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Geary

Do Smoke Marker Rockets work in SF2?

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I've got Smoke Marker Rocket Pods working in SF1:

LT-6G_Smoking.thumb.jpg.af70b1c73528f23664ab2e377b6e9021.jpg

The smoke is colored and lasts a bit as they are supposed to.

BUT... I can't get the same SMRP to work in SF2.  The rockets load and fire but NO lasting smoke.  Just common rocket effect. 

I've tracked the needed rocket type, effects,  .tga, etc... and have them in the correct folders.  Still no smoke.

Any ideas?  Anyone got smoke markers working?

 

TIA,

Geary

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Do you have these in your MISSILEOBJECT.INI files?

[WpBombEffects]
EffectShaderName=twColor1.fx
GroundHitEffectName=WilliePeteBombExplosion
GroundHitSoundName=WPExplosion.wav
WaterHitEffectName=MediumRocketWaterHitEffect
WaterHitSoundName=WPExplosion.wav
ObjectHitEffectName=WilliePeteBombExplosion
ObjectHitSoundName=WPExplosion.wav
ArmorHitEffectName=MediumRocketAirExplosion
ArmorHitSoundName=WPExplosion.wav
CraterModelName=
CraterType=1

[WpRocketEffects]
EffectShaderName=twColor1.fx
GroundHitEffectName=WilliePeteGroundExplosion
GroundHitSoundName=SmallExplosion.wav
WaterHitEffectName=MediumRocketWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=WilliePeteGroundExplosion
ObjectHitSoundName=SmallExplosion.wav
ArmorHitEffectName=MediumRocketAirExplosion
ArmorHitSoundName=SmallExplosion.wav
CraterModelName=
CraterType=1

[WpRedRocketEffects]
EffectShaderName=twColor1.fx
GroundHitEffectName=RedWilliePeteGroundExplosion
GroundHitSoundName=SmallExplosion.wav
WaterHitEffectName=MediumRocketWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=RedWilliePeteGroundExplosion
ObjectHitSoundName=SmallExplosion.wav
ArmorHitEffectName=RedWilliePeteGroundExplosion
ArmorHitSoundName=SmallExplosion.wav
CraterModelName=
CraterType=1

[WpGreenRocketEffects]
EffectShaderName=twColor1.fx
GroundHitEffectName=GreenWilliePeteGroundExplosion
GroundHitSoundName=SmallExplosion.wav
WaterHitEffectName=MediumRocketWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=GreenWilliePeteGroundExplosion
ObjectHitSoundName=SmallExplosion.wav
ArmorHitEffectName=GreenWilliePeteGroundExplosion
ArmorHitSoundName=SmallExplosion.wav
CraterModelName=
CraterType=1

[WpYellowRocketEffects]
EffectShaderName=twColor1.fx
GroundHitEffectName=YellowWilliePeteGroundExplosion
GroundHitSoundName=SmallExplosion.wav
WaterHitEffectName=MediumRocketWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=YellowWilliePeteGroundExplosion
ObjectHitSoundName=SmallExplosion.wav
ArmorHitEffectName=YellowWilliePeteGroundExplosion
ArmorHitSoundName=SmallExplosion.wav
CraterModelName=
CraterType=1

[WpARMissileMarkerEffects]
EffectShaderName=twColor1.fx
GroundHitEffectName=WpARMissileMarkerEffect
GroundHitSoundName=SmallExplosion.wav
WaterHitEffectName=SmallRocketWaterHitEffect
WaterHitSoundName=Splash.wav
ObjectHitEffectName=WpARMissileMarkerEffect
ObjectHitSoundName=SmallExplosion.wav
ArmorHitEffectName=WpARMissileMarkerEffect
ArmorHitSoundName=SmallExplosion.wav
CraterModelName=
CraterType=1

[SmokeMarkerEffects]
EffectShaderName=twColor1.fx
GroundHitEffectName=SmokeMarkerEffect
GroundHitSoundName=SmallExplosion.wav
WaterHitEffectName=MediumRocketWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=SmokeMarkerEffect
ObjectHitSoundName=SmallExplosion.wav
ArmorHitEffectName=SmokeMarkerEffect
ArmorHitSoundName=SmallExplosion.wav
CraterModelName=
CraterType=

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Here's the info:

[WeaponData001]
TypeName=Mk40HydraRS
FullName=2.75" Mk 40 Rocket (Red Smoke)
ModelName=Mk40HydraRS
Mass=10.660000
Diameter=0.070000
Length=1.440000
AttachmentType=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=0
Exported=TRUE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=1
RailLaunched=FALSE
RocketPod=TRUE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=TRUE
HasGrowl=FALSE
EffectClassName=WpRedRocketEffect
ReleaseDelay=0.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=70
MaxTurnRate=0.000000
MaxLaunchG=2.500000
LockonChance=0
LaunchReliability=70
ArmingTime=2.000000
SeekerFOV=0.000000
SeekerGimbleLimit=0.000000
SeekerTrackRate=0.000000
SeekerRange=0.000000
MinLaunchRange=0.000000
MaxLaunchRange=0.000000
Duration=60.000000
CounterCountermeasure=20.000000
NoiseRejection=20.000000
CapabilityFlags=0x00000000
BoosterStart=0.000000
BoosterDuration=1.700000
BoosterAccel=122.449997
BoosterEffectName=RocketFireEffect
BoosterSoundName=Rocket
BoosterNodeName=
BoosterPosition=0.000000,-0.730000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-0.730000,0.000000
InFlightEffectName=RocketInFlightEffect
InFlightSoundName=
ReleaseAnimationID=1
ReleaseAnimationTime=0.500000
ReleaseAnimationDelay=0.000000
EODisplayFlags=0

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Added the "s."  Still no smoke.

I assume your smoke markers work?

Do you know if yours was specifically for SF2?

 

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KJakker,

   Thanks for the extra effects.  Still no smoke.

 

acesfakia,

   I'm also wondering about TextureMaterial= maybe missing.

   I will take a closer look.

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Data ini   and textures...must be ...the same     and in the  in the folder.....Effects 

!!!!  If they are not ...will not work.... Example in the photo...

If the data ini exist from the Game must be in.      If they are from update will be missing.      Also if they are   new effect    from a member here...will be missing also...!!!   Manny times also ..i find some new effect's in the campaign's..... [ but also they say in the Read me file....FULL SF2/E/V/NA ...etc... install all ...Merged  ] ...and trying to play the game in SF2 E....is  not working...!  SO is missing   something....

 

Capture.JPG

Edited by acesfakia

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When I get time I will go through each file I can identify and look to see if I have all files needed.

 

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@Geary Just to check, you are putting things into the mods folder at  "C:\Users\"UserName"\Saved Games\ThirdWire\StrikeFighters2" and not the main folder at "C:\Program Files (x86)\ThirdWire\Strike Fighters 2" correct?

I have attached my effects folder with an adjusted MissileObject.ini file. Backup your effects folder and give mine a try.

My Effects folder.7z

Also, I have attached some smoke rockets for you to test.

Smoke Rockets.7z

  • Thanks 1

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KJakker,

   Those files did the trick.  I now have smoke. 

    I checked some of my other installs and found the smoke markers didn't work in them either.  Now they're smoking.

    Thanks for your help.

 

Geary

 

SmokeMarkers.thumb.jpg.6b7e5c66cecb1bb6bd24ab523bdedc50.jpg

  • Like 2

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They work because the effects data section (which are in the MissileObject ini in SF1) is in the proper place for SF2, i.e. in the rockets data ini below the weapondata section.

= no editing of the MissileObject ini required for SF2

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