Jump to content

Recommended Posts

img00118-2.thumb.JPG.9531d02de3c7b712ee1c28d7961963f2.JPG

 

Okay so the Rolling Thunder campaign was never my favourite campaign from the series, in fact might be the most bland. The main reason for this was most probably the fact that there is no forward line of troops and tank columns to fight it out, and gain or lose ground after each mission.

 

Rolling Thunder for real
The campaign namesake this is based on was one of the most disastrous and misguided campaigns in the history of aerial warfare. What was hoped would be a few weeks of bombing missions to get North Vietnam back to the negotiating table to stop them trying to invade the South, turned into 3 or so years of bombing targets selected by Washington. Or to put it another way pussy footing around bombing things that did nothing more than improve North Vietnam's resolve to continue on its agenda and also allow it to build up its defenses with the help of the Soviet Union and China.
So, 3 years of bombing targets – many times the same targets over and over, and never achieving the desired US strategy.

 

img00118.thumb.JPG.a0fa1d8e5bde48449119f53a486ee9ff.JPG

 

Rolling Thunder in game
In the Strike Fighters game engine this translates to what seems like a string of single missions and yes you don’t have much of an objective other than to try and not get shot down.
However, unlike auto generated Single missions, Campaign missions are more content filled and almost always include strike packages and flights that help you do your job (If you at least meet your timings). Not only that all the units have their markings and decals as they should.

Like history there are no SAMs until mid 1965 and the MiG regiments are limited in number. One great thing about TKs games is the use of "dates", so the game engine can just plonk in the correct objects (Guns/SAMs/MiGs) depending on the date you are flying. This also includes getting rebased and upgraded to better aircraft during the campaign.

img00143.thumb.JPG.7f6c5c585a7681abdacb3f9e245cc75e.JPG

 

Vietnam Gold
Like most things in Strike Fighters World, mods can really help and I am using the Vietnam Gold mod with a variety of my own changes. This comes with quite a fearsome atmosphere with a ton of guns shooting at you with purple stuff, red stuff and grey puffy stuff. A major benefit is a bigger variety of targets and not just the sodding comms building again.

 

Gameplay
Feb 24 1966 and I am flying from Da Nang in an F-100D (1964 version) for the 416th “Silver Knights”. I don’t know what it is about the F-100D that I like because it is outclassed by pretty much all the MiGs.  

The Lang Chi Electric Power plant is my target (a welcome addition from gold pack I think) – and I need to be on target for 09:10 on the dot.

img00123.thumb.JPG.8ad86e0cb07eacd79fb5cbd24cb29de9.JPG

 

 

I am maxing out the M-117s here – there are plenty of them available. The SF2 Super Sabre also allows TERS to carry 4 on the inner pylons by default but with extra drag.

img00124.thumb.JPG.c9e3359e4fc228c62b22a3f5adfb7052.JPG

 

How to get there hmmm. Those that played Wings Over Vietnam will know various routes into the North to minimise exposure to the SAMs, some of which had a 90% plus probability of kill if you were not flying at about 5ft off the ground. Luckily the SAMs in SF2 and this pack allow you to fly a bit more as they tended too back then!
With a target near Yen Bai I can use the highlands as cover and cross in over South NVN where there are little to no SAMs.

img00125.thumb.JPG.8e46b2d6630987ba6b31e37f2dab0e9c.JPG

The Square box waypoint (the Initial Point /IP) is also the spawn point if you use Alt N, so can be moved around if you don’t have time to fly there.

Waypoint 3 is fixed as a rendezvous with other flights. If SF2 had been developed, it would have been nice to change the waypoint details for the flights like in Falcon so you could move the fixed waypoint for all flights.

Another thing that could have been improved was seeing your actual target area before flying. If you consider Jack Broughton spent all night memorising features etc before going on a mission you can understand the point of just marking the actual target with Padlock or a red dot!

As you can see only 2 MiG regiments active with MiG-17F and MiG-21F-13.
 

First Lt Eldon Atterbury is my wingy today. If you do take time to nurture the pilots their stats do improve (if they survive)


img00127.thumb.JPG.322c44eeda6bd0d8a19756ffcf78730b.JPG

 

Let's go then

img00131.thumb.JPG.67879f579f0a5ab41dbebf7f1298b37b.JPG

 

As we fly towards the target other flights are also on route to their targets.

img00133.thumb.JPG.8724808d9deea633d710983842ba6721.JPG

 

After a while several fights occur

img00135.thumb.JPG.381fbe7b66e7b9155df7f81e53b9dcf4.JPG

img00140.thumb.JPG.9a4b9d91d849cff372f829067987a08b.JPG

 

Due to meticulous planning we reach the target just fine and we roll in from above the cloud base

img00144.thumb.JPG.5453f3aabc3f35a0869cfd769f1c26f0.JPG

 

 

I hit the target but get peppered by a lot of triple A

img00153.thumb.JPG.0c93c76eaeae963411f9f123afabc5c7.JPG

 

Phew heading out but think my Wingy is a bit lost.

img00157.thumb.JPG.2ba82fda41323131d7ce04dcc425ab0b.JPG

 

 

Try to search, but no sign of him and no beeper! so off home alone

img00158.thumb.JPG.e19a8c4dc5cb10b1eeabe7a41e9b9326.JPG

 

 

Mystery solved, a MiG-21F-13 gunned him down and I had no idea that was in the area!  If only all Vietnam mysteries could be solved so easy!

img00161.thumb.JPG.feed01f6149d4f3ba9593d1e528f8a8e.JPG

 

I then went on to fly A-4C/Es for the US Navy in which you get to take off from Carriers in the Gulf on Tonkin

img00179.thumb.JPG.503870df6619b2d7e38e479f30af737f.JPG

img00182.thumb.JPG.3297586013373fc144e50d71aae01179.JPG

 

Mr SAM is always happy to see you

img00188.thumb.JPG.de1ab332c3e6d554c2d7117f0e9597ad.JPG

 

This thud was just lucky!

img00189.thumb.JPG.ddf315249bce1b79c1a24c12e2c1e0d4.JPG

 

This thud was not so lucky

img00191.thumb.JPG.1fde337126d07c3e4e73e1e31105631d.JPG

 

What are all those blotches

img00177.thumb.JPG.1c049a6879b56bed65b25f4e3c2b190a.JPG

 

So still quite intense flying through all the anti air and check 6 for those MiGs as always!

img00170.thumb.JPG.58208ab6a14534c75eb8e85649e7dfe4.JPG

 

 

 

 

 

 

 

 

 

 

 

  • Like 11

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By MigBuster


      With so many different aircraft in Strike Fighters it is often the case of selecting an aircraft and fudging it around the skies with only vague recollection of how the radar works and how it is supposed to handle because you didn’t have the time to refresh. The Last of the Lightnings is a mod that unusually for SF2 centers mainly on getting familiar with a certain type of aircraft and its systems. You might even term it DCS lite however I can’t imagine seeing any of the aircraft in this mod featuring in that sim in my lifetime.
       
      So, what is it about?
      The Last of the Lightnings (by comrpnt) is a set of scripted single missions (like YAP) that take the player through an RAF Operational Conversion Unit (OCU) training program and is based on the writings of ex Lightning and F-4 pilot Ian Black. This takes place in 1976 and you are flying the English Electric Lightning F.mk6.

      The what you say? or as FastCargo once stated before being put under court martial by the USAF for blasphemy [or not].
      The Lightning was the last fully designed British supersonic fighter to enter service and its only requirement seems to have been performance above everything else [especially fuel].  Strike Fighters 2 comes with all seven of the single seat variants:
      Lightning F.mk1 Lightning F.mk1A Lightning F.mk2 Lightning F.mk2A Lightning F.mk3 Lightning F.mk6 Lightning F.mk53 Okay if you are wondering where your Lightnings are then you didn’t buy SF2 Expansion Pack 2 did you, in which case you are one of the reasons TK is now doing crappy phone games only………[hey his words] not to make you feel too guilty!
      Shame really because it comes with some of the best 3D pits Thirdwire ever did, and probably unique as far as combat sims go with the Lightning:

       
       
      The centrepiece of the mod is a pdf guide that must have taken some time to do and is quite detailed in places.


       
      So the point of this is that you will be learning to fly the Lightning or at least be better at it. On Hard flight model (~SFM in DCS) it can be tricky to handle so you will be dragged through formation landings, flying, A-A refueling and even learn how to use the radar to properly intercept targets and actually read the radar symbology. Some of this should be useful for other aircraft at least.

      Install
      So yes you need SF2E and SF2 Exp 2 to run this minimum. I was running this from a full merged install, of which I created a separate install by copying the game exe file and running that to create a new Mod folder called LastOfTheLightnings for it.
      Full instructions are on the PDF and is mostly drag and drop with some ini file editing. For the training rounds I created new folders in the weapons folder and not the old-fashioned way recommended.
       
      Mods
      So once up and running I added mods and changed them as I went through the course. Because of the changes that come with the mod I only changed the terrain tiles, runway, and sky using Better Widesky (Cellisky/Orsin). I have also put in mods to give more head movement and darker nights.

       
       
       
      Up and running
      Firstly, you go to single mission only and choose the missions using the date code e.g. [760522] then ignore the text the game puts in because it is wrong [only go by the date code to get the correct mission per the guide].
       

       
       
      Check your loadout - obviously the training rounds should be there otherwise don’t touch or change anything just look at the map and then launch.

       
       
      So you start either on the runway or the taxi way on these missions.

       

      At the beginning the tricky parts are landing on formation with your Qualified Flying instructor (QFI) and playing chase the QFI. Especially at night you need to be on your feet to keep track of the guy initially!

       
       
      You are then given instruction on how A-A refueling should be done, e.g. fly in formation on the port side before refueling then fly formation on the starboard wing. You then have to try it at night and in clouds.

      Yes the amazing Ravenclaw Bucc is in this pack.

       
       
      The Intercept phase is interesting and you will be going after low and high targets before flying in formation with them, so you will need to learn what those dots and lines mean

       
       
      After basic intercepts you get to do ACM against the pesky aggressor F-4Ms, although don’t pay too much attention to the instruction for this because they will spam those AIM-7s at you, luckily they are only training rounds [if you installed them properly] and wont kill you.

       
       
      Next live weapons are used to intercept remote controlled unmanned drones (Hunters). The early ones fly straight but the later ones give you problems by turning a lot.

       
       
      After basic strafing there is a pretty cool finale for your graduation, firstly you fly an F-4M as a photo chase plane:

       
       
      Then you get to fly position 9 in a graduation formation fly over of RAF Jever.

       

      Final salute to comrpnt for a fine job six years later.
       
       
       
       
       
    • By viper63a


      View File F-15 Super Pack NF5 Campaigns Compatible Patch
      F-15 Super Pack NF5 Campaigns Compatible Patch
      By Viper63a   This patch makes the Mudhen Team's F-15 Eagle Super Pack (below) compatible with Nato Fighters 5 Campaigns. -------------------------------------------------------------
      What's included in this mod pack?
      ------------------------------------------------------------- There are two folders with different screen formats in this patch - 1024x768 and 1920x1080.   If you installed or want to the Mudhen Team's F-15 Eagle Super Pack into Nato Fighters 5, You need to update the references of the original F-15s with the news ones for the campaigns. This patch does that job for you. Plus, you get a new set of hi-rez campaign screens as well!   -------------------------------------------------------------
      Installation:
      ------------------------------------------------------------- !! First and always - BACKUP! Make of copy of Nato Fighters 5 Campaigns folders in your Mod folder...   1) Mudhen Team's F-15 Eagle Super Pack must be already install per the readme in that pack.
      2) As always! Back up your current NF5 mod "Campaigns" folder.
      3) Copy the contents of the screen format you want into your NF5 mod "Campaigns" folder. Overwrite any conflicts.   -------------------------------------------------------------   Thats it - Enjoy!   ------------------------------------------------------------- ------------------------------------------------------------- Submitter viper63a Submitted 04/15/2018 Category User Made Campaigns  
    • By viper63a
      F-15 Super Pack NF5 Campaigns Compatible Patch
      By Viper63a   This patch makes the Mudhen Team's F-15 Eagle Super Pack (below) compatible with Nato Fighters 5 Campaigns. -------------------------------------------------------------
      What's included in this mod pack?
      ------------------------------------------------------------- There are two folders with different screen formats in this patch - 1024x768 and 1920x1080.   If you installed or want to the Mudhen Team's F-15 Eagle Super Pack into Nato Fighters 5, You need to update the references of the original F-15s with the news ones for the campaigns. This patch does that job for you. Plus, you get a new set of hi-rez campaign screens as well!   -------------------------------------------------------------
      Installation:
      ------------------------------------------------------------- !! First and always - BACKUP! Make of copy of Nato Fighters 5 Campaigns folders in your Mod folder...   1) Mudhen Team's F-15 Eagle Super Pack must be already install per the readme in that pack.
      2) As always! Back up your current NF5 mod "Campaigns" folder.
      3) Copy the contents of the screen format you want into your NF5 mod "Campaigns" folder. Overwrite any conflicts.   -------------------------------------------------------------   Thats it - Enjoy!   ------------------------------------------------------------- -------------------------------------------------------------
    • By viper63a


      View File SF2 F-15 Eagle Super Pack Redux 2018
      This is a full stand-alone pack, no other mod packs are required. This pack is a REPLACEMENT and NOT an upgrade for FastCargo's F-15 Super Pack. You cannot simply install and over-write Fastcargo's F-15 Super Pack with this pack. Nor, can you over-write this pack with Fastcargo's F-15 Super Pack. This pack contains higher resolution jpeg skin files, so if you over-write Fastcargo's pack with this one, you will never see the new skins. If you over-write this pack with Fastcargo's pack, you will lose all the latest data files for flight model, weapons loadout and etc. If you just want the upgraded skins, those skins are available separately in the Skins section of this site. A later versions of those skins are already in this pack, so please don't upgrade this pack with earlier version of Viper63a's skins. Please refer to the "Installation" section in the Readme file, it will explain how you can install this of both packs   - The Mudhen Team!   This pack contains all F-15A thru D Eagle variants (including Js). If you want the F-15E Strike Eagle variants (including SE), you can find them here. ------------------------------------------------------------- What's included in this mod pack?
      -------------------------------------------------------------   ** Main Package:   1) All NEW 4096x Skins in JPG format and tons of new decals (also includes optional 2048x skins).
      2) Repainted Cockpits by Viper63a and RWR list by Spudknocker.
      3) All NEW updated Data and Loadout files from Spudknocker and Fanatic Modder.
      4) All NEW 1920x1080 *Hangar.jpg, *Loading.jpg and *Loadout.tga (also includes optional 1024x768 screens).
      5) Excellent new weapons and ejection seats from Ravenclaw_007!
      6) Excellent Florian Pilot upgrades by JAT81500!
      7) Excellent Hi-Rez F-15A skins from Pappy!   * Included Jets:   F-15A/B, F-15A/B BAZ (+AUP), F-15C/D, F-15C/D Akef (+AUP), F-15C/D HAF, F-15C/D SAF, F-15DJ, F-15J JASDF including fictional HAF anf GAF Eagles.   * Included squadrons:   USAF: 1st Wing (LA/FF), 3rd Wing (AK), 18th Wing (ZZ), 32nd Wing (CR), 33rd Wing (EG), 36th Wing (BT), 48th Wing (LN), 49th Wing (HO), 85the Wing (IS), 154th ANG (HH), 325th Wing (TY and 318th Star), 366th Wing (MO) and the 405th Wing (LA). All or some of the squadrons from these Wings are represented in this pack. 
      IDF: Two variations of the Israeli 133rd (Twin Tail) and 106th (Spearhead) Squadrons.
      JASDF: 201st, 203rd, 204th, 303rd, 304th, 305th, 306th, and Aggressors Squadrons.
      SAF: 5th and 13th Squadrons.
      HAF: Fictional 338th (Ares) and 339th (Ajax) Squadrons.
      GAF: Fictional Jg71N90J, Jg72N90J, Jg73N90J and Jg74N90J Squadrons.   ** The same squadrons may be represented in many different folders (81, 85...etc), but the planes gets dirtier with age and the decals changes, and weapon capabilities and loadout changes with the years.   ** Optional Package: (You're on your own here...for advanced players...)   Please refer to the Readme in the "Optional" folder to...
      1) Install Additional/Alternate 1024x768 and 1920x1080 Hangar and Loading screens.
      2) Install 1024x768 Hangar and Loading screens. This pack has 1920x1080 screens by default.
      3) Downgrade the default 4096x to 2048x skins if you have performance issues with the larger skins.   -------------------------------------------------------------
      Installation:
      ------------------------------------------------------------- >> WARNING! Read Carefully if you have or plan to install Fastcargo's F-15 Super Pack...   !! First and always - BACKUP! Make of copy of the F-15* folders in your Mod folders...Objects\Aircraft and Decals folders...   ** Option 1) If you already have Fastcargo's F-15 Super Pack or a previous version of this pack installed...      a) Backup and delete the following folders (if you have them) in <Your mod folder locations>\Objects\Aircraft\...   !! DO NOT DELETE the stock TW "F-15A_Baz" folder! This pack DOES NOT REPLACE stock TW "F-15A_Baz"!   F-15A
      F-15A_76
      F-15A_82
      F-15A_85
      F-15A_Baz_76
      F-15A_Baz_91
      F-15A_Baz_AUP
      F-15B_76
      F-15B_82
      F-15B_85
      F-15B_Baz_78
      F-15B_Baz_91
      F-15B_Baz_AUP
      F-15C
      F-15C_02
      F-15C_10
      F-15C_82
      F-15C_85
      F-15C_91
      F-15C_AGRS
      F-15C_AGRS_AI
      F-15C_Akef
      F-15C_Akef_85
      F-15C_AUP
      F-15C_GAF
      F-15C_HAF_89
      F-15C_SAF
      F-15C_SAF_90
      F-15C_SAF_91
      F-15D
      F-15DJ
      F-15DJ_03
      F-15DJ_87
      F-15DJ_97
      F-15D_02
      F-15D_82
      F-15D_85
      F-15D_91
      F-15D_Akef
      F-15D_Akef_85
      F-15D_AUP
      F-15D_HAF_89
      F-15D_SAF
      F-15D_SAF_90
      F-15D_SAF_91
      F-15J
      F-15J_03
      F-15J_87
      F-15J_97      *) Note: You can combine all the "To_Mod_Folder" folders and then copy the content to your Saved Game mod folder if you like.      b) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15AB pack into your Saved Game mod folder. Overwrite any conflicts.
         c) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15CD pack into your Saved Game mod folder. Overwrite any conflicts.
         d) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15DJ pack into your Saved Game mod folder. Overwrite any conflicts.
         e) Copy the contents of the uncompressed "To_Mod_Folder" folder from the F15_ETC pack into your Saved Game mod folder. Overwrite any conflicts.
        
      ** Option 2) If you installed this mod and want to install Fastcargo's F-15 Super Pack...      a) Install Fastcargo's F-15 Super Pack and overwrite...
         b) Go back to install option 1)...   ** Option 3) If you don't have Fastcargo's F-15 Super Pack already install...      *) Note: You can combine all the "To_Mod_Folder" folders and then copy the content to your Saved Game mod folder if you like.      a) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15AB pack into your Saved Game mod folder. Overwrite any conflicts.
         b) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15CD pack into your Saved Game mod folder. Overwrite any conflicts.
         c) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15DJ pack into your Saved Game mod folder. Overwrite any conflicts.
         d) Copy the contents of the uncompressed "To_Mod_Folder" folder from the F15_ETC pack into your Saved Game mod folder. Overwrite any conflicts.   -------------------------------------------------------------
      Add F15 SoundList
      -------------------------------------------------------------   Lastly, but highly recommended. Read the "Add F15 SoundList.txt" readme file on adding the F-15 sound files included in this pack to your "Flight\SoundList.ini" file.   -------------------------------------------------------------   Thats it - Enjoy!   -------------------------------------------------------------
      -------------------------------------------------------------
      Credits:
      -------------------------------------------------------------
      -------------------------------------------------------------
      The Mudhen Maintenance Team 2016
      -------------------------------------------------------------
      Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens.
      Spudknocker - Upgraded Flight Model and Weapons Loadout.
      Fanatic Modder - Upgraded Flight Model and Engine Emitters.
      Crusader - Upgraded and added 2012 FM and Cockpits to pack!
      RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
      JAT81500 - For the excellent Florian Pilot upgrades!
      Hi Ho Silvers - AfterBurner Mod.
      Nengajyou Aki -JASDF Serial Decals.
      Stick - Beta testing and assistance with FM - THANK YOU! April 2016   -------------------------------------------------------------
      Salute to the 2010 F-15 Super Pack Team for the original
      F-15 Super Pack!
      -------------------------------------------------------------
      TK - For the ThirdWire series of sims.
      The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
      Kei Nagase - For the awesome skins for the F-15 ACTIVE.
      AleDucat - For the nice ACES II ejection seat models.
      Deuces - For the F-15 Afterburner and weapon effects.
      Diego - For the Modern USAF Pilot skins.
      Fubar512 - For the FM work.
      JimmyBib - For the F-15C cockpit flight control textures.
      MoonJumper - Avionics work.
      Sundowner - Textures.
      USAFMTL/Dave - Decals.
      Wpnssgt - Models, Textures.
      Kesselburt - Original F-15C cockpit.
      Kout - Loading and Hanger Screens.
      Kct - Textures and decals for the F-15SG.
      Brain32 - Improved/new textures for F-15C cockpit.
      Mago - F-15E Cockpit.
      331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
      Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
      JAT81500 - F-15E Cockpit avionics and HUD work.
      To my fellows at Combatace for helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine. FastCargo
      12 Jan 10 Submitter viper63a Submitted 05/29/2016 Category F-15  
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..