+Stratos Posted June 17, 2017 Posted June 17, 2017 Is on SF1 series download by ZurTech, but is perfectly useable on SF2 apart from the original flaws on the FM, the "plane" cannot take off or land currently, but it flys without problem. Wondering, would be possible now in SF2 to have a properly working Pogo? Capable of vertical taking off, transicion flight and again vertical landing? BTW the MAX file is included in the download. 3
+Wrench Posted June 18, 2017 Posted June 18, 2017 probably not, as the thrust line is straight-through the centerlilne. There's no way to make a "tailsitter" out of it. Been tried for long time. You might be able to make "fake" landing gear, holding the aircraft at an angle, but takeoff and landings will still be probelematic. In 2010 I did a bunch of rezamping, but don't remember what my final results were. Have to find, it, and go back and see. I know for certain, it would need complete remapping, as it really doesn't have a skin (per se).
+Stratos Posted June 18, 2017 Author Posted June 18, 2017 (edited) probably not, as the thrust line is straight-through the centerlilne. There's no way to make a "tailsitter" out of it. Been tried for long time. You might be able to make "fake" landing gear, holding the aircraft at an angle, but takeoff and landings will still be probelematic. In 2010 I did a bunch of rezamping, but don't remember what my final results were. Have to find, it, and go back and see. I know for certain, it would need complete remapping, as it really doesn't have a skin (per se). I see, really sad to hear that, tought that maybe was possible to make it like the Yakarov choppers, that can take off and land in vertical, but of course they do not change their attitude to land. :( Another idea is to have a thrust vectoring powerful engine for take off and landing, you put the plane in vertical and add power hahaha A Pogo could be very fun to operate from merchant navy or Royal Navy destroyer decks... Edited June 18, 2017 by Stratos
+torno Posted June 19, 2017 Posted June 19, 2017 Work on a problem with my triflugel, and only solve it (piboting the whole fuselage) in the deployment animation of the landing gear Sorry my bad english 2
+Wrench Posted June 20, 2017 Posted June 20, 2017 that would be my thoughts as well, somehow pivioting the entirety of the aircraft (possibly via thrust vectoring?). It seems a bit far to go though.
+Stratos Posted June 20, 2017 Author Posted June 20, 2017 Work on a problem with my triflugel, and only solve it (piboting the whole fuselage) in the deployment animation of the landing gear Sorry my bad english Tienes un mensaje privado torno You have a PM
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now