Heck Posted September 27, 2017 Posted September 27, 2017 (edited) I'm rebuilding my FE2 after a hard drive crash a while back, and I had everything backed up, except my terrain folders. I had used Geezer's airfield objects and personnel, so I wanted to install them again. Having recreated the types.inis for the terrains I have, I figured I would post the generic entries here, so people would have them, if they wanted to install Geezer's objects into a terrain. Might save some work, especially now that we have Mue's fantastic targets ini editor. Just copy and paste these entries into the types.ini for whatever terrain you want to modify at the end of the list and number them in sequence. Of course, make sure you download Geezer's objects (if you're new to this ) and install them first. Here's the entries I've done so far: For Geezer's figures: [TargetTypexxx] Name=Austrian Officer DetailLevel=2 FullName=Austrian Officer ModelName=Austrian Officer.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=British Officer DetailLevel=2 FullName=British Officer ModelName=British Officer.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Dog Expressing Approval DetailLevel=2 FullName=Dog Expressing Approval ModelName=Dog Expressing Approval.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Dog DetailLevel=2 FullName=Dog ModelName=Dog.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=French Officer DetailLevel=2 FullName=French Officer ModelName=French Officer.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=German Officer DetailLevel=2 FullName=German Officer ModelName=German Officer.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Italian Officer DetailLevel=2 FullName=Italian Officer ModelName=Italian Officer.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Mech On Stand DetailLevel=2 FullName=Mech On Stand ModelName=Mech On Stand.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Mech Waiting01 DetailLevel=2 FullName=Mech Waiting01 ModelName=Mech Waiting01.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Mech Waiting02 DetailLevel=2 FullName=Mech Waiting02 ModelName=Mech Waiting02.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Mech Waiting03 DetailLevel=2 FullName=Mech Waiting03 ModelName=Mech Waiting03.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Mech Walking01 DetailLevel=2 FullName=Mech Walking01 ModelName=Mech Walking01.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Mech Walking02 DetailLevel=2 FullName=Mech Walking02 ModelName=Mech Walking02.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Mech Working DetailLevel=2 FullName=Mech Working ModelName=Mech Working.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Mechanics Waiting DetailLevel=2 FullName=Mechanics Waiting ModelName=Mechanics Waiting.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Mechs Resting DetailLevel=2 FullName=Mechs Resting ModelName=Mechs Resting.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Mechs Waiting DetailLevel=2 FullName=Mechs Waiting ModelName=Mechs Waiting.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Medic Kneeling DetailLevel=2 FullName=Medic Kneeling ModelName=Medic Kneeling.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Medic Walking DetailLevel=2 FullName=Medic Walking ModelName=Medic Walking.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=NCO DetailLevel=2 FullName=NCO ModelName=NCO.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Pilot With Dog DetailLevel=2 FullName=Pilot With Dog ModelName=Pilot With Dog.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Pilot With Map DetailLevel=2 FullName=Pilot With Map ModelName=Pilot With Map.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Pilots With Map DetailLevel=2 FullName=Pilots With Map ModelName=Pilots With Map.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Standing Pilot DetailLevel=2 FullName=Standing Pilot ModelName=Standing Pilot.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Stretcher Guy DetailLevel=2 FullName=Stretcher Guy ModelName=Stretcher Guy.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 Collidable=FALSE DamagedModel= DestroyedEffect= DestroyedModel= For his Maintenance objects: [TargetTypexxx] Name=Container DetailLevel=2 FullName=Container ModelName=Container.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect=SmallFire SecondaryChance=40 [TargetTypexxx] Name=Dope Can DetailLevel=2 FullName=Dope Can ModelName=Dope Can.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect=SmallFire SecondaryChance=40 [TargetTypexxx] Name=Fuel Drum DetailLevel=2 FullName=Fuel Drum ModelName=Fuel Drum.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect=SmallFire SecondaryChance=40 [TargetTypexxx] Name=Ladder DetailLevel=2 FullName=Ladder ModelName=Ladder.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect= SecondaryChance= [TargetTypexxx] Name=Large Crate DetailLevel=2 FullName=Large Crate ModelName=Large Crate.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect=SmallFire SecondaryChance=40 [TargetTypexxx] Name=Maint Cart DetailLevel=2 FullName=Maint Cart ModelName=Maint Cart_LOD1.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect=SmallFire SecondaryChance=40 [TargetTypexxx] Name=Maint Stand DetailLevel=2 FullName=Maint Stand ModelName=Maint Stand.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect=SmallFire SecondaryChance=40 [TargetTypexxx] Name=Small Crate DetailLevel=2 FullName=Small Crate ModelName=Small Crate.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect=SmallFire SecondaryChance=40 [TargetTypexxx] Name=Step Ladder DetailLevel=2 FullName=Step Ladder ModelName=Step Ladder.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect= SecondaryChance= [TargetTypexxx] Name=Tool Box DetailLevel=2 FullName=Tool Box ModelName=Tool Box.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect= SecondaryChance= [TargetTypexxx] Name=Supplies DetailLevel=2 FullName=Supplies ModelName=Supplies.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect=SmallFire SecondaryChance=40 [TargetTypexxx] Name=Wheel Chock DetailLevel=2 FullName=Wheel Chock ModelName=Wheel Chock.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect= SecondaryChance= [TargetTypexxx] Name=Work Table DetailLevel=2 FullName=Work Table ModelName=Work Table.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect= SecondaryChance= And for his hangars etc: [TargetTypexxx] Name=Base Ops FullName=Base Ops ModelName=Base Ops.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.10 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2500.0 CollisionMesh=Hangar_2_col.lod DestroyedEffect=SmallFire DestroyedModel=Hangar_2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=25 [TargetTypexxx] Name=Tent Hangar FullName=Tent Hangar ModelName=Tent Hangar_LOD1.lod TargetType=HANGAR ActiveYear=0 TargetValue=100 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.10 ArmorValue=0.0 ArmorType=0 RepairRate=15.00 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 ZBufferOffset=0.000000 FlatObject=FALSE CollisionMesh=HangarCanvas2_col.LOD DamagedModel= DestroyedEffect=MediumFire DestroyedModel=HangarCanvas2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=Hangar 01 FullName=Hangar 01 ModelName=Hangar01_LOD1.lod TargetType=HANGAR ActiveYear=0 TargetValue=100 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=0.0 ArmorType=0 RepairRate=2 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=6000.0 CollisionMesh=Hangar_1_col.lod DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Hangar_1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Hangar02 FullName=Hangar02 ModelName=Hangar02_LOD1.lod TargetType=HANGAR ActiveYear=0 TargetValue=100 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=0.0 ArmorType=0 RepairRate=2 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=6000.0 CollisionMesh=Hangar_3_col.lod DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Hangar_3_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Tent01 DetailLevel=1 FullName=Tent01 ModelName=Tent01.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent1_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent1_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Tent02 DetailLevel=1 FullName=Tent02 ModelName=Tent02.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent1_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent1_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Line Shack DetailLevel=2 FullName=Line Shack ModelName=Line Shack_LOD1.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.10 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2500.0 CollisionMesh=Hangar_2_col.lod DestroyedEffect=SmallFire DestroyedModel=Hangar_2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=25 [TargetTypexxx] Name=Maint Shed DetailLevel=2 FullName=Maint Shed ModelName=Maint Shed_LOD1.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.10 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2500.0 CollisionMesh=Hangar_2_col.lod DestroyedEffect=SmallFire DestroyedModel=Hangar_2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=25 [TargetTypexxx] Name=Barracks-1 DetailLevel=1 FullName=Barracks-1 ModelName=Barracks-1.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.10 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 CollisionMesh=HotDog_Stand_col.lod DestroyedEffect=SmallFire DestroyedModel=HotDog_Stand_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=25 [TargetTypexxx] Name=Hangar03 FullName=Hangar03 ModelName=Hangar03_LOD1.lod TargetType=HANGAR ActiveYear=0 TargetValue=100 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=0.0 ArmorType=0 RepairRate=2 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=6000.0 CollisionMesh=Hangar_4_col.lod DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Hangar_4_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Barn DetailLevel=2 FullName=Barn ModelName=Barn_LOD1.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.10 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2500.0 CollisionMesh=Hangar_2_col.lod DestroyedEffect=SmallFire DestroyedModel=Hangar_2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=25 As I finish others, I'll post them, just in case anyone is in need of them. These work in FE2, not tested in FEG, or SF2, if you wanted to use them in those, you might have to make changes, especially to the destroyed models, etc. Edited September 27, 2017 by Heck 3 Quote
Wrench Posted September 27, 2017 Posted September 27, 2017 you forgot to add the DestroyedEffect statements to some items... Since I'm such a ghoul *, I like to use the "VehicleFireEffect" for ah, well, people and such. For the destroyed model, you can use either the original figure, or change it to one of the crater lods. (is there a 'small crater' in FE/FE2?) but good work on this listing! * being polite -- I've been called a sick f**k a few time about this!! Quote
Heck Posted September 27, 2017 Author Posted September 27, 2017 I know, Wrench. I purposely left them off of some items. I thought people could add them back in, if they wanted them. Didn't some of the soldiers released for SF1 have destroyed lods? Or, am I confused? I'm going to do Geezer's Industrial objects next, so people who can't use the terrain editor (me) can use them with Mue's Editor. By the way, don't you love Mue's tools? They work so easy for an advanced Remtard, like me. 2 Quote
Wrench Posted September 28, 2017 Posted September 28, 2017 Mue's Tool Box is beyond awesome!! The Lod viewer alone is worth it's weight in gold-pressed latnium when working on new aircraft. yes, the SF1 original infantry squads have a "destroyed model" of scattered dead dudes. I guess I've just watched too many zombie movies and tv shows!! Quote
Heck Posted September 28, 2017 Author Posted September 28, 2017 The small objects group from Geezer's industrial objects. Out of time today. Work, work, work. Work, work, work. Hello boys. Have a good night's rest? I missed you... (my wife's hanging out, watching) More to come... [TargetTypexxx] Name=Shed1 DetailLevel=2 FullName=Shed1 ModelName=Shed1.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.10 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2500.0 CollisionMesh=Hangar_2_col.lod DestroyedEffect=SmallFire DestroyedModel=Hangar_2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=25 [TargetTypexxx] Name=Shed2 DetailLevel=2 FullName=Shed2 ModelName=Shed2.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.10 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2500.0 CollisionMesh=Hangar_2_col.lod DestroyedEffect=SmallFire DestroyedModel=Hangar_2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=25 [TargetTypexxx] Name=Wrhse1 FullName=Wrhse1 ModelName=Wrhse1.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Wrhse2 FullName=Wrhse2 ModelName=Wrhse2.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Wrhse3 FullName=Wrhse3 ModelName=Wrhse3.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Wrhse6 FullName=Wrhse6 ModelName=Wrhse6.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Wrhse8 FullName=Wrhse8 ModelName=Wrhse8.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Urban Block1 DetailLevel=1 FullName=Urban Block1 ModelName=Urban Block1.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Urban Block2 DetailLevel=1 FullName=Urban Block2 ModelName=Urban Block2.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 3 Quote
Heck Posted September 30, 2017 Author Posted September 30, 2017 Geezer's medium Industrial objects: [TargetTypexxx] Name=Factory4 FullName=Factory4 ModelName=Factory4.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory13 FullName=Factory13 ModelName=Factory13.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory14 FullName=Factory14 ModelName=Factory14.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory15 FullName=Factory15 ModelName=Factory15.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory16 FullName=Factory16 ModelName=Factory16.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory17 FullName=Factory17 ModelName=Factory17.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Truck Yard FullName=Truck Yard ModelName=Truck Yard.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Wrhse4 FullName=Wrhse4 ModelName=Wrhse4.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Wrhse5 FullName=Wrhse5 ModelName=Wrhse5.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire Large objects next... 2 Quote
Heck Posted October 4, 2017 Author Posted October 4, 2017 Geezer's Large Industrial Objects: [TargetTypexxx] Name=Factory1 FullName=Factory1 Geezer ModelName=Factory1.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory2 FullName=Factory2 ModelName=Factory2.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory3 FullName=Factory3 ModelName=Factory3.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory5 FullName=Factory5 ModelName=Factory5.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory7 FullName=Factory7 ModelName=Factory7.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory8 FullName=Factory8 ModelName=Factory8.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory9 FullName=Factory9 ModelName=Factory9.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory11 FullName=Factory11 ModelName=Factory11.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory12 FullName=Factory12 ModelName=Factory12.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire 2 Quote
Heck Posted October 15, 2017 Author Posted October 15, 2017 (edited) 2 hours ago, Geezer said: Thanks for your good work! I have more to do, Geezer. I want to do them for your European objects, but they take more time, because I have to figure out what lods go with what, so I have to experiment. Work has been burning a lot of my time, but the objects are so good that I want to make it easier for everyone to be able to easily utilize them with Mue's editor. I'll release more in small lots as I do them. You did all the real work... Edited October 15, 2017 by Heck 2 Quote
Heck Posted October 15, 2017 Author Posted October 15, 2017 First part of Geezer's European objects: [TargetTypexxx] Name=Aqueduct-1 FullName=Aqueduct-1 ModelName=Aqueduct-1.lod TargetType=BRIDGE ActiveYear=0 TargetValue=20.0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0.10 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frBridge1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frBridge1_dest.lod [TargetTypexxx] Name=Barn-1 DetailLevel=1 FullName=Barn-1 ModelName=Barn-1.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frCottage1_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frCottage1_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Barn-2 DetailLevel=1 FullName=Barn-2 ModelName=Barn-2.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frCottage1_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frCottage1_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Barn-3 DetailLevel=1 FullName=Barn-3 ModelName=Barn-3.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frCottage1_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frCottage1_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Barn-4 DetailLevel=1 FullName=Barn-4 ModelName=Barn-4.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frCottage1_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frCottage1_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Barn-5 DetailLevel=1 FullName=Barn-5 ModelName=Barn-5.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frCottage1_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frCottage1_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Church-1 DetailLevel=1 FullName=Church-1 ModelName=Church-1.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Church-2 DetailLevel=1 FullName=Church-2 ModelName=Church-2.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Church-3 DetailLevel=1 FullName=Church-3 ModelName=Church-3.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Church-4 DetailLevel=1 FullName=Church-4 ModelName=Church-4.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Cow-1 FullName=Cow-1 ModelName=Cow-1.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Cow-2 FullName=Cow-2 ModelName=Cow-2.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Facility-1a FullName=Facility-1a ModelName=Facility-1a.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Farm House-2 DetailLevel=1 FullName=Farm House-2 ModelName=Farm House-2.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frCottage1_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frCottage1_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Farm House-3 DetailLevel=1 FullName=Farm House-3 ModelName=Farm House-3.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frCottage1_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frCottage1_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Farm House4 DetailLevel=1 FullName=Farm House4 ModelName=Farm House4.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frCottage1_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frCottage1_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Farm House-7a DetailLevel=1 FullName=Farm House-7a ModelName=Farm House-7a.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frCottage1_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frCottage1_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Farm House-8 DetailLevel=1 FullName=Farm House-8 ModelName=Farm House-8.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frCottage1_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frCottage1_dest.lod SecondaryChance=0 TargetTypexxx] Name=Farm House-9 DetailLevel=1 FullName=Farm House-9 ModelName=Farm House-9.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frCottage1_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frCottage1_dest.lod SecondaryChance=0 TargetTypexxx] Name=Farm House-10 DetailLevel=1 FullName=Farm House-10 ModelName=Farm House-10.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frCottage1_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frCottage1_dest.lod SecondaryChance=0 2 Quote
Heck Posted October 15, 2017 Author Posted October 15, 2017 (edited) It occurs to me, that like a bonehead, I forgot to include links to Geezer's stuff in all this: Edited October 15, 2017 by Heck 2 1 1 Quote
Heck Posted October 26, 2017 Author Posted October 26, 2017 Next set of Geezer Euro buildings. For Wrench, the privies will explode. The collision mesh I gave them is a little large, so don't land nearby to take a pee... [TargetTypexxx] Name=Fence-1a FullName=Fence-1a ModelName=Fence-1a.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Fence-1b FullName=Fence-1b ModelName=Fence-1b.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Fence-1c FullName=Fence-1c ModelName=Fence-1c.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Fence-2b FullName=Fence-2b ModelName=Fence-2b.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Hand Cart DetailLevel=1 FullName=Hand Cart ModelName=Hand Cart.lod TargetType=MISC ActiveYear=0 TargetValue=0 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent1_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent1_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=HQ Building FullName=HQ Building ModelName=HQ Building.LOD TargetType=MISC ActiveYear=0 TargetValue=100 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frChateau2_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frChateau2_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Kiosk DetailLevel=2 FullName=Kiosk ModelName=Kisok.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent2_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Light Tower DetailLevel=1 FullName=Light Tower ModelName=Light Tower.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Line Shacks DetailLevel=2 FullName=Line Shacks ModelName=Line Shacks.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent2_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Loco Barn FullName=Loco Barn ModelName=Loco Barn.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Long Bridge FullName=Long Bridge ModelName=Long Bridge.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0.10 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frBridge1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frBridge1_dest.lod [TargetTypexxx] Name=Monument DetailLevel=2 FullName=Monument ModelName=Monument.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Privy-1 DetailLevel=1 FullName=Privy-1 ModelName=Privy-1.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=frNissenHut_col.lod DestroyedEffect=SmallFire DestroyedModel=frNissenHut_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Privy-2 DetailLevel=1 FullName=Privy-2 ModelName=Privy-2.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=frNissenHut_col.lod DestroyedEffect=SmallFire DestroyedModel=frNissenHut_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 2 1 1 Quote
Wrench Posted October 26, 2017 Posted October 26, 2017 suggestion: for the various carts, and other non powered vehicles, sometimes the "truck destroyed lod" and 'vehiclefire effect' for the secondary works good! maybe for the privy , "AmmoDumpExplosion" -- yes, pun intended!!! 2 Quote
Heck Posted October 27, 2017 Author Posted October 27, 2017 8 hours ago, Wrench said: suggestion: for the various carts, and other non powered vehicles, sometimes the "truck destroyed lod" and 'vehiclefire effect' for the secondary works good! maybe for the privy , "AmmoDumpExplosion" -- yes, pun intended!!! Thanks, Wrench. Great ideas. 1 Quote
Heck Posted November 2, 2017 Author Posted November 2, 2017 Installment 3 of Geezer's Euro buildings: [TargetTypexxx] Name=RR Building-1a FullName=RR Building-1a ModelName=RR Building-1a.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=RR Water Tower DetailLevel=1 FullName=RR Water Tower ModelName=RR Water Tower.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=15 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Water_Tower_col.lod DamagedModel= DestroyedEffect=MediumRocketWaterHitEffect DestroyedModel=Water_Tower_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=100 [TargetTypexxx] Name=Shed-2 DetailLevel=1 FullName=Shed-2 ModelName=Shed-2.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.10 ArmorValue=0.0 ArmorType=0 RepairRate=15.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 CollisionMesh=Camp2_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Camp2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=25 [TargetTypexxx] Name=Short Bridge FullName=Short Bridge ModelName=Short Bridge.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0.10 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frBridge1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frBridge1_dest.lod [TargetTypexxx] Name=Shrine FullName=Shrine ModelName=Shrine.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Supply Depot-1 FullName=Supply Depot-1 ModelName=Supply Depot-1.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=150000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Supply Dump FullName=Supply Dump ModelName=Supply Dump.LOD TargetType=MISC ActiveYear=0 TargetValue=10 DamagePoint=100.0 ArmorValue=100000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=frBunker1_col.LOD DamagedModel= DestroyedEffect=AmmoDumpExplosion DestroyedModel=frBunker1_dest.LOD SecondaryEffect= SecondaryChance=0 [TargetTypexxx] Name=Tent-2 DetailLevel=2 FullName=Tent-2 ModelName=Tent-2.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent2_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Tent-3 DetailLevel=2 FullName=Tent-3 ModelName=Tent-3.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 CollisionMesh=Tent_1_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent_1_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Town-1 DetailLevel=2 FullName=Town-1 ModelName=Town-1.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Town-3 DetailLevel=2 FullName=Town-3 ModelName=Town-3.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Town-5 DetailLevel=2 FullName=Town-5 ModelName=Town-5.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=6000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Town-6 DetailLevel=2 FullName=Town-6 ModelName=Town-6.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=6000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Town-6a DetailLevel=2 FullName=Town-6a ModelName=Town-6a.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=6000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Town-6b DetailLevel=2 FullName=Town-6b ModelName=Town-6b.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=6000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Town-6c DetailLevel=2 FullName=Town-6c ModelName=Town-6c.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=6000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Train Station FullName=Train Station ModelName=Train Station.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Train Warehouse FullName=Train Warehouse ModelName=Train Warehouse.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Urban Block-1 DetailLevel=1 FullName=Urban Block-1 ModelName=Urban Block-1.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frChateau2_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frChateau2_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Urban Block-2 DetailLevel=1 FullName=Urban Block-2 ModelName=Urban Block-2.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frChateau1_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frChateau1_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Urban Block-3 DetailLevel=1 FullName=Urban Block-3 ModelName=Urban Block-3.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frChateau1_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frChateau1_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Urban Block-4 DetailLevel=1 FullName=Urban Block-4 ModelName=Urban Block-4.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frChateau2_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frChateau2_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Utilities Pole-1 FullName=Utilities Pole-1 ModelName=Utilities Pole-1.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Utilities Pole-2 FullName=Utilities Pole-2 ModelName=Utilities Pole-2.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Village-1 DetailLevel=1 FullName=Village-1 ModelName=Village-1.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Village-3 DetailLevel=1 FullName=Village-3 ModelName=Village-3.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Wagon DetailLevel=2 FullName=Wagon ModelName=Wagon.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 [TargetTypexxx] Name=Wall-1a FullName=Wall-1a ModelName=Wall-1a.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Wall-1b FullName=Wall-1b ModelName=Wall-1b.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Wall-2a FullName=Wall-2a ModelName=Wall-2a.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Wall-2b FullName=Wall-2b ModelName=Wall-2b.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Water Tower DetailLevel=1 FullName=Water Tower ModelName=Water Tower.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=15 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Water_Tower_col.lod DamagedModel= DestroyedEffect=MediumRocketWaterHitEffect DestroyedModel=Water_Tower_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=100 1 Quote
Heck Posted November 2, 2017 Author Posted November 2, 2017 Duh. Forgot these two: [TargetTypexxx] Name=Aqueduct-2 FullName=Aqueduct-2 ModelName=Aqueduct-2.lod TargetType=BRIDGE ActiveYear=0 TargetValue=20.0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0.10 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frBridge1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frBridge1_dest.lod [TargetTypexxx] Name=Aqueduct-3 FullName=Aqueduct-3 ModelName=Aqueduct-3.lod TargetType=BRIDGE ActiveYear=0 TargetValue=20.0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0.10 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frBridge1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frBridge1_dest.lod 1 Quote
Wrench Posted November 2, 2017 Posted November 2, 2017 I'm going to go ahead and "pin it" this to the top of the Forum, so it don't get lost! 1 Quote
Heck Posted November 3, 2017 Author Posted November 3, 2017 I'm doing the fortifications next. The Austrian fort looks amazing. 1 Quote
Heck Posted November 20, 2017 Author Posted November 20, 2017 These are the types inis for Geezer's fortification objects, which you can find here: I haven't included destroyed LODS, because most of these are huge concrete objects, which would be hard to destroy, and the destroyed LODS from in game are very small compared to the objects. I have given them destroyed and secondary effects, because, let's face it, we all love the boomies. Feel free to change these any way you want, including all those previously posted, and if you improve on anything, pm me and I'll post it here as an alternative. This is a collaborative site. Here they are, they look so cool in game: [TargetTypexxx] Name=AusFort-1 FullName=AusFort-1 ModelName=AusFort-1.LOD TargetType=MISC ActiveYear=0 TargetValue=100 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=vBunker1Col.LOD DamagedModel= DestroyedEffect=AmmoDumpExplosion DestroyedModel= SecondaryEffect=LargeExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=AusTrench FullName=AusTrench ModelName=AusTrench.LOD TargetType=MISC ActiveYear=0 TargetValue=10 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=frBunker1_col.LOD DamagedModel= DestroyedEffect=SmallExplosionEffect DestroyedModel= SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=50 [TargetTypexxx] Name=Battery-2 FullName=Battery-2 ModelName=Battery-2.LOD TargetType=MISC ActiveYear=0 TargetValue=100 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=frBunker1_col.LOD DamagedModel= DestroyedEffect=SmallExplosionEffect DestroyedModel= SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=50 [TargetTypexxx] Name=BigTrench FullName=BigTrench ModelName=BigTrench.LOD TargetType=MISC ActiveYear=0 TargetValue=10 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=vBunker1Col.LOD DamagedModel= DestroyedEffect=MediumFire DestroyedModel= SecondaryEffect=SmallFire SecondaryChance=40 [TargetTypexxx] Name=BrtTrench FullName=BrtTrench ModelName=BrtTrench.LOD TargetType=MISC ActiveYear=0 TargetValue=10 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=vBunker1Col.LOD DamagedModel= DestroyedEffect=SmallExplosionEffect DestroyedModel= SecondaryEffect=SmallFire SecondaryChance=40 [TargetTypexxx] Name=Fort-1 FullName=Fort-1 ModelName=Fort-1.LOD TargetType=MISC ActiveYear=0 TargetValue=100 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=vBunker1Col.LOD DamagedModel= DestroyedEffect=AmmoDumpExplosion DestroyedModel= SecondaryEffect=SmallExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=Fort-4L FullName=Fort-4L ModelName=Fort-4L.LOD TargetType=MISC ActiveYear=0 TargetValue=100 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=vBunker1Col.LOD DamagedModel= DestroyedEffect=LargeExplosionEffect DestroyedModel= SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Fort-4R FullName=Fort-4R ModelName=Fort-4R.LOD TargetType=MISC ActiveYear=0 TargetValue=100 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=vBunker1Col.LOD DamagedModel= DestroyedEffect=LargeExplosionEffect DestroyedModel= SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Fort-6 FullName=Fort-6 ModelName=Fort-6.LOD TargetType=MISC ActiveYear=0 TargetValue=100 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=vBunker1Col.LOD DamagedModel= DestroyedEffect=LargeExplosionEffect DestroyedModel= SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Fort-7 FullName=Fort-7 ModelName=Fort-7.LOD TargetType=MISC ActiveYear=0 TargetValue=100 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=vBunker1Col.LOD DamagedModel= DestroyedEffect=LargeExplosionEffect DestroyedModel= SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Fort-8 FullName=Fort-8 ModelName=Fort-8.LOD TargetType=MISC ActiveYear=0 TargetValue=100 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=vBunker1Col.LOD DamagedModel= DestroyedEffect=LargeExplosionEffect DestroyedModel= SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Fort-10 FullName=Fort-10 ModelName=Fort-10.LOD TargetType=MISC ActiveYear=0 TargetValue=100 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=vBunker1Col.LOD DamagedModel= DestroyedEffect=LargeExplosionEffect DestroyedModel= SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Fort-12 FullName=Fort-12 ModelName=Fort-12.LOD TargetType=MISC ActiveYear=0 TargetValue=100 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=vBunker1Col.LOD DamagedModel= DestroyedEffect=LargeExplosionEffect DestroyedModel= SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Fort-15 FullName=Fort-15 ModelName=Fort-15.LOD TargetType=MISC ActiveYear=0 TargetValue=100 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=vBunker1Col.LOD DamagedModel= DestroyedEffect=LargeExplosionEffect DestroyedModel= SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=FrnTrench FullName=FrnTrench ModelName=FrnTrench.LOD TargetType=MISC ActiveYear=0 TargetValue=10 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=frBunker1_col.LOD DamagedModel= DestroyedEffect=SmallExplosionEffect DestroyedModel= SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=50 [TargetTypexxx] Name=GerTrench FullName=GerTrench ModelName=GerTrench.LOD TargetType=MISC ActiveYear=0 TargetValue=10 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=frBunker1_col.LOD DamagedModel= DestroyedEffect=SmallExplosionEffect DestroyedModel= SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=50 [TargetTypexxx] Name=House-1 FullName=House-1 ModelName=House-1.LOD TargetType=MISC ActiveYear=0 TargetValue=0 DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=1.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=frBunker1_col.LOD DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect= SecondaryChance=0 1 Quote
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