Stratos Posted July 15, 2017 Posted July 15, 2017 Is there any way to learn where belongs a 3d part in the skin parts? I have a model with several antennas, I painted the skin without problem, but I cannot find where those antennas are, so I cannot paint them. Any idea? They are not fake pilot parts I think cause I can select them into Mue Lod viewer. Quote
+KnightWolf45 Posted July 15, 2017 Posted July 15, 2017 does not the lod viewer have a way to show them on the map I recall something but I'm not sure Quote
+daddyairplanes Posted July 16, 2017 Posted July 16, 2017 yes in particular highlight the part in question, it will show the mesh name in the list on the left, or there is a menu option to show where a highlighted mesh is on the particular jpg (or bmp or dds) that you need, mue's LOD viewer is likley one of the most important files released on this site for the modders Quote
Wrench Posted July 16, 2017 Posted July 16, 2017 highlight the offending part, then right click on it Quote
Stratos Posted July 16, 2017 Author Posted July 16, 2017 Seems those antennas are not part of the skin. Thanks for the tip, will be useful for other planes. Quote
Wrench Posted July 16, 2017 Posted July 16, 2017 if we knew what plane, maybe it can be figured out by the more inventive among us ( ) EVERYTHING (well, usually on 3W stuff) is covered by something on the mapped textures Quote
Stratos Posted July 17, 2017 Author Posted July 17, 2017 Is the S3B, the Viking, and I'm using the great FoxMonter template. Quote
Wrench Posted July 17, 2017 Posted July 17, 2017 if you're talking about the various blade antennas, No, they are NOT mapped to anything. The green color of the mesh/nodes indicates that they are not. (also, the right click, "show nodes on texture" is greyed out) Quote
Stratos Posted July 17, 2017 Author Posted July 17, 2017 Yes, those are the "offending" parts lol Quote
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