stuntman Posted June 27, 2018 Posted June 27, 2018 I recently bought a HP Spectre x13 for my job, with the following specs: i7 7550u, 16g of RAM and a Intel 620 integrated chip. I was quite surprised with the performance of the game on such a device: a have a consistent 50 to 60 frames in game, except in the Iceland terrain where I get 20 to 30. It is quite plaisant to be able to run SF2 on such a lightweight machine. Performance should be even better with the new mx150 Nvidia chip you canfi d on newest ultra-portable Quote
+MigBuster Posted June 27, 2018 Posted June 27, 2018 Thanks Stuntman Evidence of inbuilt CPU gfx set running SF2 without it being a slideshow - one advantage of not updating the core game for 5 years! 1 Quote
bazillius Posted June 27, 2018 Posted June 27, 2018 Hah, that's vanilla game does. After installing dozen of mods and refines sometimes drops to 25-40 fps with my i7 GF1060 with 16G RAM Quote
stuntman Posted June 27, 2018 Author Posted June 27, 2018 Yeah, that's pretty much vanilla. I'm still using fully modded germany terrain for examples as well as other 3rd party terrain, but all textures are converted to jpeg and most of the skins are 1024x1024. I'm losing a lot of detail but the dpi is so high anyway the game still looks good. I'm also using default detailmeshsize parameters I use the following settings: [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1920 DisplayHeight=1080 DisplayDepth=32 AspectRatio=1.777778 AntiAliasing=4 UseAdvancedShaders=1 ForceDX9=FALSE ForceVSyncOff=FALSE Use32BitZBuffer=TRUE LensFlare=0 DetailLevel=4 ObjectDetail=2 ObjectTexture=3 CockpitTexture=3 CockpitMirrors=0 CockpitReflection=1 EffectsDetail=2 TerrainDetail=2 TerrainTexture=3 HorizonDistance=3 GroundObjectDensity=3 WaterDetail=3 CloudsDetail=2 Shadow=0 ObjectsFade=TRUE Quote
+gerwin Posted June 28, 2018 Posted June 28, 2018 (edited) The stock objects have low detail distance lods which make all the difference. Compare having an entire airfield in view with parked aircraft and groundobjects all in full detail LODs, or in low detail LODs because they are too far to see details anyways. Edit: This guy does a great job with Il-2 1946 distance Lods, as seen in the illustrations: http://patrulla-azul.com/FreeIL2modding/forum/viewtopic.php?t=1682 But it sure is tedious, I know.... Edited June 28, 2018 by gerwin Quote
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