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Similar Content
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By MarkEAW
The Pilot career and the over all campaign designed into EAW is most playable on v1.2.
The EAWPRO has a set of files you can download extra, to give the v1.2 campaign while still using many of the effects and improvements in the FXEXE.
https://www.mediafire.com/folder/l0g2lap23wi39/game-patch-fxexe
That link is to get the EAWPRO patch and the extra Career Target and FMs Files for it.
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By Menrva
View File F-22A Raptor Skin Pack
F-22A Raptor Skin Pack
October 13th, 2021 (1st Release)
by Menrva
>For Strike Fighters 2 games
This is an extra skin pack for the high quality F-22A Raptor aircraft add-on. Most skins are based on ideas and depictions from other videogames. Here below a list of the included ones:
-YF-22 Paint Scheme (inspired by the real YF-22 prototype)
-Sea Raptor Livery (inspired by the F-22N Sea Raptor concept)
-Saudi Grey Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
-Egyptian Woodland Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
-USAF Pac West Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
-Desert Lightning Camouflage (as depicted in NovaLogic's F-22 Lightning 3)
-Phoenix Livery (from Namco Hometek's Air Combat, as depicted in Ace Combat 7: Skies Unknown)
-Phoenix Livery, Dark (as depicted in Project Aces' Ace Combat Infinity)
-Scarface One Livery (as depicted in Namco Hometek's Ace Combat 2)
-Z.O.E., Red Livery (from Namco Hometek's Ace Combat 2, as depicted in Project Aces' Ace Combat Infinity)
-Mobius One, ISAF Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies)
-Abell, Black Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies)
-Razgriz Livery (from Project Aces' Ace Combat 5: The Unsung War, as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
-Pegas, 3-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
-Indigo Wing Livery (as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
-Gryphus One Livery (from Access Games' Ace Combat X: Skies of Deception, as depicted in Project Aces' Ace Combat Infinity)
-Warwolf Livery (as depicted in Project Aces' Ace Combat: Assault Horizon)
-Mobius One, IUN Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
-Trigger Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
-JASDF 2-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
As a bonus, different aircraft configuration files are included in the "(Alternative Data)" folder. You'll be able to choose between realistic loadouts (default configuration of the aircraft add-on package) and what-if loadouts inspired by the mentioned F-22 videogames of the late 90s, namely weapons included in F-22 Lightning 3. Both configurations are also available with the addition of invisible skids; those will allow you to perform belly landings, which are a feature of good old F-22 Total Air War.
Notes:
-The B61 tactical nuclear bomb is a retarded version, but drop it safely from high altitude at high speed. Take note that it does not damage the stock Runway object, due to the armor values of it. The B61 is meant to be used against naval fleets you may encounter on some custom terrains.
-You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already.
>Credits (in no particular order):
-yakarov79, for his high quality templates which allowed me to easily put some new paint on the aircraft.
-ravenclaw_007, for sharing some of his latest weapon 3d models for the bonus what-if loadouts.
-Astore, for providing me with better Ace Combat themed emblems, and for being one of the few Italian Ace Combat fans like me.
-godrugalultimate, from DeviantArt, for making incredibly detailed Ace Combat themed decals.
-RythusOmega, for providing all Ace Combat 7 emblems and whose skins have been used as reference for the Phoenix liveries.
-Lanzerince, whose Ace Combat 7 skins have been used as reference for the Scarface livery.
-mue, for his LOD Viewer which helped immensely in the making of the skins.
-Blade, for sharing info about the purpose of the game's decal levels.
-My girlfriend, for supporting me in all of my endeavours.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
Submitter Menrva Submitted 10/13/2021 Category F-22
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By Menrva
View File F-22A Raptor Add-on
F-22A Raptor Add-on
October 13th, 2021 (1st Release)
by yakarov79, baffmeister, Crusader, guuruu and Menrva
>For Strike Fighters 2 games
This is a high quality add-on of the F-22A Raptor aircraft. The original model had been made by Heberth, and it was released in alpha stage.
Upon noticing room for improvement, yakarov79 helped finalize the 3d model with numerous, additional details; accurate pylons and rail launchers, new external fuel tanks, highly detailed rack and small diameter bomb 3d models, canopy and thrust-vectoring animations, high-res skin with specular and bump maps, updated cockpit model, and so on.
A realistic, well-thought flight model has been produced by our expert, baffmeister. Moreover, Crusader offered his great expertise to improve upon his previous modification for the Raptor's avionics. All their efforts have raised the quality bar of the project I had started; much credits to them all.
I further polished the package by adding historically accurate weapon loadouts, my selection of sounds (including authentic engine samples by guuruu), realistic camouflage shapes and colours, reworked decals for the actual USAF's F-22A squadrons, new cockpit textures and other tweaks here and there. Each squadron has got historically correct serial numbers, and they appear in chronological order in the loadout screen; the serial numbers at the bottom of the list are those of aircraft that joined that squadron for last, while the serials at the beginning of the list indicate those aircraft that were available to that squadron for first.
Like you would expect in an opera omnia, I even reproduced three unique paint schemes of real Raptors; the air superiority camouflage of the EMD 91-4001 Prototype of September 1997, the temporary "Blue Nose" decoration of the "Cripes A'Mighty" Raptor assigned to the 149th Fighter Squadron in April 2010, and a generic Mid-Production livery sporting the markings of the last Raptor ever produced that flew for the first time in March 2012.
Templates by yakarov79, tweaked by yours truly, are included for your skinning fantasies.
Notes:
-The cockpit is not yet accurate, as various details couldn't be reworked due to RL and time constraints. We were working on a brand new cockpit with accurate HUD and displays. Slimers with correct illumination were also planned. Hopefully they will be a thing in a future re-release.
-The aircraft folder is named "F-22A", just like the one included in a number of mod packages which use an old 3d model by Dels. In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename the aircraft folder using Dels' Raptor 3d model.
-GPS guidance bombs (EOGB) do not work as intended in SF2, there are issues about them not locking on target and about AI behaviour. The GBU-39 has been set as an EOGR, so it works like a missile; this is a needed workaround to have them loaded properly on a rack while keeping the GPS guidance property.
-You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already.
>Credits (in no particular order):
-Heberth, for making this (once forgotten) fantastic 3d model.
-Julhelm, for sharing the files of his superb F-22A cockpit 3d model, allowing yakarov79 to improve upon it.
-yakarov79, for his invaluable help in finalizing the 3d model and remaking the base textures; you have my gratitude.
-baffmeister, for his excellent flight model; it's thanks to him if this beauty flies as good as it looks.
-Crusader, for reworking the avionics enhancement made for Julhelm's F-22A cockpit, and for improving the AIM missiles.
-guuruu, for sharing his RWR symbols improvement mod and for making better engine sounds.
-ravenclaw_007, for the AIM missiles from his top notch Weapons Pack 2, the GBU-32 JDAM bomb and the ACES II seat 3d models.
-viper63a, for his old F-22A USAF Raptors Redux package, from which I borrowed decals.
-simonmiller416, for his smokeless rocket effects mod.
-mue, for his LOD Viewer which helped immensely in the making of the skins.
-Cocas, for further help given to Heberth for the aircraft's 3d model.
-My girlfriend, for supporting me in all of my endeavours.
Additional ReadMe files by yakarov79 and baffmeister have been included among few others; be sure to read those to know about their work in better detail.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
Submitter Menrva Submitted 10/13/2021 Category F-22
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By JamesWilson
Hi,
a couple of months ago i discovered this gorgeous total conversion called "Yankee Air Pirate", and that the "REVAMP" edition for SF2 (the original one was for WOV) existed, and other awesome total conversions like "Drug Wars" and "Flight School" too, so i got ready to download them, but since i hadn't enough space at the time, i waited.
Now i come back on the website to find out all the links and pages about the revamp are gone, there's only the original ones for SF1 series.
Do anyone of you know why they're gone? Will they come back? They're maybe updating the mods?
Thanks
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By madvad
Can anyone help me with this campaign for ICELAND02 V2?
I took an existing Campaign for ICelandNA, edited all the bases to existing bases in ICELAND02, changed the strategic points too, to the same or similar locations on both maps, but when I go to start it, the aircraft/squadron I chose is run over and the game puts me in a random Hawkeye.
Before I changed all the bases, etc., effectively converting one terrain to another, just changing the terrain from one to another, the campaign started normally without any problems regarding the aircraft/squadron I chose, the only problem was that after a single mission the campaign ended. , saying that the strategic objectives had been achieved.
I've attached the files below, if anyone can test them and eventually help me, that would be cool.
If there is a campaign already made for ICELAND02 V2 and someone has it, I would also be grateful.
1986_Cold War_North_Atlantic - Iceland02_DATA.INI
1986_Cold War_North_Atlantic - Iceland02.INI
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