres Also Parameters In The CommData.ini At The Top Thanks for the reply, EMCON360. Unfortunately it's not what I was looking for. The parameters you posted are relative to the comms box, the one we use to communicate orders to flights and to ask the TACC for help. From what I have seen, it's all hardcoded, there is no way to change colour to the flights subtitles. That blue is too dark for my likings. Yellow and red are still visible under various conditions, those are ok. Quote
+EMCON360 Posted March 4, 2017 Posted March 4, 2017 I Feel Your Pain I Myself Have Been Eyes On dll For Director RWR And MAWS Windows Under Radar EntriesWith Objective For EWO Station In Cockpits Utilizing TEWS Have Had Success Relocating RWR WindowBut MAWS May Be Dorment. [Displayxxx]DisplayType=RWR>>>>>>>>>>>etc MAWS? Missile Airborne Early Warning SystemPosX=0.865PosY=0.015Width=0.125Height=0.16666667Alpha=0.60InitTime=2.0 Possibility Of Looking Right In A-6 Cockpit And Seeing Threat Scope Active? It Seems TK Left Unfinished Cookie Crumbs Throughout The Code Research Continues PS Have Built Digital Window With Fake Pilot LOD For Clear Cockpit For Use In UCAVs Is Simple. 1 Quote
+Menrva Posted March 4, 2017 Author Posted March 4, 2017 (edited) I too have found lots of unused parameters inside the dlls, through an Hex editor. From what I've seen most if not all of the unused stuff doesn't work. Keep us informed with any findings, EMCON360. Maybe there is something working in the code. Edited March 4, 2017 by Menrva Quote
+Crusader Posted March 7, 2017 Posted March 7, 2017 You can add the RWR display to the game HUD. Ive done it long ago (Swiss Hunter mod, iirc) and posted a "how to" somewhere.. Quote
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