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Posted

Hi!!! In my experience, the Target Area Editor doesn't recognize some tods, work well in-flights. It happend whith some ground objects too.

Posted (edited)

Wilches,

When that happens to me, I open the SF Terrain Editor, select the terrain, then select Open Textures and scroll down the list to the offending tile. I open the tile and look in the lower right hand corner of the terrain editor to make sure the associated jpg is called up for the tile.

 

Another option is to open the terrain_data.ini and scroll down to the tile and ensure the AlphaObjectTexture is not blank (see below)

[Texture493]
Filename=VIETNAMIPENJAN1.TGA
HasWater=1
HeightMap=VIETNAMIPENJAN1.BMP
HeightMapScale=2.0000
Color=0.273230,0.351644,0.307774
SolidObjectTexture=
AlphaObjectTexture=TEROBJECT_VietTree.tga

Edited by krfrge

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