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1Patriot-of-many

How do I take planes and weapons from one mod to another?

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How do i take planes and weapons from say North Atlantic to a mod like Falklands or Desert Storm to Falklands and have them available in the other mod?

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Okay I tried taking the AGM84E and putting in in the falklands mod, none of the planes in the mod would have it as an option to load? Are the weapons specific in some manner to what planes? In other words, I would have to move a plane that carries it in another mod and the AGM84E then it will work?

 

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3 hours ago, 1Patriot-of-many said:

Okay I tried taking the AGM84E and putting in in the falklands mod, none of the planes in the mod would have it as an option to load? Are the weapons specific in some manner to what planes? In other words, I would have to move a plane that carries it in another mod and the AGM84E then it will work?

 

OK, @1Patriot-of-many:

a) The 1982 Falklands War didn't have Harpoon missiles.  I've read enough books and played the GREAT SF2 mod to make it so.

b) OK, assuming you want to play a "What If" scenario, well you have to copy-paste from the original aircraft & ships over to the appropriate folders, plus in regards to sounds program SoundList.ini in Notepad.  

Let me know if this is clear.  Or if I need to write more detailed instructions with screenshots please.

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in AGM-84E_DATA.INI you have :

[WeaponData001]
TypeName=AGM-84E
FullName=AGM-84E SLAM Harpoon
ModelName=AGM-84D
Mass=530.000000
Diameter=0.329000
Length=3.900000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.222000
AttachmentType=USN
SpecificStationCode=
NationName=USN
StartYear=1991
EndYear=2020

In weapons editor you can check that AGM-84E is EOGR and weight 530 kg .

So to see this missile in weapons list rack of your must be allowed to use this weapon.

In YOURPLANE_DATA.INI you have weapon stations, something like this:

[LeftCenterlineStation]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-0.596, 0.242, -1.185
AttachmentAngles=0.0,-3.5,0.0
LoadLimit=2050 <---- must be at least 530
AllowedWeaponClass=2BR <----- here you must have EOGR
LengthLimit=3.19000
AttachmentType=UK <----- here you must have USN
ModelNodeName=TSC_LF
PylonMass=31.75
PylonDragArea=0.04
LaunchRailNodeName=
MinExtentPosition=
MaxExtentPosition=
RackSpecificStationCode=tor_TSC

Also mission date must be from 1991 to 2020.

Edited by guuruu
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13 hours ago, 1Patriot-of-many said:

How do i take planes and weapons from say North Atlantic to a mod like Falklands or Desert Storm to Falklands and have them available in the other mod?

 

7 hours ago, 1Patriot-of-many said:

Okay I tried taking the AGM84E and putting in in the falklands mod, none of the planes in the mod would have it as an option to load? Are the weapons specific in some manner to what planes? In other words, I would have to move a plane that carries it in another mod and the AGM84E then it will work?

So at the end of the day, you want to copy weapon or aircraft...or both..or anything.

:stars:

 

4 hours ago, guuruu said:

in AGM-84E_DATA.INI you have :

[WeaponData001]
TypeName=AGM-84E
FullName=AGM-84E SLAM Harpoon
ModelName=AGM-84D
Mass=530.000000
Diameter=0.329000
Length=3.900000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.222000
AttachmentType=USN
SpecificStationCode=
NationName=USN
StartYear=1991
EndYear=2020

In weapons editor you can check that AGM-84E is EOGR and weight 530 kg .

So to see this missile in weapons list rack of your must be allowed to use this weapon.

In YOURPLANE_DATA.INI you have weapon stations, something like this:

[LeftCenterlineStation]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-0.596, 0.242, -1.185
AttachmentAngles=0.0,-3.5,0.0
LoadLimit=2050 <---- must be at least 530
AllowedWeaponClass=2BR <----- here you must have EOGR
LengthLimit=3.19000
AttachmentType=UK <----- here you must have USN
ModelNodeName=TSC_LF
PylonMass=31.75
PylonDragArea=0.04
LaunchRailNodeName=
MinExtentPosition=
MaxExtentPosition=
RackSpecificStationCode=tor_TSC

Also mission date must be from 1991 to 2020.

I'm impressed that someone still wants to help out (and actually do). With all effort of checking own data, copying it here etc. etc..probably for another time.

Another thing is... this forum is great ..and yes possibly I've asked some stupid questions before here

...but really over years, I found everything in Knowledge Base.  Just a matter of learning on your own. 

  • Haha 1

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9 hours ago, JosefK said:

OK, @1Patriot-of-many:

a) The 1982 Falklands War didn't have Harpoon missiles.  I've read enough books and played the GREAT SF2 mod to make it so.

b) OK, assuming you want to play a "What If" scenario, well you have to copy-paste from the original aircraft & ships over to the appropriate folders, plus in regards to sounds program SoundList.ini in Notepad.  

Let me know if this is clear.  Or if I need to write more detailed instructions with screenshots please.

Yep exactly, Wanted to what if the Argentine having harpoons and other weapons they didn't have. Also wanted to what if Argentina had different planes, ect. Just wanted to mess around a little. Thanks for the help.

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9 hours ago, guuruu said:

in AGM-84E_DATA.INI you have :

[WeaponData001]
TypeName=AGM-84E
FullName=AGM-84E SLAM Harpoon
ModelName=AGM-84D
Mass=530.000000
Diameter=0.329000
Length=3.900000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.222000
AttachmentType=USN
SpecificStationCode=
NationName=USN
StartYear=1991
EndYear=2020

In weapons editor you can check that AGM-84E is EOGR and weight 530 kg .

So to see this missile in weapons list rack of your must be allowed to use this weapon.

In YOURPLANE_DATA.INI you have weapon stations, something like this:

[LeftCenterlineStation]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-0.596, 0.242, -1.185
AttachmentAngles=0.0,-3.5,0.0
LoadLimit=2050 <---- must be at least 530
AllowedWeaponClass=2BR <----- here you must have EOGR
LengthLimit=3.19000
AttachmentType=UK <----- here you must have USN
ModelNodeName=TSC_LF
PylonMass=31.75
PylonDragArea=0.04
LaunchRailNodeName=
MinExtentPosition=
MaxExtentPosition=
RackSpecificStationCode=tor_TSC

Also mission date must be from 1991 to 2020.

Thanks!  I had ended up using the campaign customizer before I read your post. When I use the customizer I picked FA18A and it brought along the harpoon. Just had a little trouble understanding the relationship of the plane and weapon files. Think I got it now with the editing in the actual mod so I could say put a harpoon on a mirageIII. Appreciate the post!

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Thanks all, sometimes I don't make myself quite clear just what in the hell I'm talking about(at least that's what my wife says), I apologize :)   I still can't believe I missed this game till a year or two ago. I've been gaming since the Vic20, have many flight sims from DOS to present but somehow missed this one. I wish they would make more campaigns, this really doesn't get very old.  Love all the mods I've gotten to work and appreciate those who must have spent quite a lot of time making them.

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5 hours ago, yakarov79 said:

 

So at the end of the day, you want to copy weapon or aircraft...or both..or anything.

:stars:

 

Yeah I was clear as mud, I know......

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