Jump to content

Recommended Posts

Kurilen.7z


Kuril Islands 1.0
*****************************************************

This terrain is written for SF2.

+++++++++++++++++++++++++++++++++++++++++

I. Short description:

This terrain covers the Kurils islands, a small group of islands which were conquered by the soviets in September 1945 from Japan. There is also a small part of the japanese island of Hokkaido.
This terrain is made for carrier ops in primary. You may fly ground based planes too. There are two small japanese airfields and 3 soviet airfields.
The soviets deployed an aray of SAM sites over the islands of Kunashir and Iturup.
To run this terrain you need SF2NA and one of these: SF2I or SF2E.

++++++++++++++++++++++++++++++++++++++++++++++++

II. INSTALLATION:

Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder.

Because IcelandNA terrain does not include all neccessary objects to run this terrain properly you need to link it to an other terrains CAT file.

From stock the terrain is prepared to link with SF2 Israel

If you dont have SF2I you must open the file kurilen.ini with Windows notepad editor.
Look for the lines:

CatFile=..\IsraelME\IsraelME.cat
//CatFile=..\GermanyCE\GermanyCE.cat
//CatFile=..\VIETNAMSEA\VietnamSEA.cat
//CatFile=..\Desert\Desert.cat

Add // in front of  CatFile=..\IsraelME\IsraelME.cat  to switch ot off.

Then remove // at one of the other lines. Which you should remove depends on which SF2 game you still have installed side by side with SF2 North Atlantic.

Save it.


Thats it.

 

 


++++++++++++++++++++++++++++++++++++++++++++++++++

III. Credits.

The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary.
The SAM protection walls are taken from Pureblues AirfieldDevKit. They were originaly made by Sundowner.
The basic files for the taxiways, parking areas and quais are made by ErikGen.
I hope i have not forgotten someone.
.


++++++++++++++++++++++++++++++++++++++++++++++++

IV. This Terrain is Freeware. Commercial use is not allowed.

+++++++++++++++++++++++++++++++++++++++++++++++++

V.

For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.

Hope you enjoy it.


Michael (Gepard)


Made in Germany
18 November 2018

 

 

 


 

  • Thanks 3

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By Gepard
      Kuril Islands 1.0
      *****************************************************
      This terrain is written for SF2.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      This terrain covers the Kurils islands, a small group of islands which were conquered by the soviets in September 1945 from Japan. There is also a small part of the japanese island of Hokkaido.
      This terrain is made for carrier ops in primary. You may fly ground based planes too. There are two small japanese airfields and 3 soviet airfields.
      The soviets deployed an aray of SAM sites over the islands of Kunashir and Iturup.
      To run this terrain you need SF2NA and one of these: SF2I or SF2E.
      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder.
      Because IcelandNA terrain does not include all neccessary objects to run this terrain properly you need to link it to an other terrains CAT file.
      From stock the terrain is prepared to link with SF2 Israel
      If you dont have SF2I you must open the file kurilen.ini with Windows notepad editor.
      Look for the lines:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat
      //CatFile=..\VIETNAMSEA\VietnamSEA.cat
      //CatFile=..\Desert\Desert.cat
      Add // in front of  CatFile=..\IsraelME\IsraelME.cat  to switch ot off.
      Then remove // at one of the other lines. Which you should remove depends on which SF2 game you still have installed side by side with SF2 North Atlantic.
      Save it.

      Thats it.
       
       

      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary.
      The SAM protection walls are taken from Pureblues AirfieldDevKit. They were originaly made by Sundowner.
      The basic files for the taxiways, parking areas and quais are made by ErikGen.
      I hope i have not forgotten someone.
      .

      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      18 November 2018
       
       
       
    • By RedFish


      View File DEUCES Euro Desert Terrain
      Am not sure who created this mod of the desert terrain using Euro Airwar textures other than 'Dueces' but here it is.
      I call it in a couple missions uploaded in my F-4S_F-4N pack to be uploaded today barring tech difficulties.
       
      I modded the 'nations' file, BTW.
      Submitter jonBeers Submitted 08/23/2018 Category Terrains  
    • By RedFish
      Am not sure who created this mod of the desert terrain using Euro Airwar textures other than 'Dueces' but here it is.
      I call it in a couple missions uploaded in my F-4S_F-4N pack to be uploaded today barring tech difficulties.
       
      I modded the 'nations' file, BTW.
    • By Durasoul
      Hi there,
      In one occasion I was en route to a target area named like XYZ Temple (yeah, me too. sounds nonsense right) in Kamchatka terrain mod by Baltika and updated by Wrench (further with Stary's detail 250m mesh...) When I was closing in at the target, there was an unexpected EW Radar installation and all a sudden, jumped by the sightings... see the image below

      Is that one of the easter eggs for the terrain and if that's true, is there any background info./ local tradition things related to it ??
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..