Wilches Posted September 22, 2018 Posted September 22, 2018 Gents, does anybody has a workable Me-163_DATA.ini updated for SFP2 series? The fuel consuption is the real problem. Is there a way to make the rocket smoke visible on the ground? The smoke should be thick, long and almost white. Please help me. Quote
Wrench Posted September 23, 2018 Posted September 23, 2018 Fubar has/had been reworking it several (5-6) years ago. Fixing issues like the fuel consuption, landing gear/skid issues and FM stats. But he never finished it. I'll give him a poke, and see what's up with it 1 Quote
+Coupi Posted September 23, 2018 Posted September 23, 2018 (edited) I didn't remember this mod... this morning I wanted to test it but my SF2 crashed when I launch the mission ! Edit: ASAP I try the J8M1 data file (with the usual SF2 adaptations) from Kevin. Edited September 23, 2018 by Coupi Quote
Wilches Posted September 23, 2018 Author Posted September 23, 2018 With the J8M data the fuel consuption looks better. I have no luck with the smoke plume. Tried some smoke emmiters and afterburner combinations with no success. Not my strongest point. Quote
Wrench Posted September 23, 2018 Posted September 23, 2018 be advised, I didn't change a whole lot when it was released a million year ago Quote
Wilches Posted September 23, 2018 Author Posted September 23, 2018 I notice Wrench. It' such a pity that the model has not been updated yet, because it looks so perfect. One of the best models from the old days. Coupi sent me a new data for test, but I'm still have some problems with rocket smoke. Quote
Bodcap8 Posted September 25, 2018 Posted September 25, 2018 Wilches, I used a crude work-around for the Me-163 rocket smoke. I have an 'AIRSHOWESMOKE' effects file (not sure if this is stock TW or where I downloaded it from). Within this file are 6 different [white] smoke emitters. Right now I'm experimenting with the Me-163_ DATA.ini. AfterburnerEmitterName=AirshowSmoke3 AfterburnerEffectSize=0.50 MinExtentPosition= whatever works best (still playing with settings) MaxExtentPosition= whatever works best (still playing with settings) While these smoke EFFECTs are not ideal, they are an interesting starting point to experiment with. Quote
Wrench Posted September 25, 2018 Posted September 25, 2018 I talked to Fubar, and he's going to look for it. Can't remember where he put (happens with us old folks!! ) Be paitent, and with luck we'll have it Quote
Wilches Posted September 25, 2018 Author Posted September 25, 2018 Coupi has a paralel working wich is very promissing. Tomorrow I'll try both tweaks. 1 Quote
Wilches Posted September 26, 2018 Author Posted September 26, 2018 After a long trial and error game I´ve done a quite acceptable smoke. My regret is not to cope the withe smoke I needed. Check it out: 1 Quote
Wilches Posted September 26, 2018 Author Posted September 26, 2018 I used the Coupi´s new DATA with correct hitboxes. Will be released along with this new skin after his approval. Quote
+Coupi Posted September 26, 2018 Posted September 26, 2018 (edited) 46 minutes ago, Wilches said: I used the Coupi´s new DATA with correct hitboxes. Will be released along with this new skin after his approval. The several files I've modified are not mine ! I've picked and reused them here and there from my different SF2 installations... for test only. Edited September 26, 2018 by Coupi 1 Quote
Wilches Posted September 26, 2018 Author Posted September 26, 2018 Well, everything said, I'll pack it up and send for download sooner. Quote
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