don246 65 Posted April 7, 2019 How can I stop the Zeppelins all bunching up there were 5 of them is it poss can i just have one. Share this post Link to post Share on other sites
+VonS 1,424 Posted April 7, 2019 That is strange...I run the different Zepp and airship types across several theaters so I don't experience that (maybe reduced congestion that way...). If you're running the airships using the old data inis, I recommend trying out my latest tweaks for them that came out around the ver. 9.5 FM update pack - might help to resolve the problem. If that doesn't fix things, then I recommend doing things the old way - delete all Zepp and airship folders from your installs, and then re-install them from stock, before tweaking further. (If installing the airship tweaks from my FM update pack, be careful to notice the difference between the player-flown airship data inis - those go into the aircraft folder of your install - and the AI-flown types - those files go into the ground objects folder instead - I've organized them by relevant folders in my FM update pack.) Von S Share this post Link to post Share on other sites
don246 65 Posted April 7, 2019 Thanks VonS for the reply will give it a try. Share this post Link to post Share on other sites
+quack74 329 Posted May 23, 2019 **How to set up and use a Zeppelin** This method is the only way I've been able to use a Zeppelin in the game. This works for user controlled and AI. The game engine doesn't produce a single aircraft all the time, regardless of how I set up the Formation.INI parameters. I can set my formation or an AI to only have 1 squadron with 1 flight with 1 aircraft, which would be my plane or any other AI aircraft that uses the same Formation Parameter.It seems to work sometimes. But for what ever reason the sim will randomly add a second aircraft (wingman). So some missions my plane or the AI will be flying solo or every 2nd or third mission will have a wingman. I've tried many times to try to change this but to no avail. So, to get a specific aircraft to have its own specialized formation, lets say a Zeppelin, this is what I did: 1. In the "Flight" folder open the NATIONS.INI file and create a new nation and make sure you number it consecutively. In my case I created a nation called "GERMANY_Zeppelin". Save when done. [Nation047] Name=GERMANY_Zeppelin <----------- Add new name DisplayName=German Zeppelin Air Service Alignment=ENEMY PilotNameList=NamesGerman.lst RankList=RanksGAS.lst CallsignList= Formation.Fighter=Fighter Formation.Attack=Attack Formation.Bomber=Zeppelin <----------- add new formation name for Bomber ONLY Formation.Transport=TruckConvoy Formation.Tank=TankSpread Formation.MobileAD=AD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile= SpeechTextFile= Medals=MedalsGAS.ini MedalTextFile=MedalsWWI.str ActiveDate=06/30/1918 AlternateDecal=GERMANY_Zep01 <------------\ \ [Nation048] Name=GERMANY_Zep01 ------ Add these parameters for using different decals ActiveDate=03/20/1918 like the "GERMANY" nation uses. AlternateDecal=GERMANY_Zep02 / [Nation049] <------------/ Name=GERMANY_Zep02 ActiveDate=01/28/1914 2. Now in the "Flight" folder open the FORMATIONS.INI. You will have to add a few parameters to this file: 1. Create a new [FormationTypexxx] 2. Create a new [Squadron] formation style 3. Create a new [Flight] formation style add this parameter at the end of the other [FormationTypexxx] parameters. Number it correctly. [FormationType0xx] <------ Add new "Type" number Name=Zeppelin BaseLevel=2 Level[01].Name=Squadron Level[01].Size=1 Level[01].Formation[01]=Squadron_Wall_Zep <------ will be created below Level[02].Name=Flight Level[02].Size=2 Level[02].Formation[01]=Flight_Wall_Zep <------ will be created below Level[03].Name=Element Level[03].Size=1 ************* [Squadron_Wall_Zep] <------ Add this parameter down in the Squadron section after Position[01].Offset= 0, 0, 0 //Position[02].Offset= 500, 0, 0 //Position[03].Offset= 1000, 0, 0 //Position[04].Offset= 1500, 0, 0 ************* [Flight_Wall_Zep] <------ Add this parameter down at the end of the [Flight] section Position[01].Offset= 0, 0, 0 Position[02].Offset= 6550, -1000, 0 <------ Notice the far spread. this will keep the big Zeppelins far away from each other if two appear in a mission * So even though I created my formation to have 1 Squadron, 1 flight with 1 element, the game will still accasionaly produce a second aircraft. that is why I created a wide spread in the [Flight_Wall_Zep] parameter. The Zeppelins, if two appear, will be far enough apart that it will not matter if there are two of them. Give it a try and see what happens. Hope it works out for you. Enjoy! Quack74 1 3 Share this post Link to post Share on other sites
+Crusader 2,102 Posted May 23, 2019 (edited) And if your own flight has a wingman assigned by the game engine, then go to the Roster menu where you can remove/add wingmen. Done by clicking on the respective line(s). Edited May 23, 2019 by Crusader 2 Share this post Link to post Share on other sites