+Gepard Posted July 1, 2019 Posted July 1, 2019 I took the Sheffield from Modern Royal Navy pack and found following problem: sea skimming anti-ship missiles, like the KH-35 or the Exocet are flying through the ship without doing harm. They explode behind the ship. Has someone an idea how to solve this problem?
Major Bloodnok Posted July 1, 2019 Posted July 1, 2019 (edited) Have you got this in the data.ini [GroundObjectData] DamagedModel= DestroyedModel=Warship1_Destroyed.LOD DestroyedEffect=ShipDestroyedEffect DamageEffect=ShipFireEffect SystemDamageEffect=ShipSystemFireEffect CollisionMesh=Type_42\Cardiff_COL.LOD SinkTime=63.0 EmptyMass=3500000.0 Component[001]=Hull Edited July 1, 2019 by Major Bloodnok
+russouk2004 Posted July 2, 2019 Posted July 2, 2019 Poor old Cardiff,my home city...HMS Cardiff will be crying lol 1
+Gepard Posted July 2, 2019 Author Posted July 2, 2019 I found the reason for the problem. The MaxExtentPosition= and MinExtentPosition= for the shiphull were wrong. 1
+Wrench Posted July 2, 2019 Posted July 2, 2019 I'll wager you'll find that's true for a boatload of ships, too. (pun intended!!) 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now