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Found 14 results

  1. View File F-22A Raptor Add-on F-22A Raptor Add-on October 13th, 2021 (1st Release) by yakarov79, baffmeister, Crusader, guuruu and Menrva >For Strike Fighters 2 games This is a high quality add-on of the F-22A Raptor aircraft. The original model had been made by Heberth, and it was released in alpha stage. Upon noticing room for improvement, yakarov79 helped finalize the 3d model with numerous, additional details; accurate pylons and rail launchers, new external fuel tanks, highly detailed rack and small diameter bomb 3d models, canopy and thrust-vectoring animations, high-res skin with specular and bump maps, updated cockpit model, and so on. A realistic, well-thought flight model has been produced by our expert, baffmeister. Moreover, Crusader offered his great expertise to improve upon his previous modification for the Raptor's avionics. All their efforts have raised the quality bar of the project I had started; much credits to them all. I further polished the package by adding historically accurate weapon loadouts, my selection of sounds (including authentic engine samples by guuruu), realistic camouflage shapes and colours, reworked decals for the actual USAF's F-22A squadrons, new cockpit textures and other tweaks here and there. Each squadron has got historically correct serial numbers, and they appear in chronological order in the loadout screen; the serial numbers at the bottom of the list are those of aircraft that joined that squadron for last, while the serials at the beginning of the list indicate those aircraft that were available to that squadron for first. Like you would expect in an opera omnia, I even reproduced three unique paint schemes of real Raptors; the air superiority camouflage of the EMD 91-4001 Prototype of September 1997, the temporary "Blue Nose" decoration of the "Cripes A'Mighty" Raptor assigned to the 149th Fighter Squadron in April 2010, and a generic Mid-Production livery sporting the markings of the last Raptor ever produced that flew for the first time in March 2012. Templates by yakarov79, tweaked by yours truly, are included for your skinning fantasies. Notes: -The cockpit is not yet accurate, as various details couldn't be reworked due to RL and time constraints. We were working on a brand new cockpit with accurate HUD and displays. Slimers with correct illumination were also planned. Hopefully they will be a thing in a future re-release. -The aircraft folder is named "F-22A", just like the one included in a number of mod packages which use an old 3d model by Dels. In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename the aircraft folder using Dels' Raptor 3d model. -GPS guidance does not work as intended in SF2, as it brings a lot of issues about the avionics, the use of racks and the AI behaviour. This is why the JDAMs have been set as laser guided bombs. Despite this, they seem to work much like GPS guided bombs; without a targeting pod (which the Raptor does lack), you are still able to lock on the primary target of the strike mission, and the bombs can be used only on that target, as it should be. -The AI aircraft usually have issues with guided bombs in SF2, they may not drop them. Strike missions should be accomplished by the players themselves. -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already. >Credits (in no particular order): -Heberth, for making this (once forgotten) fantastic 3d model. -Julhelm, for sharing the files of his superb F-22A cockpit 3d model, allowing yakarov79 to improve upon it. -yakarov79, for his invaluable help in finalizing the 3d model and remaking the base textures; you have my gratitude. -baffmeister, for his excellent flight model; it's thanks to him if this beauty flies as good as it looks. -Crusader, for reworking the avionics enhancement made for Julhelm's F-22A cockpit, and for improving the AIM missiles. -guuruu, for sharing his RWR symbols improvement mod and for making better engine sounds. -ravenclaw_007, for the AIM missiles from his top notch Weapons Pack 2, the GBU-32 JDAM bomb and the ACES II seat 3d models. -viper63a, for his old F-22A USAF Raptors Redux package, from which I borrowed decals. -mue, for his LOD Viewer which helped immensely in the making of the skins. -Cocas, for further help given to Heberth for the aircraft's 3d model. -My girlfriend, for supporting me in all of my life's endeavours. Additional ReadMe files by yakarov79 and baffmeister have been included among few others; be sure to read those to know about their work in better detail. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: NovaLogic Terrains Outer Space Terrains Hawaii, Central Pacific (1959-2028) Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: F-22A Raptor Skin Pack F-22A Raptor Add-on Ace Combat Nations Nations & Medals Expansion Speech Enhancement Wings Over World Menu Screens realSKY Environment Submitter Menrva Submitted 10/13/2021 Category F-22  
  2. View File F-22A Raptor Skin Pack F-22A Raptor Skin Pack October 13th, 2021 (1st Release) by Menrva >For Strike Fighters 2 games This is an extra skin pack for the high quality F-22A Raptor aircraft add-on. Most skins are based on ideas and depictions from other videogames. Here below a list of the included ones: -YF-22 Paint Scheme (inspired by the real YF-22 prototype) -Sea Raptor Livery (inspired by the F-22N Sea Raptor concept) -Saudi Grey Camouflage (as depicted in Digital Image Design's F-22 Total Air War) -Egyptian Woodland Camouflage (as depicted in Digital Image Design's F-22 Total Air War) -USAF Pac West Camouflage (as depicted in Digital Image Design's F-22 Total Air War) -Desert Lightning Camouflage (as depicted in NovaLogic's F-22 Lightning 3) -Phoenix Livery (from Namco Hometek's Air Combat, as depicted in Ace Combat 7: Skies Unknown) -Phoenix Livery, Dark (as depicted in Project Aces' Ace Combat Infinity) -Scarface One Livery (as depicted in Namco Hometek's Ace Combat 2) -Z.O.E., Red Livery (from Namco Hometek's Ace Combat 2, as depicted in Project Aces' Ace Combat Infinity) -Mobius One, ISAF Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies) -Abell, Black Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies) -Razgriz Livery (from Project Aces' Ace Combat 5: The Unsung War, as depicted in Project Aces' Ace Combat 6: Fires of Liberation) -Pegas, 3-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 6: Fires of Liberation) -Indigo Wing Livery (as depicted in Project Aces' Ace Combat 6: Fires of Liberation) -Gryphus One Livery (from Access Games' Ace Combat X: Skies of Deception, as depicted in Project Aces' Ace Combat Infinity) -Warwolf Livery (as depicted in Project Aces' Ace Combat: Assault Horizon) -Mobius One, IUN Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown) -Trigger Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown) -JASDF 2-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 7: Skies Unknown) As a bonus, different aircraft configuration files are included in the "(Alternative Files)" folder. You'll be able to choose between realistic loadouts (default configuration of the aircraft add-on package) and what-if loadouts inspired by the mentioned F-22 videogames of the late 90s, namely weapons included in F-22 Lightning 3. Both configurations are also available with the addition of invisible skids; those will allow you to perform belly landings, which are a feature of good old F-22 Total Air War. Notes: -The B61 tactical nuclear bomb is a retarded version, but drop it safely from high altitude at high speed. Take note that it does not damage the stock Runway object, due to the armor values of it. The B61 is meant to be used against naval fleets you may encounter on some custom terrains. -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already. >Credits (in no particular order): -yakarov79, for his high quality templates which allowed me to easily put some new paint on the aircraft. -ravenclaw_007, for sharing some of his latest weapon 3d models for the bonus what-if loadouts. -Astore, for providing me with better Ace Combat themed emblems, and for being one of the few Italian Ace Combat fans like me. -godrugalultimate, from DeviantArt, for making incredibly detailed Ace Combat themed decals. -RythusOmega, for providing all Ace Combat 7 emblems and whose skins have been used as reference for the Phoenix liveries. -Lanzerince, whose Ace Combat 7 skins have been used as reference for the Scarface livery. -mue, for his LOD Viewer which helped immensely in the making of the skins. -Blade, for sharing info about the purpose of the game's decal levels. -My girlfriend, for supporting me in all of my life's endeavours. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: NovaLogic Terrains Outer Space Terrains Hawaii, Central Pacific (1959-2028) Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: F-22A Raptor Skin Pack F-22A Raptor Add-on Ace Combat Nations Nations & Medals Expansion Speech Enhancement Wings Over World Menu Screens realSKY Environment Submitter Menrva Submitted 10/13/2021 Category F-22  
  3. F-22A Raptor Skin Pack

    Version 1.0.1

    57 downloads

    F-22A Raptor Skin Pack October 13th, 2021 (1st Release) by Menrva >For Strike Fighters 2 games This is an extra skin pack for the high quality F-22A Raptor aircraft add-on. Most skins are based on ideas and depictions from other videogames. Here below a list of the included ones: -YF-22 Paint Scheme (inspired by the real YF-22 prototype) -Sea Raptor Livery (inspired by the F-22N Sea Raptor concept) -Saudi Grey Camouflage (as depicted in Digital Image Design's F-22 Total Air War) -Egyptian Woodland Camouflage (as depicted in Digital Image Design's F-22 Total Air War) -USAF Pac West Camouflage (as depicted in Digital Image Design's F-22 Total Air War) -Desert Lightning Camouflage (as depicted in NovaLogic's F-22 Lightning 3) -Phoenix Livery (from Namco Hometek's Air Combat, as depicted in Ace Combat 7: Skies Unknown) -Phoenix Livery, Dark (as depicted in Project Aces' Ace Combat Infinity) -Scarface One Livery (as depicted in Namco Hometek's Ace Combat 2) -Z.O.E., Red Livery (from Namco Hometek's Ace Combat 2, as depicted in Project Aces' Ace Combat Infinity) -Mobius One, ISAF Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies) -Abell, Black Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies) -Razgriz Livery (from Project Aces' Ace Combat 5: The Unsung War, as depicted in Project Aces' Ace Combat 6: Fires of Liberation) -Pegas, 3-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 6: Fires of Liberation) -Indigo Wing Livery (as depicted in Project Aces' Ace Combat 6: Fires of Liberation) -Gryphus One Livery (from Access Games' Ace Combat X: Skies of Deception, as depicted in Project Aces' Ace Combat Infinity) -Warwolf Livery (as depicted in Project Aces' Ace Combat: Assault Horizon) -Mobius One, IUN Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown) -Trigger Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown) -JASDF 2-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 7: Skies Unknown) As a bonus, different aircraft configuration files are included in the "(Alternative Files)" folder. You'll be able to choose between realistic loadouts (default configuration of the aircraft add-on package) and what-if loadouts inspired by the mentioned F-22 videogames of the late 90s, namely weapons included in F-22 Lightning 3. Both configurations are also available with the addition of invisible skids; those will allow you to perform belly landings, which are a feature of good old F-22 Total Air War. Notes: -The B61 tactical nuclear bomb is a retarded version, but drop it safely from high altitude at high speed. Take note that it does not damage the stock Runway object, due to the armor values of it. The B61 is meant to be used against naval fleets you may encounter on some custom terrains. -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already. >Credits (in no particular order): -yakarov79, for his high quality templates which allowed me to easily put some new paint on the aircraft. -ravenclaw_007, for sharing some of his latest weapon 3d models for the bonus what-if loadouts. -Astore, for providing me with better Ace Combat themed emblems, and for being one of the few Italian Ace Combat fans like me. -godrugalultimate, from DeviantArt, for making incredibly detailed Ace Combat themed decals. -RythusOmega, for providing all Ace Combat 7 emblems and whose skins have been used as reference for the Phoenix liveries. -Lanzerince, whose Ace Combat 7 skins have been used as reference for the Scarface livery. -mue, for his LOD Viewer which helped immensely in the making of the skins. -Blade, for sharing info about the purpose of the game's decal levels. -My girlfriend, for supporting me in all of my life's endeavours. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: NovaLogic Terrains Outer Space Terrains Hawaii, Central Pacific (1959-2028) Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: F-22A Raptor Skin Pack F-22A Raptor Add-on Ace Combat Nations Nations & Medals Expansion Speech Enhancement Wings Over World Menu Screens realSKY Environment
  4. F-22A Raptor Add-on

    Version 1.0.1

    148 downloads

    F-22A Raptor Add-on October 13th, 2021 (1st Release) by yakarov79, baffmeister, Crusader, guuruu and Menrva >For Strike Fighters 2 games This is a high quality add-on of the F-22A Raptor aircraft. The original model had been made by Heberth, and it was released in alpha stage. Upon noticing room for improvement, yakarov79 helped finalize the 3d model with numerous, additional details; accurate pylons and rail launchers, new external fuel tanks, highly detailed rack and small diameter bomb 3d models, canopy and thrust-vectoring animations, high-res skin with specular and bump maps, updated cockpit model, and so on. A realistic, well-thought flight model has been produced by our expert, baffmeister. Moreover, Crusader offered his great expertise to improve upon his previous modification for the Raptor's avionics. All their efforts have raised the quality bar of the project I had started; much credits to them all. I further polished the package by adding historically accurate weapon loadouts, my selection of sounds (including authentic engine samples by guuruu), realistic camouflage shapes and colours, reworked decals for the actual USAF's F-22A squadrons, new cockpit textures and other tweaks here and there. Each squadron has got historically correct serial numbers, and they appear in chronological order in the loadout screen; the serial numbers at the bottom of the list are those of aircraft that joined that squadron for last, while the serials at the beginning of the list indicate those aircraft that were available to that squadron for first. Like you would expect in an opera omnia, I even reproduced three unique paint schemes of real Raptors; the air superiority camouflage of the EMD 91-4001 Prototype of September 1997, the temporary "Blue Nose" decoration of the "Cripes A'Mighty" Raptor assigned to the 149th Fighter Squadron in April 2010, and a generic Mid-Production livery sporting the markings of the last Raptor ever produced that flew for the first time in March 2012. Templates by yakarov79, tweaked by yours truly, are included for your skinning fantasies. Notes: -The cockpit is not yet accurate, as various details couldn't be reworked due to RL and time constraints. We were working on a brand new cockpit with accurate HUD and displays. Slimers with correct illumination were also planned. Hopefully they will be a thing in a future re-release. -The aircraft folder is named "F-22A", just like the one included in a number of mod packages which use an old 3d model by Dels. In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename the aircraft folder using Dels' Raptor 3d model. -GPS guidance does not work as intended in SF2, as it brings a lot of issues about the avionics, the use of racks and the AI behaviour. This is why the JDAMs have been set as laser guided bombs. Despite this, they seem to work much like GPS guided bombs; without a targeting pod (which the Raptor does lack), you are still able to lock on the primary target of the strike mission, and the bombs can be used only on that target, as it should be. -The AI aircraft usually have issues with guided bombs in SF2, they may not drop them. Strike missions should be accomplished by the players themselves. -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already. >Credits (in no particular order): -Heberth, for making this (once forgotten) fantastic 3d model. -Julhelm, for sharing the files of his superb F-22A cockpit 3d model, allowing yakarov79 to improve upon it. -yakarov79, for his invaluable help in finalizing the 3d model and remaking the base textures; you have my gratitude. -baffmeister, for his excellent flight model; it's thanks to him if this beauty flies as good as it looks. -Crusader, for reworking the avionics enhancement made for Julhelm's F-22A cockpit, and for improving the AIM missiles. -guuruu, for sharing his RWR symbols improvement mod and for making better engine sounds. -ravenclaw_007, for the AIM missiles from his top notch Weapons Pack 2, the GBU-32 JDAM bomb and the ACES II seat 3d models. -viper63a, for his old F-22A USAF Raptors Redux package, from which I borrowed decals. -mue, for his LOD Viewer which helped immensely in the making of the skins. -Cocas, for further help given to Heberth for the aircraft's 3d model. -My girlfriend, for supporting me in all of my life's endeavours. Additional ReadMe files by yakarov79 and baffmeister have been included among few others; be sure to read those to know about their work in better detail. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: NovaLogic Terrains Outer Space Terrains Hawaii, Central Pacific (1959-2028) Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: F-22A Raptor Skin Pack F-22A Raptor Add-on Ace Combat Nations Nations & Medals Expansion Speech Enhancement Wings Over World Menu Screens realSKY Environment
  5. F-22 Cockpit close up of HUD

    A closer view of the F-22 HUD used in the OPERATION DARIUS Add-On.
  6. screenshot of the F-22 Cockpit used in the Operation Darius Add-On.
  7. I had an ideal for a Top Gun style Campaign using current inventory Aircraft. It could basically take the Top Gun Campaign and substitute F-16s as the initial aggressors, and F-15s as aggressors near the end. The Campaign would be about an F-15 Pilot trying to earn a spot as an F-22 Pilot. So the initial starting Plane would be an F-15, and near the end an F-22.. I think this would not only just be kick ass … but reflect how things kind of work with such a limited number of F-22s available. There could also be another Campaign included where an F-16 Jockey was given the opportunity, and he would start out in an F-16, then progress into an F-15. Along the way he proved himself and was offered a shot at an F-22. So …. You could just jump into the Campaign that ends up with you earning a spot as an F-22 Pilot, or … you could run the F-16 one, that ends where the one that starts out in the F-15 begins. (and for that matter why not make another similar one for an F/A-18 Pilot, call that Campaign "the long shot" where the best Navy Pilot was given a chance to enter the Program) Just the name "The HUNGRY RAPTORS" (for the ADD-ON) is pretty cool (just a suggestion). It would be a great way to show off and use many of the on going projects some of the talented creators here are working on. And be a great modern, current, edition to all the outstanding Add-Ons we have from the past for this game. There's no way I could pull it off I just don't know enough about the game, or have the time. But The ideal came to me, and I thought it was a good one and wanted to toss it out there.
  8. For engine start up in the Raptor? Some good footage of Oregon, Massachusetts, and Seymour Johnson birds as well.
  9. File Name: SF2 F-22A USAF Raptors Redux 2016 - More Skins and Squadrons File Submitter: viper63a File Submitted: 16 November 2015 File Category: F-22 SF2 F-22A USAF Raptors Redux 2016 - More Skins and Squadrons by Viper63a More F-22 skins and squadrons for the "SF2 F-22A USAF Raptors Redux 2016 Version 2.5" package. Blaze got me thinking about some of the old Raptors from the golden days of flight sim, so I brought some of those "What if" Raptors to SF2 levels! You will need the original main pack for these skins to work. You can get that with the following link... http://combatace.com/files/file/15909-sf2-f-22a-usaf-raptors-redux-v3/ Included in this package are the 14th SEA, 22nd Desert, 80th SEA, 433rd Various/Black, 493rd Desert and etc... All squadrons have their complete compliment of decals for their "What If" scenarios. These are considered to be "Show Birds" or Mercenary jets deployed into the USAF mix of some future conflict. There are some other Raptors from Nellis and one special Raptor for Paris. As always, I recommend that you back up your mod folder before you install any new mod...just in case. * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed). My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2... That's it, Enjoy! Viper63a ---------------------------------------------- Credits: ---------------------------------------------- * F-22A Raptor Templates - Jimbib http://combatace.com/topic/73595-f-22a-raptor-templates/ ---------------------------------------------- Special Thanks to Blaze for ideas! Enjoy! =Viper= Click here to download this file
  10. Version Version 2.5

    422 downloads

    SF2 F-22A USAF Raptors Redux 2016 - More Skins and Squadrons by Viper63a More F-22 skins and squadrons for the "SF2 F-22A USAF Raptors Redux 2016 Version 2.5" package. Blaze got me thinking about some of the old Raptors from the golden days of flight sim, so I brought some of those "What if" Raptors to SF2 levels! You will need the original main pack for these skins to work. You can get that with the following link... http://combatace.com/files/file/15909-sf2-f-22a-usaf-raptors-redux-v3/ Included in this package are the 14th SEA, 22nd Desert, 80th SEA, 433rd Various/Black, 493rd Desert and etc... All squadrons have their complete compliment of decals for their "What If" scenarios. These are considered to be "Show Birds" or Mercenary jets deployed into the USAF mix of some future conflict. There are some other Raptors from Nellis and one special Raptor for Paris. As always, I recommend that you back up your mod folder before you install any new mod...just in case. * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed). My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2... That's it, Enjoy! Viper63a ---------------------------------------------- Credits: ---------------------------------------------- * F-22A Raptor Templates - Jimbib http://combatace.com/topic/73595-f-22a-raptor-templates/ ---------------------------------------------- Special Thanks to Blaze for ideas! Enjoy! =Viper=
  11. File Name: SF2 F-22A USAF Raptors Redux 2016 File Submitter: viper63a File Submitted: 12 November 2015 File Category: F-22 SF2 F-22A USAF Raptors Redux 2016 by Viper63a ------------------------------------------------------------- The default install of this mod pack requires SF2NA merged in your install. If you don't have SF2NA in your install base, you have to install the files in the "Non_SF2NA_Patch" folder for the avionics to function properly. See installation section for more details. ------------------------------------------------------------- This is my iteration/update of the F-22A Raptors originally released by the "Raptor Team". The lion's share of the work was done by the "Raptor Team" - so I DO NOT take credit for ANY of their wonderful work. What I did was upgrade the original package with various other packages released over the years (All noted in the credits). Other than that, I've recreated and tweaked the skins to my liking, added some new squadrons, and created all new decals for the planes. Comes complete with new Hangar, Loading and Loadout files as well. The original package can be downloaded with the following and/or the links in the Credits sections... ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- Included in this package are the 7th, 14th, 22nd, 27th, 36th, 43rd, 80th, 90th, 94th, 95th, 199th, 411th, 422nd, 433rd, 493rd, and 525th USAF F-22 Squadrons. All squadrons have the complete compliment of tail numbers. Some F-22s were re-deployed from Virginia and Hawaii to Europe (Germany/England) and Asia (Korea) as a deterrence (preparation) force for the current tension in the regions. Additional Skins for this pack is available here... http://combatace.com/files/file/15919-sf2-f-22a-usaf-raptors-redux-v3-more-skins-and-squadrons/ ------------------------------------------------------------- Installation: ------------------------------------------------------------- ! As always, I recommend that you back up your mod folder before you install any new mod...just in case. * To install, simply copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite as required. My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2... * If you have a merged SF2NA installed, then you are done...If not, you have one more step... Open the "\Optional\Non_SF2NA_Patch" folder and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite as required. * Lastly, please read the "F-22A SoundList Add.txt" to install the sound files. Now you are done... Enjoy! ------------------------------------------------------------- NOTE: The NON-JHMCS Pilot is the default in this pack. If you want to use the JHMCS Pilot, please update the [Pilot] section of the "F-22A_DATA.ini" file. Remove the "//" from the "PilotModelName=F22A_JHMCS" line and add "//" to the "PilotModelName=F22A_Pilot" line. And Save... ... [Pilot] SystemType=PILOT_COCKPIT PilotModelName=F22A_Pilot //PilotModelName=F22A_JHMCS ... Special Thanks to Ravenclaw_007 for the new pilots! ------------------------------------------------------------- Optional: ------------------------------------------------------------- The "Optional" Folders contains some extra stuff like... * Alternate 1024x and 1920x Hanger and Loading screens. * Other tid-bits like the F-22A Template and other F-22 Mods I didn't get round to testing. ------------------------------------------------------------- Credits: ------------------------------------------------------------- ------------------------------------------------------------- * F-22A Raptor Version 2.02 for Strike Fighters 2 Series http://combatace.com/topic/42712-f-22a-raptor-version-21-for-sf2-series/ Dels – Model maker extraordinaire USAFMTL – Decal work and project manager Jimmybib - Skins (Updated 17 Jun 09) Jat - Avionics Work (Updated 17 Jun 09) Moonjumper - INI work Starfighter – FM work Fast Cargo - Weps Assist CA_Stary - AB Effects Klavs81 - For pilot legs in the cockpit Wpnssgt and Fubar for their start on this project. Avionics tweak by SND Original Package by Dave USAFMTL ---------------------------------------------- * F-22A Raptor Templates - Jimbib http://combatace.com/topic/73595-f-22a-raptor-templates/ ---------------------------------------------- * F-22 Cockpit for Strike Fighters 2 - Julhelm http://combatace.com/files/file/12851-f-22-cockpit/ ---------------------------------------------- * SF2_F-22A_New_Avionics_10 v1.0 - Crusader http://combatace.com/files/file/15086-sf2-f-22a-new-avionics-10/ ---------------------------------------------- * F-22A New Data.ini - ??? B32? Sorry, no documentation with the download... ---------------------------------------------- Special Thanks to Blaze and Fanatic Modder for their ideas, comments and assistance! Enjoy! =Viper= Click here to download this file
  12. SF2 F-22A USAF Raptors Redux 2016

    Version Version 2.6

    2,412 downloads

    SF2 F-22A USAF Raptors Redux 2016 by Viper63a ------------------------------------------------------------- The default install of this mod pack requires SF2NA merged in your install. If you don't have SF2NA in your install base, you have to install the files in the "Non_SF2NA_Patch" folder for the avionics to function properly. See installation section for more details. ------------------------------------------------------------- This is my iteration/update of the F-22A Raptors originally released by the "Raptor Team". The lion's share of the work was done by the "Raptor Team" - so I DO NOT take credit for ANY of their wonderful work. What I did was upgrade the original package with various other packages released over the years (All noted in the credits). Other than that, I've recreated and tweaked the skins to my liking, added some new squadrons, and created all new decals for the planes. Comes complete with new Hangar, Loading and Loadout files as well. The original package can be downloaded with the following and/or the links in the Credits sections... ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- Included in this package are the 7th, 14th, 22nd, 27th, 36th, 43rd, 80th, 90th, 94th, 95th, 199th, 411th, 422nd, 433rd, 493rd, and 525th USAF F-22 Squadrons. All squadrons have the complete compliment of tail numbers. Some F-22s were re-deployed from Virginia and Hawaii to Europe (Germany/England) and Asia (Korea) as a deterrence (preparation) force for the current tension in the regions. Additional Skins for this pack is available here... http://combatace.com/files/file/15919-sf2-f-22a-usaf-raptors-redux-v3-more-skins-and-squadrons/ ------------------------------------------------------------- Installation: ------------------------------------------------------------- ! As always, I recommend that you back up your mod folder before you install any new mod...just in case. * To install, simply copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite as required. My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2... * If you have a merged SF2NA installed, then you are done...If not, you have one more step... Open the "\Optional\Non_SF2NA_Patch" folder and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite as required. * Lastly, please read the "F-22A SoundList Add.txt" to install the sound files. Now you are done... Enjoy! ------------------------------------------------------------- NOTE: The NON-JHMCS Pilot is the default in this pack. If you want to use the JHMCS Pilot, please update the [Pilot] section of the "F-22A_DATA.ini" file. Remove the "//" from the "PilotModelName=F22A_JHMCS" line and add "//" to the "PilotModelName=F22A_Pilot" line. And Save... ... [Pilot] SystemType=PILOT_COCKPIT PilotModelName=F22A_Pilot //PilotModelName=F22A_JHMCS ... Special Thanks to Ravenclaw_007 for the new pilots! ------------------------------------------------------------- Optional: ------------------------------------------------------------- The "Optional" Folders contains some extra stuff like... * Alternate 1024x and 1920x Hanger and Loading screens. * Other tid-bits like the F-22A Template and other F-22 Mods I didn't get round to testing. ------------------------------------------------------------- Credits: ------------------------------------------------------------- ------------------------------------------------------------- * F-22A Raptor Version 2.02 for Strike Fighters 2 Series http://combatace.com/topic/42712-f-22a-raptor-version-21-for-sf2-series/ Dels – Model maker extraordinaire USAFMTL – Decal work and project manager Jimmybib - Skins (Updated 17 Jun 09) Jat - Avionics Work (Updated 17 Jun 09) Moonjumper - INI work Starfighter – FM work Fast Cargo - Weps Assist CA_Stary - AB Effects Klavs81 - For pilot legs in the cockpit Wpnssgt and Fubar for their start on this project. Avionics tweak by SND Original Package by Dave USAFMTL ---------------------------------------------- * F-22A Raptor Templates - Jimbib http://combatace.com/topic/73595-f-22a-raptor-templates/ ---------------------------------------------- * F-22 Cockpit for Strike Fighters 2 - Julhelm http://combatace.com/files/file/12851-f-22-cockpit/ ---------------------------------------------- * SF2_F-22A_New_Avionics_10 v1.0 - Crusader http://combatace.com/files/file/15086-sf2-f-22a-new-avionics-10/ ---------------------------------------------- * F-22A New Data.ini - ??? B32? Sorry, no documentation with the download... ---------------------------------------------- Special Thanks to Blaze and Fanatic Modder for their ideas, comments and assistance! Enjoy! =Viper=
  13. Honestly, we at FighterSweep couldn’t be any more excited about this Milestone Monday. Eighteen years ago today saw the maiden flight of the world’s most feared combat aircraft, the Lockheed-Martin F-22A Raptor, with Lockheed-Martin Test Pilot Paul Metz at the controls. Now before you get all bent out of shape about how it’s not fair to say that because it hasn’t the combat record of the Eagle (valid), has been shot down by all manner of legacy fighters during exercises (valid), and even shot down by fifty-year-old trainers (also valid), just hear us out. The Raptor is a transformational aircraft, one that came along at the perfect time. Why the perfect time, you ask? It’s not as if everyone else has been sitting on their butts for the last thirty years; design bureaus all over the world have been developing and working on new aircraft to beat or compete with our current benchmarks–the Light Gray Eagle, Super Hornet, and the Viper. Many countries, in more ways than one, have met or have well-exceeded our fourth-generation (legacy) capabilities. We’ve actually featured a lot of those very agile and capable designs here on FighterSweep: the Super Flankers we’ve featured recently, PAK-FA, the French Rafale, Eurofighter Typhoon, Chinese J-20, and others. Additionally, and probably more importantly, potential threat nations have gone down the path of creating eye-watering Integrated Air Defense Systems (IADS), buying and deploying advanced double-digit SAM batteries with AESA radars. No matter what we add to them or hang on them, our legacy aircraft can’t penetrate an area defended by such systems–many of which are very mobile and difficult to target. The F-22 can. So what are we saying? The Raptor is a super fighter that for the first time in history has virtually everything a pilot wants in a fighter aircraft. Yes, it is a very expensive beast; no expense was spared, but the Air Force got what it wanted and needed performance-wise for those costs. And as for performance, here’s a fun little anecdote from one of the Raptor’s Dedicated Initial Operational Test and Evaluation pilots: “I did a takeoff where I was at about 570 knots at Edwards, I was prior to the end of the runway, not used to being that fast so I pulled up to 90 degrees nose high. I was single-ship with my own tanker and first chance to try this with a Raptor so I decided to see what she’d do. The mass flow at that point is close to producing max possible thrust; the aircraft continued to accelerate in the climb to .99 Mach passing about 20,000 feet and then slowly began to decelerate. Unofficially, according to the flight test engineers, I would have ended up higher than 65,000 feet on that day and broke every time-to-climb record we could think of for category & weight class. Oh by the way, that wasn’t a Streak Eagle or MiG-25 stripped down bare with weight removed, with no external stores for combat configuration, etcetera. That was in a stock, off-the-line F-22, full of gas, combat-configured with the internal weapons bay full. As an Eagle guy previous I was absolutely astonished; I hope someday we go after the official records because this jet will likely crush most–if not all–of them. One last interesting point is that I did that going straight up after takeoff. That day I ended up blasting past my assigned altitude of 29,000 after takeoff at Edwards. I ended up at 31.5 AFTER a 5-G pull to level out which, at that weight and altitude, should bleed energy fast; however, when I rolled out I was still at 330knots KCAS!!” At the end of the day, the Raptor is an absolute monster. So many of its pilots, many of whom came to the F-22 from other fighter platforms, have all said that when the balloon goes up, it’s the jet you want to be in. http://fightersweep.com/2982/milestone-monday-f-22a-raptor-first-flight/
  14. Ladies and Gentlemen, here is a preview of my newest project: http://www.youtube.com/watch?v=2o5AhayOanc (Sorry about the video quality, but i did my best) Special thanks to: Original Raptor team( Dels, Dave, Jimmybib, JAT, Moonjumper, Starfighter, Fast Cargo, Stary, Klavs8) and my Friends: Enoc, Julhelm, Cocas, Ravenclaw_007, 76.IAP.Blackbird and Silverbolt (If i forgot someone, sorry, PM me and i'll give proper credit) Hope you like it!
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