Jump to content
Sign in to follow this  
MigBuster

DCS F-16C B50 Early Access release

Recommended Posts

Header2019_720-EN.jpg

 

Why the F-16C

The Viper was the next logical extension to the F/A-18C Hornet. They both have a similar multi-role mission and share many of the same underlying technologies and systems. As such, we can be much more efficient by leveraging core technologies and features for both aircraft. The Viper is also cool aircraft that has been produced in massive numbers, with an equal number of fans around the world. It was a no-brainer.

 

Development Start

F16-formation.jpg

Every aircraft starts from the engine and flight model and follows by 3D modelling and development of all the systems. We started to develop the heart of the Viper in October 2018 creating the needed design documents and collecting as much information available to us. The main production phase started in April 2019 with many placeholder objects up to what you see now this will continue until the module is considered feature completed and can be moved from Early Access to release.

Development Speed

F16-taxi-2.jpg

We have never developed a product so fast. Not only is this a testament to our amazing development team, but it also showed the value of creating core technologies that can be applied to multiple aircraft. The development of projects that are similar in tech will always help the speed of creating new tech. You can even see this in our WWII aircraft with similar engine types, and new tech for those.

Current Early Access Features

F16-bombing.jpg

As development starts, a plan is put into place on what the key features will be required to make an enjoyable product in an Early Access environment. Much thought is always put into what will allow the most gameplay with features still to come. Even development of the Hornet, and what was most popular as it developed, as an example, the targeting pod. Of course, this is all based on how the systems tie together in development, and sometimes that can push much-requested features further out, you can see this with IFF as an example.

  • F-110-GE-129 turbofan engine
  • AN/APG-68(V)5 multi-mode radar
  • AN/ALR-56M Radar Warning Receiver
  • CCIP (Common Configuration Implementation Program) update
  • ALE-47 countermeasure system
  • Color Multifunction Display (CMFD) symbology, Horizontal Situation Display (HSD) format, and Head-up Display (HUD) symbology
  • Digitally TACAN and Electronic Horizontal Situation Indicator (EHSI)
  • RWS, SAM, and ACM A/A radar modes
  • RWS, SAM, and STT air-to-air radar modes
  • BDU-33, GBU-10, GBU-12, Mk-82LDGP, Mk-82AIR, Mk-82SE, Mk-84LDGP, CBU-87 CEM, and CBU-97 SFW unguided bombs
  • 2.75” rockets
  • Helmet Mounted Cueing System (HMCS)
  • AIM-9L/M/P/X Sidewinder
  • AIM-120B/C AMRAAM
  • M61A1 20mm cannon
  • Litening targeting pod

New developments for the Viper

F16-instruments-2.jpg

  • TWS and other A/A radar modes
  • Multifunctional Information Distribution System (MIDS)
  • Link 16 Data Link
  • Identify Friend or Foe (IFF)
  • A/G radar modes
  • AGM-65D/G/H/K Maverick
  • AGM-88C HARM
  • AN/ASQ-213 HARM Targeting System (HTS)
  • GBU-24A/B laser-guided bombs
  • BRU-57/A Smart Rack
  • CBU-103 CEM and CBU-105 SFW Inertially Aided Munitions (IAM)
  • GBU-31/A and GBU-38/B JDAM
  • AGM-154A and AGM-154B JSOW
  • Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, and AIFF
  • Night Vision Goggles (NVG)
  • ALE-50 towed decoy

What to wait for next?

F16-HUD.jpg

  • IFF
  • TWS
  • Programs for CMDS
  • Autopilot (HDG SEL and STRG SEL modes)
  • INS setup and DED page
  • FM/FLCS/engine tuning
  • AA and AG mode missing indication

Current Known issues

F16-2ship-formation-2.jpg

With this Early Access release, we have already identified and are tracking the number of issues that were not fixed for this build. If you see the issue listed here, there is no need for it to be reported in the 'Verified Bug' section for the Viper on the forums.

  • All things Damage Model are currently WIP
  • Pilot body WIP
  • Wing Flex WIP
  • DED symbols not affected by reflection
  • Seat Shadows in the cockpit not complete
  • LAU-3 firing issues after reload
  • LERX vortexes only on-air start
  • Some stores alignment issues remain
  • Tanker can send 'transfer complete' in error
  • OBOGS BIT Switch isn't clickable
  • MPO check shows nothing
  • Depressible Reticle Switch doesn't affect on HUD
  • Some MP sync issues remain
  • AoA bracket is bouncing around while taxiing under 60kts.
  • No animation on the engine inlet fans
  • Pilot shows still in the cockpit after ejection
  • EQUIP HOT caution light doesn't illuminate after for AIR SOURCE selected OFF
  • AWACS Declare not available
  • ENG CONT switch doesn't affect nozzle position
  • Trying to eject with seat unarmed causes ejection soon as the seat is armed
  • HUD IAS delta is too big comparing with info bar
  • In certain cases, Afterburner flame overlaps engine nozzle
  • HUD velocity switch doesn't display Ground Speed
  • AR floodlight and other lights on fuselage doesn't work
  • ALT GEAR Handle isn't clickable
  • HUD Brightness Control Switch not functioning
  • EMER Jettison and GRND jettison not functioning
  • Seat adjustment moves POV but not model
  • PNEU label is not displayed
  • Hook doesn't extend
  • Infobar shows wrong flaps value
  • Stores Drag WIP
  • Active and Time to Intercept calculations for DLZ

Q&A from community

F16-wing.jpg

Q: The number of available skins?
A: Default skin only.

Q: Can I use bonuses to purchase?
A: Yes.

Q: Why is the DED not listed at all? Are there no plans to fully simulate the DED?
A: DED is an important part of different systems. As functionality for these systems is added, corresponding pages on DED will be added.

Q: Are there any plans to include a virtual pilot for the Viper?
A: Of course.

Q: How is the FBW-based PFM developed from publicly available data to something that is actually so close to reality that a Pilot/SME is able to validate it and sign off on?
Q: The FLCS for the F-16 had to be constructed from the ground-up. How was that process?
A: Building FLCS from scratch was a difficult task, requiring a lot of research and a lot of effort, due to complexity and a lack of information. F-15C and F/A-18C development experience came in handy.

Q: When implementing something like the RWS radar mode into the F-16, how much of that code is able to be transferred straight from the F/A-18C into the F-16C, and how much has to be modified/rewritten completely?
Q: How much common codebase do the Viper and Hornet have? Will developing systems and weapons for both be seamless and much easier as EA development continues? Can this common base also be applied to future fixed-wing products like the F-4E?
A: Significant amount of code has been reused, which greatly simplified and accelerated development. In the future, this will help in the development of other modules. However, there are still many things we created from scratch.

Q: In the future will there be other variants?
Q: is there ever going to be DLC's for F-16 that simulate different F-16's? ( i.e Block 40 Night Falcon, Block 30 )
A: Perhaps, we will consider this option.

Q: Is the Sniper pod still being considered further down the road?
Q: Will the sniper pod make a return?
A: Yes.

Q: Will Hornet and Viper be feature-tied when it comes to development and update? So if one got AGM-65 (just an example), will the other be getting it at the same time? (or around the same time?)
A: We will try to. It is in our interests too.

Q: Was wondering if there are plans to implement the Viper's AGCAS to save pilots from GLOC death.
A: Too modern for the modelled variant.

Q: How will LGB's work starting online from a cold/dark empty plane on day1? I.e. where do you set the LGB code? Will this be a server setting that bombs will default to?
A: Laser code is set in a mission in EA. Later we will add the ability to set the code on a runway, similar to F-5E-3.

Q: Is there anything more you can share at this point regarding Ground Radar?
Q: How far is the development regarding ground radar?
A: Work in progress.

Q: For us who don't have cool detents on our throttles, is there any plans to add a similar feature the hornet has (the finger lift to after burner) that'll prevent me from accidently hitting the burner when I'm trying to only go to full mil?
A: It's already in EA.

Q: Can HARM targeting system and Litening targeting pod be mixed in the future?
A: Carried together - yes.

Q: The F/A-18 already has HARM. Will we be seeing that available for the Viper in POS/HAS modes before the HTS pod is released, or will you be waiting to release them as a bundled upgrade?
A: We will start from common modes and then proceed to HTS.

Q: When can we expect TWS for the f-16?
A: This is one of our priorities for the near future.

Q: What are the deliverables expected of the F16 Viper before the developers move back onto completing the Hornet?
A: Engineers will return to Hornet development in the near future.

Q: Will there be a "Viper mission of the week (month? can't remember)" like you initially did with the Hornet?
A: About once a month.

Q: How do I turn on TACAN?
A: Switch MIDS LVT knob to the ON position.

Yours sincerely,
The Eagle Dynamics Team

Share this post


Link to post
Share on other sites

some shots you could be forgiven for thinking it was real footage of real aircraft...mind you...any sim that has ultra high poly models will look good.....cockpit is stunning realistic

Edited by russouk2004

Share this post


Link to post
Share on other sites
13 hours ago, russouk2004 said:

some shots you could be forgiven for thinking it was real footage of real aircraft...mind you...any sim that has ultra high poly models will look good.....cockpit is stunning realistic

 

Looks stunning however I will clarify the state it is currently in which is Early Access in fact only the cockpit and external model are anywhere near complete. Even the external skin is a placeholder and I cant even jettison any weapons at the moment, also no gun sight symbology. It is probably about 5 - 10% complete at a push. 

 

It needs a few more major patches before you can really use it I would say.

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By MigBuster

       
       
      Experience the ultimate in rotary-wing aviation with the OH-58D Kiowa Warrior for DCS. This meticulously crafted simulation brings the legendary reconnaissance and light attack helicopter to life with unparalleled accuracy and detail. Fly low through challenging terrains, utilizing the Kiowa Warrior’s advanced sensor suites, and weaponry to dominate the battlefield.  With its authentic flight dynamics, interactive cockpits and realistic missions scenarios, the OH-58D Kiowa Warrior offers a deeply immersive experience for both seasoned pilots and newcomers alike. Whether you’re conducting reconnaissance missions or providing aerial support to ground units, the Kiowa Warrior delivers a truly thrilling tactical combat experience.
      Step into the cockpit of the OH-58D Kiowa Warrior alone or in Multi Crew with a friend to share the adventure. The module features a highly detailed 3D model, complete with fully configured avionics, MFDs, and a working Mast-Mounted Sight. Utilise the Level 2 Manned-Unmanned System to view aerial drone footage, or scan the battlefield using the sensors of other Kiowa Warriors. Share targets with the Improved Data Modem or call in Remote Hellfire Missions with other Kiowa pilots to coordinate attacks. With a wide range of weaponry available including AGM-114K Hellfires, FIM-92 air-to-air Stinger missiles and laser-guided rockets, the Kiowa Warrior is prepared for any engagement.
       
       
      OH-58D Kiowa Warrior
      Now Available as Mission Ready
       

      The OH-58D first flew in 1983 and was the result of the Army Helicopter Improvement Program as a single engine, flour-bladed light weight helicopter. The Kiowa Warrior introduced the distinctive Mast-Mounted Sight (MMS) above the main rotor, and a mixed glass cockpit with traditional instruments and as such was the first helicopter equipped with MFDs.
      While the OH-58D Kiowa Warrior thrives in its reconnaissance role, making full use of its MMS and the Level 2 Manned-Unmanned System (L2MUM), in more recent conflicts it played a pivotal role not only in gathering critical intelligence but also in actively supporting ground troops through precision strikes on enemy positions, illustrating its adaptability and effectiveness in both reconnaissance and offensive missions. 
      Armed with a vast array of weapons including the AGM-114 Hellfire missiles, a .50 caliber FN M3P machine gun, FIN-92 air-to-air Stinger missiles and a large selection of rocket types including laser guided Advanced Precision Kill Weapon System (APKWS), the OH-58D Kiowa Warrior is capable of fulfilling a meaningful role by itself or by supporting other assets in DCS. 
      Kiowa Warriors serving in the US Army took part in a number of operations including:
      Operation Prime Chance 1988 Operation Just Cause 1989 Desert Storm 1991 RAID 1989 - 1994 Peace Implementation Forces (IFOR) 1995 - 1996 Operation Enduring Freedom Operation Iraqi Freedom The US Army retired the OH-58D Kiowa Warrior in 2017 having accumulated over 800,000 combat hours. It continues to serve with the armed forces of Croatia, Greece, Taiwan and Tunisia to this day.
      Key Features of the DCS: OH58D Kiowa Warrior:
      Realistic hand crafted flight model with high precision characteristics of this light helicopter in all ranges of altitude, temperatures and speeds for different weights, flight configurations and conditions. Highly detailed fully clickable glass cockpit with full VR support Can be flown single-player or in multi-crew with a friend Voiced pilot AI assistant Fully modeled armament and weapons systems, including the M3P machine gun, 2,75” rockets, AGM-114K Hellfire anti tank guided missile with four firing modes, APKWS laser-guided rockets, FIM-92 Air-To-Air Stinger system and the handheld M4 rifle with 6DOF functionality when used with VR hand controllers Detailed modeling of the entire electrical, fuel, hydraulic, pneumatic, SCAS and radio systems Full range of sensors and aircraft survivability systems including the Mast Mounted Sight with TV and FLIR cameras, Laser Rangefinder/Designator system, AN/APR-39 Radar Detector, AN/ALQ-144 IR Jammer, AN/AVR-2 Laser Detector, AN/AAR-57 Common Missile Warning System and Flare & Chaff Dispenser Rotorcraft Map System with moving map, digital elevation map, real-time display of navigation and target data Improved Data Modem that allows for Kiowa-to-Kiowa text messaging, target sharing and Remote Hellfire Missions Level 2 Manned-Unmanned System with its capability to display the video feed from a drone sensor or the camera feed of another player OH-58D Kiowa Warrior aircraft Full Night-Vision support with the helmet mounted Optical Display Assembly and gun-mounted IZLID laser pointer Data Cartridge for storing and loading mission data in a web-compatible format Advanced damage modeling and failures for aircraft systems and components Optional Pilot Display Unit heads up display Over 60 liveries including various US Army, Croatian, Greek, Taiwanese and Tunisian units as well as a number of fictional liveries from around the world The DCS: OH-58D Kiowa Warrior is now available for you to download. Enjoy!
       
       
      Flaming Cliffs 2024
      Planned Launch Date
      Flaming Cliffs (FC) 2024 will expand the series with the inclusion of three new aircraft: the FC: F-5E, FC: F-86F, and FC: MiG-15bis. These aircraft are designed to be less complex and easier-to-learn, making them ideal for players who prefer a more straightforward flight simulation experience. The new models come with DCS Professional Flight Models that ensure a high level of realism.
      The F-5E is equally capable of air combat and unguided-ground strikes. Its arsenal includes infrared-guided ‘Sidewinder’ missiles and two cannons for close-in air combat. It is also equipped with a radar that can detect targets beyond visual range. For ground attack, the F-5E carries a large array of unguided bombs and rockets.
      The F-86F is a legendary fighter of the Korean War era. It is a very capable dogfighter armed with 50 calibre machine guns and early infrared-guided air-to-air missiles. In skillful hands, it was more than a match against other aircraft of the era and a fierce rival to the MiG-15. The F-86F can also be armed with unguided bombs and rockets for ground attack.
      The MiG-15bis was a revolutionary fighter when introduced during the Korean War and outmatched anything in the skies until the arrival of the F-86. It was a small and light fighter but very rugged and tough. Loved by all its pilots it is an outstanding dogfighter when flown to its strengths. It’s armed with both two 23mm guns and a single 37mm cannon that can inflict severe damage. 
      Existing Flaming Cliffs 3 owners with F-15C, A-10A, Su-27, J-11, Su-33, Su-25, MiG-29, and MiG-29S, can upgrade to the new version for a early mover $9.99 USD fee, offering an affordable way to enjoy these great additions. This special offer will only be available until the end of July, thereafter the upgrade price will increase to $14.99. You can also purchase the FC: F-5E, FC: F-86F, and FC: MiG-15bis individually for the price of $14.99 USD each.
        Supercarrier Air Boss
      Development Progress
      One of the new features coming soon to DCS: Supercarrier is the Air Boss (Primary Flight) deck. This offers fun new features that will allow you to steer your Supercarrier, monitor the flight deck, adjust ship lights, monitor the airspace around you, view Landing Signal Officer information, and have a command view of “the roof”. Air Boss control can be assigned roles in both single player and multiplayer missions. This will add a new dimension for online carrier operations. 
      Coming soon are the new plane ‘directors’ that will help direct aircraft from their parking spaces to a catapult and from the landing box to a parking space. This functionality is now complete for single player and we continue to work on the much more complex task of implementing for multiplayer. Stay tuned!
        Launcher
      New Feature
      Our new DCS Launcher will provide a more intuitive interface to set your options before starting DCS. The DCS Launcher will allow you to efficiently organise modules, check for updates, and access various settings from a single location. This update is part of our ongoing efforts to improve the accessibility and functionality of DCS. We aim for the DCS Launcher to be the focus for all DCS information relevant to modules including documentation, training videos, data related to liveries, joystick profiles and much more!
      Features Coming Soon
      The DCS Launcher will continue to evolve with the addition of several exciting features:
      Documentation Training Videos Liveries (texture templates) Hardware Profiles We are very excited about Flaming Cliffs 2024 dropping soon and the amazing new features coming to DCS: Supercarrier. Please let us know your thoughts on the new Launcher and see you next week!
       
       
      (Content from Eagle Dynamics)
       
       
       
       
       
       
    • By MigBuster

       
      We are delighted to announce that the DCS: F-4E Phantom II by Heatblur Simulations is available for download! This highly anticipated module introduces one of the most iconic fighters of the 20th century to DCS that provides a thrilling and highly-realistic experience across a variety of missions and terrains. Please see the launch Trailer.
      Heatblur Simulations has added several novel features to the F-4E such as depth of sub-system modeling, an in-cockpit manual, the ability to write on the canopy, new weapons, and much more! This module adheres to the highest standards of virtual reality, and is the most authentic simulation of the “Lead Sled” ever made for the PC.
      Please make sure to update your DCS to the latest version so that you too can enjoy the Phantom! The latest version also includes long-awaited F-5E Tiger II fixes, a brand new F/A-18C Green Line Campaign, new F-16C Viper and AH-64D features and more. Enjoy!
      Thank you for your passion and support.
          F-4E Phantom II
      Out Now in Early Access
      The F-4E, first flew on the 30th of June, 1967, and entered service in 1968. It became the most numerous version built with 1,397 examples manufactured. The “E” is distinguishable from other variants by its internal centerline 20mm M61A1 Vulcan cannon, with 640 rounds. 
      In addition to the internal cannon, the F-4E includes an impressive variety of air-to-air and air-to-ground weaponry. In air-to-air combat, the F-4E can employ both radar-guided AIM-7 Sparrow and infrared-guided AIM-9 Sidewinder missiles. The F-4E is a very powerful fighter that, in the right hands, can be a potent dogfight adversary. In the air-to-ground role, the F-4E offers a wide array of unguided bombs, rockets, and guided munitions like the AGM-65 Maverick, AGM-62 Walleye, and radar-seeker AGM-45 Shrike.
      Heatblur created a deep-simulation of the F-4E radar and Pave Spike targeting pod that accurately mimics the operation, strengths, and weaknesses of these systems.
      Leveraging the “Jester” AI system, Heatblur has expanded and improved upon this system to provide unique and intuitive means to work with your AI Weapon System Officer in the back seat.  Whether you're engaging in historical missions, testing your skills in dogfights, or simply enjoying the power of the beast, the F-4E delivers an amazing level of detail.
      Steam Special Launch Promotion
      For a limited time period of 7 days, you can take advantage of a special -20% discount on your purchase of the F-4E Phantom II as a thank you to our dedicated community for your unwavering support and patience.
        DCS Update
      Development Progress
      The latest update for DCS included several enhancements and bug fixes. Notably, improvements have been made to the environment visual effects like updated propeller and jet wash effects. Other additions include new pilot models and animations for the F-16C and F/A-18C, new Fire Control Radar functions for the AH-64D, new weapon fuse configuration options for many western aircraft, integration of the Massun Asset Pack, and more. Additionally, communication bugs post-takeoff in the ATC system and in multiplayer data link scenarios causing FPS drops have been addressed. For the detailed list of all changes, please read the full changelog.
      Thank you for your continued support. We are excited to receive your feedback on the F-4E Phantom II and look forward to your reviews!
      Thank you again for your passion and support
       
      (Content from Eagle Dynamics)  
       
    • By MigBuster

      The Boeing CH-47F Chinook fondly referred to as ‘The Hook’ by US military personnel, stands today as the premier multi-mission rotary wing aircraft in use with the US Army, US Army Reserve, National Guard and 20 other nations including Canada, the United Kingdom, Netherlands, Japan, Italy, Greece, Spain, South Korea, Australia, Türkiye, India and the United Arab Emirates. Embodying a unique tandem rotor design this massive helicopter excels in all its roles, including cargo and troop transportation, sling load operations, search and rescue, casualty evacuation, special operations, and humanitarian assistance in disaster scenarios.
      Engineered for exceptional stability and control, the CH-47F twin engine, tandem rotor configuration ensures maximum agility and facilitates straightforward loading and unloading procedures. This design uniquely positions the CH-47F for operation in environments inaccessible to others. The absence of tail rotor interference permits rear ramp access on varied terrains, including unprepared or mountainous locations, capitalising on its remarkable landing capability. Furthermore, the aircraft's design facilitates high-altitude flight up to 20,000 feet, surpassing other helicopters in its weight category.
      The CH-47F is equipped with a state-of-the-art, fully integrated digital cockpit management system; the Common Avionics Architecture System (CAAS) Cockpit, in synergy with a Digital Automatic Flight Control System (DAFCS). These advanced systems enhance cargo-handling efficiency while significantly boosting mission performance and all weather situational awareness. CH-47F also offers side and rear door gunner positions, a radar warning receiver with chaff and flare dispensers for auto protection.
      With the capability to cover extensive distances swiftly, the CH-47F can be outfitted with extended range fuel tanks and is compatible with air-to-air refuelling, thus extending its operational range further than ever before. This capability underscores the aircraft’s adaptability and endurance, making it a formidable asset in any fleet.
      In total some 1'200 plus CH-47 helicopters of all variants were delivered. This icon of a war machine saw combat service in all the major theatres since its inception, notably Vietnam, Iran, Libya, The Falklands, The Balkans, Iraq and Afghanistan. 
       
      Capabilities of the CH-47F
      Tandem Rotor Design: The CH-47F features a distinctive tandem rotor system with two counter-rotating rotors. This design provides exceptional handling qualities and allows for a large lift capacity, which is crucial for carrying heavy payloads. The absence of a tail rotor also enhances safety in confined areas and simplifies maintenance, offering unhindered rear cargo and troop loading in addition to side door access. Powerful Performance: Powered by two Honeywell T55-GA-714A engines, the CH-47F offers impressive power and performance. These engines deliver up to 4,868-shaft-horsepower combined, enabling the aircraft to reach speeds over 175 mph (282 km/h) with a payload of more than 21,000 pounds (9,500kg). Cargo Handling and Versatility: The CH-47F's large cargo hold can accommodate a wide variety of loads, from standard palletized goods to vehicles and artillery, as well as the fuel cells for “Fat Cow” operations. Its rear-loading ramp and three external cargo hooks provide multiple options for loading and unloading, facilitating efficient logistics operations under diverse conditions. Advanced Avionics and Systems: The “glass-cockpit” of the CH-47F is equipped with advanced avionics, including a Rockwell Collins Common Avionics Architecture System (CAAS) cockpit, BAE Systems' Digital Advanced Flight Control System (DAFCS), night vision-compatible displays, and modern navigation systems. These enhancements improve situational awareness and flight safety, particularly in challenging environments. Crew Capacity and Configuration: Typically operated by a crew of three (two pilots and a flight engineer), the CH-47F can also carry up to 3 gunners.  Enhanced Survivability: Advanced countermeasures suite, which includes radar warning receivers and infrared countermeasures. Its rugged airframe and systems redundancy are designed to withstand significant damage. The CH-47F is an essential component of any military or humanitarian fleet, capable of performing in the most demanding situations. Its enduring design and continual updates ensure that it will remain a key player in aviation for years to come. 
      Key Features of the DCS: CH-47F for early access release:
      Highly detailed external and internal modelling, including cockpit and cargo hold Unmatched helicopter flight dynamics that only DCS can provide Fully interactive, VR-ready cockpit  Full set of features will be announced prior to early access Pre-purchase yours today!
      Don’t miss the exclusive 30% discount during the pre-purchase phase. Hurry! This offer only lasts until launch.
       
      (Text from Eagle Dynamics)
    • By Tonci87
      I´m sure you have seen it in some movie, or read it in a story. 
      Someone who has no clue about airplanes has to get in one and fly off to somewhere.
      They usually just get in and fly away, but it is really that simple?
      Since I´m new to the flightsim genre I decide to dedicate my first flight to answering that question.
      https://www.youtube.com/watch?v=VMxr0QLArPc
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..