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Bugs, Fixed and Requested Features List (Cold Waters)
By
KJakker, in Killerfish Games - Cold Waters, Atlantic & Pacific Fleet
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By MarkEAW
View File (Early) Code Group Patches EAWv1.20to1.28to1.28ato1.28b
This is an early set of the un-official v1.28 and the two upgrades.
*Important Information:
If you have the GOG versions, 1.2 or 1.28, then these upgrades would over write the GOG made eaw.exe revisions.
It effectively takes away the GOG patch. It 's your choice if you wish to do this.
1.2 to 1.28 to 1.28a to 1.28b Install Instructions
by: MarkEAW
Download These Files:
EAW1.28patch.exe 48.4MB This is a 1.2 to 1.28 Installer (Jun222008)
1.28to1.28a.exe 11.2MB 1.28 to a (Jun182009)
1.28ato1.28b.exe 969KB 1.28a to b (Jul042009)
eaw.ini file;
Before installing, remove/delete your v1.2 eaw.ini file from the game folder to allow the new un-official version to make its own ini file with extend functions.
From a fresh install;
Have a clean "install" of the official MicroProse v1.20 game.
Install the first patch into that folder, the 'EAW12' game folder, allowing some existing files to be overwritten.
Then extract each patch there after into the same folder, overwriting some of the files each time.
Submitter MarkEAW Submitted 09/01/2023 Category EAW - European Air War
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By MarkEAW
This is an early set of the un-official v1.28 and the two upgrades.
*Important Information:
If you have the GOG versions, 1.2 or 1.28, then these upgrades would over write the GOG made eaw.exe revisions.
It effectively takes away the GOG patch. It 's your choice if you wish to do this.
1.2 to 1.28 to 1.28a to 1.28b Install Instructions
by: MarkEAW
Download These Files:
EAW1.28patch.exe 48.4MB This is a 1.2 to 1.28 Installer (Jun222008)
1.28to1.28a.exe 11.2MB 1.28 to a (Jun182009)
1.28ato1.28b.exe 969KB 1.28a to b (Jul042009)
eaw.ini file;
Before installing, remove/delete your v1.2 eaw.ini file from the game folder to allow the new un-official version to make its own ini file with extend functions.
From a fresh install;
Have a clean "install" of the official MicroProse v1.20 game.
Install the first patch into that folder, the 'EAW12' game folder, allowing some existing files to be overwritten.
Then extract each patch there after into the same folder, overwriting some of the files each time.
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By 76.IAP-Blackbird
Dear Friends,
As 2022 draws to a close, we are completing our work on bringing the AI objects to the Normandy project that we previously promised. The first one is the Fighter Direction Tender. FDT are radar surveillance and control ships. They were actively used during the Normandy Landing in 1944 to coordinate the actions of Allied aviation and provide radar cover for the landing zones. We created three ships, FDT-13, FDT-216, FDT-217, based on the LST class dock landing ships, which bore the same hull numbers before modernization. Their modernization was carried out on the shipyards of the west coast of Scotland, away from the active enemy forces. During the modernization, various radio communication, electronic interception, and radar antenna equipment were installed on the upper decks of the ships, including two powerful Type 15 GCI and Type 11 radars. These ships played a prominent role in the events of D-Day.
The second AI object is a German eight-wheeled armored car Sd.Kfz. 234/2 Puma. This “slash-two” modification was the second by numbers among all the Pumas produced during the war: 101 out of 478 vehicles. This modification took part in the events of 1944, which the Battle for Normandy project tells about. It is a variant armed with the 50mm KwK-39 cannon (similar to the one used on later modifications of the Pz.Kpfw. III tanks), located, unlike later modifications with a 75mm cannon, in a fully enclosed and armored rotating turret. The car is notable for quite good frontal armor of the hull and turret (up to 30mm), as well as its unique chassis, which is worth mentioning by itself. The chassis is built based on an independent levered suspension of all 8 wheels and their coupled wheel springing. All the wheels of the Puma are driving and steerable. All this together, as well as a 12-cylinder V-shaped diesel engine Tatra 103 with a 210 horsepower capacity, provided very good cross-country ability, maneuverability, and speed.
The third is a lighter American armored car, M8 Greyhound. This three-axle all-wheel drive vehicle, unlike the Puma, had a classic chassis design with 3 leading solid beams and a front steering axle, less body armor (up to 19mm in the front), and lighter armament, the 37mm M6 cannon placed in an open-top turret. An important quality of the vehicle for infantry units was the additional heavy .50 cal Browning machine gun mounted on the rear of the turret. Possessing more modest characteristics and a less revolutionary design, however, the Greyhound was a third lighter than the Puma and obviously easier to manufacture. In the conditions of the Second World War, this was largely a determining factor. Moreover, the Greyhound turned out to be a rather successful armored car that was used in various conflicts for a great many years after the 1945.
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By Guest
Hi,
After updating to October 2008 patch, the game hangs and then crashes at 60% while loading an instant or single mission.
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By MarkEAW
Hey VBH,
Any new EAWPRO archive available for me to post?
I forget how long the last update was, but its been awhile.
I've since added new feature descriptions to the FXEXE Patch Help Document that are not in the last EAWPRO eaw.exe available for DL.
So basically I'm looking for a any minor update to post, doesn't matter how small....just wondering...NP otherwise of course.
BTW: (Around 1,000 DLs from 7-15-2019; That's just the EAWPRO, doesn't include the 700 or so of the previous FXEXE archives posted before).
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