+Menrva Posted August 12, 2017 Posted August 12, 2017 View File Iraq, Western Asia (2003-2018) Iraq, Western Asia (2003-2018) Terrain August 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the IR2003 terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well. Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers. -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 08/13/2017 Category Full Terrains 3 Quote
+Menrva Posted December 13, 2017 Author Posted December 13, 2017 (edited) Terrain package updated to Version 1.01; small fixes and the addition of high quality planning maps! Edited April 12, 2020 by Menrva 2 Quote
+Menrva Posted February 12, 2018 Author Posted February 12, 2018 (edited) Terrain package updated to Version 1.02; among minor additions, the terrain's folder has been cleaned up of many unnecessary files. Users are advised to remove the previous version completely. Edited April 12, 2020 by Menrva Quote
madvad Posted February 14, 2018 Posted February 14, 2018 Awesome work, since the beggining! But i found some minor issues: A base in a island, the AI aircrafts cant takeoff: And the Ships sometimes...: Quote
+Menrva Posted February 14, 2018 Author Posted February 14, 2018 (edited) I just checked, the airfield is bugged on my end too. It will be fixed. For now, live with it. For the ships, I disabled Naval Ops ala SF2NA because the game has a bug where fleets are not supported in custom terrains. How did it spawn in the first place? Is NavalMap=FALSE inside your IraqWA_03.ini file? Edited February 14, 2018 by Menrva Quote
madvad Posted February 15, 2018 Posted February 15, 2018 17 hours ago, Menrva said: I just checked, the airfield is bugged on my end too. It will be fixed. For now, live with it. For the ships, I disabled Naval Ops ala SF2NA because the game has a bug where fleets are not supported in custom terrains. How did it spawn in the first place? Is NavalMap=FALSE inside your IraqWA_03.ini file? Well, for this, my mistake. I enabled NAVALMap: TRUE, trying to recriate the real 2003 Iraq conflict. Quote
+Menrva Posted February 15, 2018 Author Posted February 15, 2018 1 hour ago, madvad said: Well, for this, my mistake. I enabled NAVALMap: TRUE, trying to recriate the real 2003 Iraq conflict. No problem, I'm glad that you understood. Things are released as is, so any small change of course can produce undesired effects. Why are you using this terrain for for the 2003 Iraq conflict? You should use the other terrain I made: Iraq, Western Asia (1980-2003) Quote
madvad Posted February 15, 2018 Posted February 15, 2018 (edited) 3 hours ago, Menrva said: No problem, I'm glad that you understood. Things are released as is, so any small change of course can produce undesired effects. Why are you using this terrain for for the 2003 Iraq conflict? You should use the other terrain I made: Iraq, Western Asia (1980-2003) You are correct about, no doubt. I download the other map and will check, thanks for the suggestion. Question: you think in update the "Iran-IraqWA" map, from the Iran-Iraq War? Edited February 15, 2018 by madvad Quote
+Menrva Posted February 16, 2018 Author Posted February 16, 2018 (edited) On 15/2/2018 at 10:44 PM, madvad said: Question: you think in update the "Iran-IraqWA" map, from the Iran-Iraq War? The other way around, I think the campaigns need to be updated to work with the IraqWA terrain, which is a lot better in many ways. The Iran-IraqWA terrain was a beta version, while IraqWA is the definitive version, with multiple fixes and additions. Edited February 16, 2018 by Menrva 1 Quote
+Menrva Posted March 13, 2018 Author Posted March 13, 2018 (edited) Terrain package updated to Version 1.03; nothing big, just minor changes. Check the Changelog for full details. Edited April 12, 2020 by Menrva Quote
+Menrva Posted April 12, 2020 Author Posted April 12, 2020 Terrain package updated to Version 1.05. Check the Changelog for full details. Quote
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