Sign in to follow this
Followers
0
fbx textures in 3dsmax material editor
By
stuntman, in Thirdwire: Strike Fighters 2 Series - General Discussion
-
Similar Content
-
By Velo
Hi, i have another question about skin of my aircraft mod.
as you see, the canopy glass of original F-15A is transparent and shining. But in my jet the specular highlight is weak after set opacity.
This time I use Diffuse color, Specular Level, Opacity and Reflection. Of course my TGA file has alpha channel.
I dont know what is wrong, could someone tell me how to keep strong highlight while set opacity?
-
By Velo
Hi, i`m learning to make a cockpit. Now just have a prototype for study.
I stuck in interacive light. I dont kown where i wrong, either texturing in 3dsmax or coding in INI file. Here `s my work.
------------------------------------
I try to make 3 lights in my cockpit. "A" indicates AA weapon, "B" for AGweapon, and "C" for hook. These symbols are already made in my TGA file, which of course in alpha channel. See my game and 3DSMax screenshot.
Now the light just show the ABC, no interactive funcation at all. So ,there are 3 questins:
1, Am I wrong in texture setting in 3dsmax?
2, The code is not correct? How to fix it ?
3, What is "Position=0.0" stand for? and what is the meaning of Value=0,1,2 ?
I put my INI and Max file here. Hope someone can help.
COCKPIT_test.zip
--
-----------
and here is my code. I am sure NodeName are correct.
Instrument[002]=MARM_AA
Instrument[003]=MARM_AG
Instrument[004]=HookLight
[MARM_AA]
Type=HUD_MODE_INDIDCATOR
NodeName=AALight
MovementType=LIGHT
Set[01].Position=0.0
Set[01].Value=0
Set[02].Position=1.0
Set[02].Value=1
Set[03].Position=0.0
Set[03].Value=2
[MARM_AG]
Type=HUD_MODE_INDIDCATOR
NodeName=AGLight
MovementType=LIGHT
Set[01].Position=0.0
Set[01].Value=0
Set[02].Position=0.0
Set[02].Value=1
Set[03].Position=1.0
Set[03].Value=2
[HookLight]
Type=ARRESTING_HOOK_INDICATOR
NodeName=HookLight
MovementType=LIGHT
-